I'm a casual gamer and not so casual writer, specialising mostly in stories for FPS, be they past, modern or futuristic, but with an interest in writing for medieval themed games and mods. Give us a bell if you're ever need in need of a writer, whether it is to flesh out a plot, write a script or even just some basic editing. I'm always happy to help.

Comment History  (0 - 30 of 171)
Cahir
Cahir Feb 22 2013, 1:13am says:

The rail on top looks odd. Why use it instead of the picatinny rails on the rest of the rifle?

+2 votes     media: ASR-112
Cahir
Cahir Feb 19 2013, 8:33pm says:

Yes!

+2 votes     article: Raindrop has gone indie
Cahir
Cahir Feb 19 2013, 8:31pm says:

*has aneurysm trying comprehend the concept*

The game just keeps looking better and better.

+1 vote     media: Colour... In OverDose...? Whatever next...? 3
Cahir
Cahir Feb 8 2013, 1:48am says:

Awesome that you made your target. I'm looking forward to seeing what you come up with.

+1 vote     article: Dark Storm says Thanks!
Cahir
Cahir Feb 4 2013, 1:55pm says:

Love the eyes!

+1 vote     media: Head Shot Models
Cahir
Cahir Feb 4 2013, 1:52pm replied:

Oh god, I'd forgotten SoF2 (probably because of number 3). It really does have the best damage model.

+2 votes     media: Head Shot Models
Cahir
Cahir Feb 1 2013, 10:07pm says:

This is starting to look good.

+1 vote     media: Operation Lotus : Fenrir Inferno W.I.P Level
Cahir
Cahir Feb 1 2013, 10:06pm says:

I hope this is in .300 Blackout or .338 Spectre, for maximum suppressed ability.

+1 vote     media: Msbs Radon 5.56
Cahir
Cahir Jan 24 2013, 1:38am says:

Excellent news! I thought this game was all but dead, but now it looks like we're still going to get the best looking DP based game yet!

+1 vote     article: Releasing news-De estreno
Cahir
Cahir Jan 5 2013, 3:51am says:

Something about them looks unnatural. The textures look fantastic, though!

+1 vote     media: Another new rock test
Cahir
Cahir Nov 6 2011, 12:53am says:

Simply amazing.

+4 votes     article: News Update #23: Custom Vegetation Lighting Demo
Cahir
Cahir Nov 3 2011, 2:33am says:

That's perfectly understandable. Thanks for taking the time to tell us.

+3 votes     media: Important announcement
Cahir
Cahir Nov 1 2011, 4:53pm says:

Creepy doll head is creepy.

+2 votes     media: Misc Models
Cahir
Cahir Oct 31 2011, 9:19pm replied:

Yes. The original version was chambered for 7.62x39mm Soviet, and later versions were also chambered in several of the experimental rounds that lead to the development of the 5.45x39mm.

It's a real shame that the rifle never got off the ground. It was simple and easy to make, very reliable and easy to clean. Ugly as all hell, but a very solid rifle.

+1 vote     media: Korobov TKB-022
Cahir
Cahir Oct 11 2011, 2:20am says:

"BTW, I never put much effort into the sleeves simply because, well, its never seen really, ever."

You sure you didn't put much effort into them? Because, for something that didn't have a lot of work put in them, the sleeves look amazing.

+2 votes     media: Marauder View Hands
Cahir
Cahir Oct 10 2011, 6:53am says:

That is some fantastic work! I love all the details you've put into it, like the cracked fingernails.

+3 votes     media: High Poly Sculpt Marauder Hands
Cahir
Cahir Oct 1 2011, 9:39am says:

I cannot stress how much I love the fact that you're using the M17. Just a quick question, what happened to the charging handle?

+1 vote     media: Bushmaster M17 Project Earth 2015 Concept
Cahir
Cahir Oct 1 2011, 5:58am says:

Looking good!

+3 votes     media: Deadlock Map: CR1 - Iteration 1
Cahir
Cahir Sep 29 2011, 12:39am says:

You're just thinking of Tartarus. Hades also ruled over the Asphodel Meadows and Elysium, which can be compared more or less to Purgatory and Heaven.

+2 votes     article: Hades Vengence
Cahir
Cahir Sep 28 2011, 10:11am says:

I quite like it. It's a very original take on zombies and Greek mythology. The only thing that stands out to me as an issue is your combining of the Mount Olympus with Heaven. They're really not comparable, and the Greeks didn't have angels. In fact, Hades ruled over what could be considered the Greek version of heaven.

I think you'd be better off changing the references to angels and Heaven to nymphs/gods and Mount Olympus.

+1 vote     article: Hades Vengence
Cahir
Cahir Sep 19 2011, 10:42pm says:

The lack of paragraphs prevented me from reading the story. If it had been shorter I might have given it a shot, but the story's too long for me to even attempt to read it without paragraphs.

+2 votes     article: Of Dungeons, Dragons, and Dreams
Cahir
Cahir Sep 7 2011, 11:18am says:

Oh boy, that looks amazing!

