I'm a casual gamer and not so casual writer, specialising mostly in stories for FPS, be they past, modern or futuristic, but with an interest in writing for medieval themed games and mods. Give us a bell if you're ever need in need of a writer, whether it is to flesh out a plot, write a script or even just some basic editing. I'm always happy to help.

Comment History  (0 - 30 of 186)
Cahir
Cahir @ Letter from the Producer I

A great look into the development process for a brand new indie team. As someone who's been following you since sometime in 2010 or 2011, I'm really excited to hear that you're so close to completion!

Keep up the good work, guys!

Good karma+2 votes
Cahir
Cahir @ Lannister shields

First off, the decrease in vision isn't as bad as you'd think. The holes are pretty big, and allow for a reasonable view. While I don't know which armour they based their design off, they obviously took it from an actual historical set of armour. Here's a somewhat less restricted version: Static.robbreport.com

Secondly, yes, there is a point to restricting what the horse can see. The most common and obvious form of this is the use of blinders. These prevent the horse from seeing to the rear and, in some cases, the side, which drastically lowers the chance of them being distracted or spooked by something coming up on their side or rear.

Now, whether there's any point to limiting a horse's forward vision depend son whether you're in the camp that says that horses aren't stupid and won't run blindly into a shiny wall of spearpoints or if you're in the camp that says that warhorses were trained to ignore their fear and just flat out try to murder everyone in front of them.

Mostly, though, I think coverings over the eyes were done to increase protection and probably did have draw back sin battle, because there are plenty of 16th century horse armours without them.

Good karma+21 votes
Cahir
Cahir @ "Palladium Forest"

This is far too beautiful to have been put together in Unity. What space magic are you using, really?

Good karma+2 votes
Cahir
Cahir @ Dark Storm Upcoming Xmas Update Progress (Stuffed Turkey Edition)

Like I said, it's purely personal taste. My tastes run towards clean lines and minimal amounts of furniture, but I know a lot of people love blocky/oversized designs.

Good karma+2 votes
Cahir
Cahir @ Dark Storm Upcoming Xmas Update Progress (Stuffed Turkey Edition)

Oh man, it all looks so great!

Well, okay, I tell a lie. I don't like the shotgun because it's so blocky, but that's just personal taste, nothing more.

Good karma+2 votes
Cahir
Cahir @ Dark Storm - October Update

Fantastic update. Really looking forward to the next one.

Good karma+1 vote
Cahir
Cahir @ OverDose - Animation Testing ROUGH STUFF BUT HEY H

The animations might be a bit rough, but everything else looks super polished.

Good karma+4 votes
Cahir
Cahir @ Playable demo coming soon!

I like the sound of that.

Good karma+1 vote
Cahir
Cahir @ Dark Storm Development Video 5

I really how you put detail where no one will likely ever see it. That's proper good work.

Good karma+2 votes
Cahir
Cahir @ Operation Greenlight a Success!

That's awesome! It's great to see you guys going so well.

Good karma+2 votes
Cahir
Cahir @ We're on Greenlight

The voice acting seems quite over the top (not that I mind). It's all very *dramatic*.

Good karma+1 vote
Cahir
Cahir @ We bid farewell to our great friend

I'm really sorry to hear that. I hope you're coping well.

Good karma+2 votes
Cahir
Cahir @ Story Concept Visualization

This sounds awesome. I really look forward to seeing this in action.

Good karma+1 vote
Cahir
Cahir @ Raindrop Teaser 2

That is just mind blowing. I look forward to Kickstarter campaign and the (hopefully) full game!

Good karma+3 votes
Cahir
Cahir @ OverDose ViDoc - Scriptable Particle And FX System

Beautiful. Absolutely beautiful

Good karma+2 votes
Cahir
Cahir @ As time passes by...

This looks awesome, dude. DP is a really underrated, really awesome engine.

Good karma+2 votes
Cahir
Cahir @ Tram Station Processing W.I.P

It's an interesting art style, for sure.

Good karma+2 votes
Cahir
Cahir @ Mystic Forest

This looks fantastic!

Good karma+3 votes
Cahir
Cahir @ Dark Storm Gameplay Mechanics Interview

I would love to see the AI use cover at the very least, and covering/suppressive fire would be a great bonus.

Good karma+3 votes
Cahir
Cahir @ ASR-112

The rail on top looks odd. Why use it instead of the picatinny rails on the rest of the rifle?

Good karma+2 votes
Cahir
Cahir @ Raindrop has gone indie

Yes!

Good karma+2 votes
Cahir
Cahir @ Colour... In OverDose...? Whatever next...? 3

*has aneurysm trying comprehend the concept*

The game just keeps looking better and better.

Good karma+1 vote
Cahir
Cahir @ Dark Storm says Thanks!

Awesome that you made your target. I'm looking forward to seeing what you come up with.

Good karma+1 vote
Cahir
Cahir @ Head Shot Models

Love the eyes!

Good karma+1 vote
Cahir
Cahir @ Head Shot Models

Oh god, I'd forgotten SoF2 (probably because of number 3). It really does have the best damage model.

Good karma+2 votes
Cahir
Cahir @ Operation Lotus : Fenrir Inferno W.I.P Level

This is starting to look good.

Good karma+1 vote
Cahir
Cahir @ Msbs Radon 5.56

I hope this is in .300 Blackout or .338 Spectre, for maximum suppressed ability.

Good karma+1 vote
Cahir
Cahir @ Releasing news-De estreno

Excellent news! I thought this game was all but dead, but now it looks like we're still going to get the best looking DP based game yet!

Good karma+1 vote
Cahir
Cahir @ Another new rock test

Something about them looks unnatural. The textures look fantastic, though!

Good karma+1 vote
Level
Avatar
Avatar
Status
Last Online
Country
Australia Australia
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
186
Per day
0.1
Games
10
Mods
6
Articles
66
Media
106
Downloads
1
Engines
1
Groups
2