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Tomorrow I will sort everything out, and take a look what is possible to get done and what is not :)
Did you follow all the instalation instructions.
You can desable the glowing effect by pressing Shift en F12, the torpedo was infact planned o2.0, but got moved back because of the famous old time problem. I hope to get it done for the next release.
Thank you :)
An GTA IV Port has been discussed in the team, but is most likely not going to happen, I can't run GTA IV on my machine, and it has a different coding languege, so that's why for now we will stick with GTA SA.
Nothing, follow the read-me instructions and you are ready to go :)
I have put them in the tracker on our website, I will take a look into to them soon:
This might happen. The weapon bugs is something that is I thing not can be fixed, unless we find another way to fire the weapons. I will take a look at this again.
This is one of the problems that we now since the first release of the mod, but never where able to fix. In the mods code nothing is wrong, this is just something the game does. I don't now why.
I played the mod again today, and the car doesn't get damaged.
As seen in Thief of Hearts, the car gets damaged when it got missles fired at it. This is something that still needs to get build into the mod.
That is so strange, really. I never had this before.
So you get in the car, you morph it, and the games crashes. If you leave the trailer packs, you can morph it just fine?
Thank you :) I forget the build in if the player morphs, that it remembers the vehicle's damage level.
1. This might be a limition that SA has :(
2. Yes, the GTS is supposed to appear.
Strange, a special tool in the Admin CP allows me to start a new bug report. I had no problems with it, going to Bug Tracker, selecting the Viper: The Metro City Chronicles 2.0 category, and starting a new bug.
1. Is the car still in the garage? I thing that the car disapearing/losing it ability is a game limition. I will take a look into this.
2. I don't have this problem, could you please remove the gta_sa.set from the GTA San Andreas User Files, which is in your documents, and look if the problem is solved. !!IMPORTANT! This will reset your settings!
1. Look please above :)
2. If it only happend one time, I thing it is just something that happend, which I can't explain. Probably some var went wrong.
I don't know if you want to report it in the bug tracker, ore let me I do. I just ask this to keep everything in the same place, easy to find :)
1. That was the idea, it is indented to do so. The Viper that spawns at the base when you start the game, is the "hero" Viper, one of a kind. It only has the special stuff enabled, no else Viper has it.
2. Does it also crash when you left the warehouse side, ore only if you are there?
3. The lock-un lock doors is something I now, the lights have a wait build in, to prevent this. The only doors doesn't have a long anough wait.
4. This is a limitions that we currently have, not the way your are expiericing it, but it is a know problem since the first release of Viper, that the ammunition will run it. I might have found a way to find the machine gun script, but I'm not sure yet.
If you find more, please report it :)
I'm aware of the exit car isseu: Vipermoddingteam.com
Somewhere in the game, there most be some sort of code that tells the game to exclude them from Vigilance mission. There must be, if I find that, I can use it for Viper. That is the plan at least :)
Glad to hear it! Please report any other problems/bugs you might find :)
Hmm, thats strange. I have never had this reported before, you did do the img.exe step?
This mod is based around the '90s hit serie, Viper. The mod is developed for Grand Theft Auto: San Andreas, for more information about the series please visit: Vipercomplex.com
For more information about the mod, please take a look on our website: Vipermoddingteam.com, and on our ModDb page.
Are you sure you didn't active the GhostTown cheat?
There is a special section on our website for feature request, if you post it there we will take a look into it to see if it is possible.
Did you had any mod installed before? If you do, remove GTA SA. Go to C:\Program Files\Rockstar Games\GTA: San Andreas ore C:\Program Files (x86)\Rockstar Games\GTA: San Andreas if you are using a 64-bit Windows. And make sure that the folder is empty. If it is, install the game. If it isn't remove all the data from the folder.
Install the mod as the read-me says, if you followed the read-me, you never used spark. But the only img editing you did was using img.exe in the SA directory.
If all of this didn't help, could you please tell me precisly when you got the error?
Happy birthday :)
If you have any problems, ore have feature request please tell us :)
You shut recieved an e-mail, if you didn't please contact us at firstname.lastname@example.org
Thats not enough informatio to work with. When did it stoped working? Because if you followed all the instructions there is no reason to get any kind of error.
Did you install the mod on a clean SA installation? And did you follow all the read-me steps.
It was my intention to create a .exe setup file but this became harder then I thought.
Spyhunter is also being worked on :)
We are also happy with Viper 2.0, and are looking forward to work on the next release.
Did you install the mod according to the read-me? Because if you followed all the instructions GTA SA shut start up normal.
Define "my game don't even start" further please, with this little information there is not much we can do.
I would need to ask the previous owner of Project Viper if I have permission to upload them.
I get the song from Project Viper when it still was online. They where exclusief to the site. I started a new website, called Viper Complex, with the forum content, website skin and most page content. But never got into getting the sounds, but there where exclusief from Project Viper annyway. I'm sorry :(
Like Roflcake said, it is possible. But the problem is when you open the door. The window won't move along with the door.
We are hoping to release the mod May this year.