+2 votes     media: Picture of the Week 0042 - Week 36 September 2011
Cahir
Cahir Aug 22 2011, 4:37am says:

In another vein, there seems to be sentences or even paragraphs missing. One moment Horro hears a pebble hit his window and the next he is talking to Wrawk and, going by the text, seeing him, but yet we never see him wonder who threw the rock, conclude that it must be Wrawk and go over to the window. We also don't get a good description of Wrawk. Is he a gnome (I'm assuming he is), how old is he, how long have they been friends, what does he do for a living, what does he look like, etc? Detail is very important in stories, because it's the only way the reader can visualise things.

So, yeah, that's about it.

+3 votes     article: Orkmoth Opening
Cahir
Cahir Aug 22 2011, 4:34am says:

One final thing: you've obviously put a bit of thought into the world, but it would be good to see that same sort of detail in the writing. We're not really given a description of what any of the races mentioned so far look like, beyond the fact that Andrians have beaks, feathers and, presumably, bird style eyes. A brief description of both races, their general roles in the country that they're living in (I'm assuming that Orkmoth is gnomish) and how people tend to view them would be handy, and it means that you only need to mention those things again if there's something unusual about one character or another. It would also help to explain why Wrawk starts a fight with the Andrians for no reason other than that they laughed at him. Given his behaviour, either Andrians have a pretty bad reputation, gnomes have a fierce temper and put a lot of stock in honour, or there is something really wrong with Wrawk. It would be good know if what we're seeing is culturally acceptable or the act of a psychopath.

The lack of description goes deeper than that. At the start of the story, Grawmar is pouring molten iron into the forge. Why is he doing that? How did he get the iron melted to begin with (aka why is his forge capable of getting to temperatures that only water-powered furnaces are capable of? Magic?) and what purpose does pouring it in the forge serve? It's a waste of good iron to be pouring it all over charcoal, after all.

+2 votes     article: Orkmoth Opening
Cahir
Cahir Aug 22 2011, 4:26am says:

So, Green's covered most of what I'm going to say, but I've got a couple of things to add. First up is what seems to be my favourite comment, and that's that paragraphs are needed. In your case, I can see where you meant to put paragraphs but the formatting got messed up. My advice is to use the preview function to make sure that the formatting works and then add in the indentations for each paragraph as needed.

Secondly, still looking at the paragraphs, it seems like you're using double spaces to signify a change in location/POV, but it's pretty inconsistent. For example, you don't need the double space between where Horro and his father enter the forge and the description of Grawmar. There's not a large enough change in location or POV to warrant it, so it's not needed and detracts from the overall layout. An example of where it was used correctly is the transition between Horro leaving the house and his arrival at the barracks.

+3 votes     article: Orkmoth Opening
Cahir
Cahir Aug 16 2011, 11:26pm replied:

I posted a review of your story.

+1 vote     group: 40k (Sci-fi and Fantasy) Writers Workshop
Cahir
Cahir Aug 16 2011, 11:25pm says:

I'll admit that I didn't get to the end of the story, not so much because it was terrible, but more because the formatting was awful. Centring the the whole story was, in my opinion, not the best idea, but that's just personal preference and didn't really affect my ability to read the story. What *did* affect my ability to read the story was the lack of paragraphs. It makes the story one big block of text and reduces the reader's motivation to read the story.

Secondly, you're approaching dialogue the wrong way. Instead of "she said", "I yelled" or "Janie cried", you've got "Janie:", "me:" and "Janie". While that approach works in a script, it's not the best writing when used in a short story. It doesn't flow very well, and doesn't tell us how the character is speaking. For example, let's take a conversation between two hypothetical characters, Jane and John, the way you've done dialogue:

Jane: I love you John.

John: I...I love you too Jane.

That's pretty emotionless, right? Now, let's see how the conversation plays out when written in a more traditional format:

Jane whispered in John's ear, her voice catching as tears flowed down her face. "I love you John."

John hugged her tightly and swallowed, nervous about what he was going to say. "I...I love you too, Jane."

In this case, there's more emotion, and the dialogue isn't breaking up the flow of the story.

Other than that, I'd run the story through Microsoft word or Open Office Writer and run a spell and grammar check on the story. There are a lot of of spelling and grammatical errors, so you using one of those programs will be a lot easier than me going through and picking out each and every one.

+2 votes     article: sovo the fall
Cahir
Cahir Aug 15 2011, 8:28pm replied:

That's good to hear. You guys really are looking after the PC gamer.

+2 votes     media: OverDose ViDoc - Parallax Occlusion Mapping
Cahir
Cahir Aug 15 2011, 7:44pm says:

Good lord, those textures are beautiful!

When you say that there's a large performance hit with POM, how large are you talking in comparison to normal mapping?

+2 votes     media: OverDose ViDoc - Parallax Occlusion Mapping
Cahir
Cahir Aug 13 2011, 9:22pm says:

O.O That looks awesome!

+1 vote     media: Iz Dat Sum POM?
Level
Avatar
Avatar
Offline Since
Jun 13, 2013
Country
Australia Australia
Gender
Male
Age
21
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Games
10
Mods
6
Articles
54
Media
99
Downloads
1
Engines
1
Groups
2