I'm a casual gamer and not so casual writer, specialising mostly in stories for FPS, be they past, modern or futuristic, but with an interest in writing for medieval themed games and mods. Give us a bell if you're ever need in need of a writer, whether it is to flesh out a plot, write a script or even just some basic editing. I'm always happy to help.

Comment History  (0 - 30 of 183)
Cahir Sep 19 2014, 5:45pm says:

I like the sound of that.

+1 vote   article: Playable demo coming soon!
Cahir Jul 19 2014, 5:34pm says:

I really how you put detail where no one will likely ever see it. That's proper good work.

+2 votes   media: Dark Storm Development Video 5
Cahir Jul 13 2014, 5:10am says:

That's awesome! It's great to see you guys going so well.

+2 votes   article: Operation Greenlight a Success!
Cahir Jul 9 2014, 4:45pm says:

The voice acting seems quite over the top (not that I mind). It's all very *dramatic*.

+1 vote   article: We're on Greenlight
Cahir Jun 15 2014, 12:16am says:

I'm really sorry to hear that. I hope you're coping well.

+2 votes   article: We bid farewell to our great friend
Cahir Nov 24 2013, 4:12am says:

This sounds awesome. I really look forward to seeing this in action.

+1 vote   article: Story Concept Visualization
Cahir Sep 24 2013, 3:46am says:

That is just mind blowing. I look forward to Kickstarter campaign and the (hopefully) full game!

+3 votes   article: Raindrop Teaser 2
Cahir Sep 4 2013, 3:54am says:

Beautiful. Absolutely beautiful

+2 votes   media: OverDose ViDoc - Scriptable Particle And FX System
Cahir Aug 29 2013, 3:55am says:

This looks awesome, dude. DP is a really underrated, really awesome engine.

+2 votes   article: As time passes by...
Cahir Aug 27 2013, 4:43am says:

It's an interesting art style, for sure.

+2 votes   media: Tram Station Processing W.I.P
Cahir Aug 9 2013, 3:26am says:

This looks fantastic!

+3 votes   media: Mystic Forest
Cahir Jul 19 2013, 8:49pm says:

I would love to see the AI use cover at the very least, and covering/suppressive fire would be a great bonus.

+3 votes   article: Dark Storm Gameplay Mechanics Interview
Cahir Feb 22 2013, 1:13am says:

The rail on top looks odd. Why use it instead of the picatinny rails on the rest of the rifle?

+2 votes   media: ASR-112
Cahir Feb 19 2013, 8:33pm says:


+2 votes   article: Raindrop has gone indie
Cahir Feb 19 2013, 8:31pm says:

*has aneurysm trying comprehend the concept*

The game just keeps looking better and better.

+1 vote   media: Colour... In OverDose...? Whatever next...? 3
Cahir Feb 8 2013, 1:48am says:

Awesome that you made your target. I'm looking forward to seeing what you come up with.

+1 vote   article: Dark Storm says Thanks!
Cahir Feb 4 2013, 1:55pm says:

Love the eyes!

+1 vote   media: Head Shot Models
Cahir Feb 4 2013, 1:52pm replied:

Oh god, I'd forgotten SoF2 (probably because of number 3). It really does have the best damage model.

+2 votes   media: Head Shot Models
Cahir Feb 1 2013, 10:07pm says:

This is starting to look good.

+1 vote   media: Operation Lotus : Fenrir Inferno W.I.P Level
Cahir Feb 1 2013, 10:06pm says:

I hope this is in .300 Blackout or .338 Spectre, for maximum suppressed ability.

+1 vote   media: Msbs Radon 5.56
Cahir Jan 24 2013, 1:38am says:

Excellent news! I thought this game was all but dead, but now it looks like we're still going to get the best looking DP based game yet!

+1 vote   article: Releasing news-De estreno
Cahir Jan 5 2013, 3:51am says:

Something about them looks unnatural. The textures look fantastic, though!

+1 vote   media: Another new rock test
Cahir Nov 6 2011, 12:53am says:

Simply amazing.

+4 votes   article: News Update #23: Custom Vegetation Lighting Demo
Cahir Nov 3 2011, 2:33am says:

That's perfectly understandable. Thanks for taking the time to tell us.

+3 votes   media: Important announcement
Cahir Nov 1 2011, 4:53pm says:

Creepy doll head is creepy.

+2 votes   media: Misc Models
Cahir Oct 31 2011, 9:19pm replied:

Yes. The original version was chambered for 7.62x39mm Soviet, and later versions were also chambered in several of the experimental rounds that lead to the development of the 5.45x39mm.

It's a real shame that the rifle never got off the ground. It was simple and easy to make, very reliable and easy to clean. Ugly as all hell, but a very solid rifle.

