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This release fixes some regressions, implements a range of new bug fixes, and visually updates some maps. 0.29a is an (un)installer hotfix, replacing...
This release fixes some regressions, implements a range of new bug fixes, and visually updates some maps.
Battutamod Redux is a reworked version of Battutamod, by Seth Dickinson, for the original Crysis 2. It is intended to be used with Crysis 2 Remastered.
This is a minor update that fixes bugs in the installer/uninstaller and also fixes the motion blur toggle not working correctly.
Updated release for the final patch, with some additional bug fixes and visual improvements.
Corrected a mistake regarding vegetation on Medium quality.
Changed AI navmesh files for some maps. Fixed rebinding "Use" key not affecting vehicles. Removed forced vsync off. Further tweaks to object/vegetation...
Bug fixes and improvements to FOV handling code. Optional UK weapon sounds should sound correct now.
Changed gravity from -14 to -9.8, matching original game. Fixed an issue where motion blur would be automatically enabled on reboot if the user had turned...
Implemented FOV adjustment. Press PLUS and MINUS keys on keypad to adjust FOV. The new FOV will be saved whenever you reach a checkpoint, and will persist...
1. Implemented a modified version of Mine's ToD settings on Tank/Onslaught. 2. Tutorial prompts will now play correctly in Island when using Classic Nanosuit...
1. Previous update reverted police car fix. Fixed. 2. Fixed issue where loading a save where modern nanosuit strength mode sound would play endlessly...
Fixed multiple issues related the AI using mounted weapons. Ceph Troopers now fire continuously instead of burst firing, matching OG behavior.
This update regenerates the navmeshes for Village, Rescue, and Harbor, solving a number of AI navigation issues in those maps.
Significant update that fixes bugs ranging from music, AI, vehicles, textures, and more.
Updated for the new 2.0 patch. Fixes missing music in Ascension, incorrect Scar model, and incorrect Core loadscreen music.
Intended for Crysis: Remastered Patch 1.2. Deprecated release.
Intended for Crysis: Remastered Patch 1.2 Restore auto-zoom when firing full auto weapons. Fix broken Scar model. Implement tessellated water on High...
CI Games changed some GUI stuff which broke the previous hit markers fix. Corrected.
Updated various files to match official patch 1.05
[Latest Release] Fixed an oversight in previous update that broke inventory in the UP version.
Fixed hit markers being disabled even if you chose to keep them. Added 1.03 binocs string. Removed separate key bindings for drone WASD movement. If someone...
Phantom gadget icon fix is now an install option, due to reports of players losing money/equipment/resources.
[OUTDATED: WILL RELEASE NEW BUILD FOR PATCH 1.03] Initial release. Fixes key rebinding issues, laser sight rendering issues, graphics configuration issues...
Fixed drone rebind regression. Reverted an inventory hack that had possible side effects. Other misc fixes.
Bug fixes, regression fixes, and general improvements.
Corrected some Unofficial Patch+ oversights and added safety check to prevent fast travel points resetting inventory twice in a row, which could be unsafe...
When leaving the safe house in 0.51.0, the weapon cache reset condition check was never returning true. This is now fixed.
This combined installer-based version of the mod replaces the previously separate distributions of UP/IP. Read the install instructions for more.
This combined installer-based version of the mod replaces the previously separate distributions of UP/IP. Read the install instructions for more.