I think you mean it looks like the trees need to be rotated individually so they don't form a pattern. Maybe you could lower a few of them into the ground to give some height variation. Otherwise, looks great! :)
I think you mean it looks like the trees need to be rotated individually so they don't form a pattern. Maybe you could lower a few of them into the ground to give some height variation. Otherwise, looks great! :)
Same. Can someone post some SWGW server IP's? Thanks
I'm with you guys. All I meant is that it's a shame that Transformers 2 used that title. I apologize for implying you were doing something wrong. Sincerely, I wish you the best of luck with development. I will track the mod and give it a try when it's released. Cheers! :)
edit: Whoops, meant to Reply to Lantian and xxdabtxx.
Very Wind Waker and still unique. Keep up the good work, brother.
I believe he meant that you must use your exact Relic login name when you register for the Europe in Ruins website.
I have always read that using the clipping tool is a bad idea, and in general, a sloppy way to map. It makes a mess out of simple geometry. I recommend just using simple brushes to make the doorway. Many experienced mappers believe that using simple brushes in addition to the Vertex Manipulation tool is the preferable method to using the Clipping tool.
This book is wonderful. I think anyone that wants to be a storyteller, regardless of what medium they use (movies, comics, games etc.), can get something out of this book.
I was reading this for the first time while I was enrolled in a game design class and mentioned to my teacher that it was touching on similar subjects he was covering (narrative, design, culture). He told me a few weeks later that he was making it the textbook for the Intro to Entertainment Technology classes. It's that good. You can pick it up at most book stores for about $20 or less.
hey man your work is very good. thank you for sharing.
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