+1 vote   media: Korobov TKB-022
Cahir Oct 11 2011, 2:20am says:

"BTW, I never put much effort into the sleeves simply because, well, its never seen really, ever."

You sure you didn't put much effort into them? Because, for something that didn't have a lot of work put in them, the sleeves look amazing.

+2 votes   media: Marauder View Hands
Cahir Oct 10 2011, 6:53am says:

That is some fantastic work! I love all the details you've put into it, like the cracked fingernails.

+3 votes   media: High Poly Sculpt Marauder Hands
Cahir Oct 1 2011, 9:39am says:

I cannot stress how much I love the fact that you're using the M17. Just a quick question, what happened to the charging handle?

+1 vote   media: Bushmaster M17 Project Earth 2015 Concept
Cahir Oct 1 2011, 5:58am says:

Looking good!

+3 votes   media: Deadlock Map: CR1 - Iteration 1
Cahir Sep 28 2011, 10:11am says:

I quite like it. It's a very original take on zombies and Greek mythology. The only thing that stands out to me as an issue is your combining of the Mount Olympus with Heaven. They're really not comparable, and the Greeks didn't have angels. In fact, Hades ruled over what could be considered the Greek version of heaven.

I think you'd be better off changing the references to angels and Heaven to nymphs/gods and Mount Olympus.

+1 vote   article: Hades Vengence
Cahir Aug 16 2011, 11:25pm says:

I'll admit that I didn't get to the end of the story, not so much because it was terrible, but more because the formatting was awful. Centring the the whole story was, in my opinion, not the best idea, but that's just personal preference and didn't really affect my ability to read the story. What *did* affect my ability to read the story was the lack of paragraphs. It makes the story one big block of text and reduces the reader's motivation to read the story.

Secondly, you're approaching dialogue the wrong way. Instead of "she said", "I yelled" or "Janie cried", you've got "Janie:", "me:" and "Janie". While that approach works in a script, it's not the best writing when used in a short story. It doesn't flow very well, and doesn't tell us how the character is speaking. For example, let's take a conversation between two hypothetical characters, Jane and John, the way you've done dialogue:

Jane: I love you John.

John: I...I love you too Jane.

That's pretty emotionless, right? Now, let's see how the conversation plays out when written in a more traditional format:

Jane whispered in John's ear, her voice catching as tears flowed down her face. "I love you John."

John hugged her tightly and swallowed, nervous about what he was going to say. "I...I love you too, Jane."

In this case, there's more emotion, and the dialogue isn't breaking up the flow of the story.

Other than that, I'd run the story through Microsoft word or Open Office Writer and run a spell and grammar check on the story. There are a lot of of spelling and grammatical errors, so you using one of those programs will be a lot easier than me going through and picking out each and every one.

+2 votes   article: sovo the fall
Cahir Jul 28 2011, 12:24am says:

That's great news! I'm looking forward to see how you progress from here.

+1 vote   article: Canalyst July News
Cahir Jun 21 2011, 2:12am replied:


+10 votes   media: Pyro Render
Cahir Jun 13 2011, 10:12pm replied:

I'd disagree. Lumoria, from what I can tell, is aimed at being traditional Halo, without all the fancy whiz-bang graphics of later games or other modifications. While I would love to see some updated graphics, especially some updated marines, introducing new weapons just for the sake of them being new or making things look pretty just to make them look pretty is pointless in a game like this.

Now, your project? Yeah, that's a place where new or modified weapons are appropriate, especially if you want to go down a more realistic path than Halo does. It suits *your* style of game but, while it would definitely compliment the amazing level design of the Lumoria team, fancy new weapons and graphics just wouldn't add that much of an extra level.

+2 votes   media: Episode Two Pictures
Cahir Jun 13 2011, 10:08pm says:

This? This is something that I'm looking forward to. I'm interested to see where the story is going, and I can't wait to check out your gameplay.

+2 votes   media: Episode Two Pictures
Cahir Jun 13 2011, 9:19am says:

So, who got to be the terrorist and who got to be the hostage? xD

And now I'm looking forward to seeing a sight like that appear in IS :P.

+4 votes   media: Picture of the Week 0035 - Week 22 June 2011
Cahir May 14 2011, 7:29pm says:

*Sees Screenshot*

*Downloads Crysis Wars*

+4 votes   media: Wreckage - The defensive wall
Cahir Mar 24 2011, 7:29am says:

Excellent. Looking forward to it ;).

+2 votes   article: New Blog + First Gameplay Date
Cahir Mar 3 2011, 3:27pm says:

I can't get over just how good this looks! You're doing a really good job.

+2 votes   media: Episode2 - Solomon's Secret
Cahir Jan 20 2011, 12:23am says:

Excellent! I can't wait to hear more.

+3 votes   article: Some news
Cahir Jan 8 2011, 2:47pm says:

I don't think that you guys will have any problems getting funding, not with the quality of that you've shown so far.

And I'm looking forward to the tech demo! It's going to be sweet.

+6 votes   article: January Update - Tech Demo & Shiny Things
Cahir Jan 7 2011, 3:29pm says:

Harvest is big. Don't think big. Think small, maybe a half hour or full hour storyline. Otherwise nothing will be completed.

+1 vote   article: Fan ideas and Change (Maybe)
Cahir Dec 25 2010, 7:13pm says:

Nice wallpaper. And it's good to hear that you're progressing well. I'm looking forward to the release.

+1 vote   article: Canalyst Christmas News
Cahir Dec 21 2010, 2:44pm says:

The game just keeps looking better.

+2 votes   media: Episode2 - Solomon's Secret
Cahir Dec 11 2010, 1:19am says:

Where's the like button? There really needs to be a like button for awesome stuff like this.

+41 votes   media: Hatersbehating
Cahir Dec 2 2010, 4:32pm says:

The reload animation looks a little stiff, but I assume that you're working on that.

The sound's good, but there needs to be more of the bolt in it. See this video as an example: Youtube.com

+1 vote   media: MP 5 Wepon Demonstration
Cahir Nov 29 2010, 12:42am says:

Looking good, although the Eotech doesn't attach like that to an MP5 but, eh, it's not anything major.

+1 vote   media: Weapon MP5
Cahir Oct 28 2010, 11:21pm says:

You guys are gods, seriously. Talk about raising the bar.

+2 votes   media: Lumoria Sun Effect Test
Cahir Oct 27 2010, 5:23pm says:

Everything seems to be coming along nicely. I have to say, I love the lighting. It really does look very good.

+1 vote   article: Canalyst October News #2
Cahir Oct 25 2010, 5:56pm says:

Damn, I was really looking forward to "The Increment". Still, if it's the breaks going to let us get to the game faster, I'm certainly all for it.

As for your new project, I take it that it's some cross between "Portal" and "Mirror's Edge"? Because, if it is, then that's awesome and I can't wait to play it!

In any case, good luck with your new project, and I hope you will eventually get the motivation to complete "The Increment".

+3 votes   article: Project On Hold
Cahir Oct 8 2010, 5:08am says:

This just gets better and better. Keep up the good work!

+1 vote   article: Canalyst October news
Cahir Aug 12 2010, 7:05am replied:

I didn't even notice that scar until you mentioned it. That's some bloody good detailing they've done.

+6 votes   media: John "Paddy" Casey (Player)
Cahir Aug 10 2010, 2:25am says:

Damn...I'm continually impressed with this engine. I can't wait to see how things look when you implement the climate and land class support. That's going to take the engine to a whole other level.

+6 votes   article: Earth Fly-by
Cahir Jun 29 2010, 3:47am says:

I'm officially in love with this engine. Seriously. You're doing an awesome job.

+1 vote   media: Evening
Cahir Jun 17 2010, 7:41pm says:

So, the Elites now have arm shields as well? That's quite an interesting concept. I hope it works well for the gameplay.

+1 vote   media: Project Lumoria Screenshots
Cahir May 31 2010, 7:08pm says:

I think that, of all the main menus I've ever (which, really, isn't that many), this looks the best. The photos really do look as though they've been thrown/scattered on the table, rather than placed there to achieve that effect, and I love that pendulum thing (I can't seem to remember the name however hard I try).

I'm also wondering if you plan on having a multiplayer component. Not having one wouldn't bother me, I never play multiplayer, but I know that there are some people who pretty much buy games for their multiplayer component.

+2 votes   media: Fallen Fate: Episode 1 - Main Menu - Realtime
Cahir May 24 2010, 7:02am says:

The model looks good, although a close up would be nice. The main thing that springs to mind at the moment is that the butt stock is wrong (it's non-collapsible, like an M16's stock) and the barrel appears to be too long. However, given that you've got an accurate butt stock is the picture of the SWAT rifles, I guess you're either posting old art or mislabelled the picture. Or, of course, M4s can come with a non-adjustable stock and I have no idea what I'm going on about. Either way, it's good to see more updates.

+1 vote   media: M4A1
Cahir May 5 2010, 10:22pm says:

Looking good. I like the vegetation.

+1 vote   media: Project Lumoria Screenshots
Cahir May 3 2010, 3:56am says:

It's good to see you back up and running.

+1 vote   article: We are back!
Cahir May 2 2010, 12:47am says:

That looks awesome! Rusted out tank ftw!

+1 vote   media: Lost Highway Towers
Cahir Apr 14 2010, 5:56am says:

Nice! I'm particularly liking the FP arms.

+1 vote   media: Models
Cahir Mar 20 2010, 5:16pm replied:

Don't worry, I was only teasing you. Well, teasing you guys back.

+2 votes   media: Warehouse
Cahir Mar 20 2010, 7:30am says:

Ooh, is that promise of more details being released? Perhaps even a beta/demo level?

Very nice model, by the way. It's very detailed and the paint over is just superb. You had me thinking that it was all drawn there for a second.

+2 votes   media: Warehouse
Cahir Mar 19 2010, 6:26am says:

I think that I need to upgrade my computer, just for this game. It looks simply breathtaking.

+5 votes   media: Primal Carnage GDC Demo Screenshot 04
Cahir Feb 23 2010, 7:13am says:

Okay, here's the deal. A practical magazine fed 40 mm grenade launcher would have a maximum ammo capacity of three in the mag, one in the chamber. The recoil is going to be pretty intense, and I'm not even sure that you could make a practical box fed grenade launcher using the direct impingement system of the M-16.

Perhaps you should look up Metal Storm or, if you want to be a little bit more original, have a look at the old Gryojet pistol and the 30 mm grenades that the Russians use. Perhaps you might be able to see a different way of doing this.

+1 vote   media: PLUG 40mm Assault Launcher
Cahir Feb 23 2010, 7:08am says:

Interesting concept, but flawed in design. Believe it or not, but in order to make 5.56 rifle into a .50 BMG rifle, you're going to ahve to swap out the upper completely. It's not just a quick barrel change. Even if it was somehow a quick barrel change, who is going to want to lug around a 600+ mm steel tube and, say, 20-30 rounds of a heavy, bulky round like the .50 BMG?

My advice? Don't try to combine weapons from completely different ends of the spectrum. Instead, create a weapon that can be used for one or the other. That way there is no compromise in the design of the weapon.

+1 vote   media: PLUG LRA
Cahir Feb 23 2010, 6:27am says:

There are a couple of major design flaws in regards to this weapon, so I'll share them with you. The first is the location of the mag. From what I can see, the foregrip actually covers the mag and you slide the foregrip up in order to release the mag and insert another. This is bad for two reasons. Firstly, it increases the amount of time needed to change out a mag, and that is something that any professional soldier would hate. In fact, I really cannot see a weapon with such a slow reload time passing R&D.

Secondly, the foregrip is in a really awkward position. It's too close to the pistol grip and, apart from crowding the soldier's arms and making it hard to hold the rifle, it's not going to stabilise the rifle, which is the main purpose of a foregrip. If anything, it's going to destabilise the rifle and cause more problems. A good foregrip should also allow a soldier to get their hand as close to the actual gun as possible, so that it is more streamlined/less awkward for them.

Other problems include the short barrel, if the image is to scale, and the location of the foregrip. If the barrel is to scale, it's much to short. The bullet won't achieve anywhere near maximum velocity and the combination of a massive flash and extremely loud report is going to make this weapon highly impractical. It also negates the need for a scope, since a short barrelled rifle like this is not going to be shooting at any great distance.

+1 vote   media: PLUG PumpMag
Cahir Feb 16 2010, 8:40pm says:

That's such a lovely blood splatter! And, is that the actual firing pin that I can see? If so, brilliant work and an amazing model.

+1 vote   media: Realtime - (fallen fate)
Cahir Feb 16 2010, 8:40pm replied:

Sorry, that was just a figure of speech. It means that, while there's not any real problem with your weapon selection, I have personal reasons for not liking that selection.

+1 vote   article: Full List of Episode One Weapons & Equipments
Cahir Feb 15 2010, 12:51am says:

Oh God, why the Desert Eagle? No offence, but try putting in a handgun that the SWAT might actually use? Maybe a Glock 20 or, if you really want a .50 cal handgun, an M1911 or Glock 20/21 converted to .50 GI.

I've got some other bugbears, especially about the terrorist weapons, but that's just me being anal. The weapons look good in any case.

+1 vote   article: Full List of Episode One Weapons & Equipments
Cahir Feb 10 2010, 2:55pm says:

Impressive work.

+1 vote   article: Tatra T813 Truck
Cahir Feb 7 2010, 3:28pm replied:

But, if it was full screened rather than in a window, would you still be able to do the same? Because there are a few games that run on iD Tech engines where you can't do that.

+1 vote   media: Console Variable Description
Cahir Feb 7 2010, 3:17pm says:

Ah, the good old Matilda. Useless against the Panzers but, then again, the Panzers were useless against the Matilda ;).

+1 vote   media: Matilda II
Cahir Feb 6 2010, 4:20pm says:

So you can actually minimise the game?

+2 votes   media: Console Variable Description
Cahir Feb 6 2010, 4:19pm says:

Ah, the good old AR-18. Beautiful work!

+4 votes   media: AR-18
Cahir Jan 25 2010, 2:49pm says:

I'm not programmer or an artist, but I do wish you the best of luck with the project.

+1 vote   engine: Evolution Engine
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