I have to point out,
for muslims factions
1. candar (FoC) is a miss, try replace them with Ilkhanate/ Aq-Qonyulu (in FoC), or even straight up Timurid remnants, with reuse Turkmen/ Seljuk/ Armenian/ Mongol/ Timurid Roster, horse archer, heavy lancer, elephants, you already have the assets
2. for navy muslim along with Aydin, you can put mamluk based in syria/ latakia & antakiya, for model, you can use the broken cresent aset, with Christian/ levantine sailors and berber corsairs with genoese marines due to slave trade agreement, with their standard Ahdath/ Bedouin/ Jund/ Halqa / Mamluk Slave infantry/ cavalry
for christian factions
Epiroit (FoC), Cilli (FoC) and Wuttenburg (FoC) are miss,
1. Epiroit can be replace with France, in Marseille, for Italian wars, use Stainless Steel/ SSHIP asets, while Former territories in Balkan either given to Byzantine or rebels
2. Cilli can be replace with Holy Roman Empire/ Imperial German in cologne, compete with bavaria & austria for Imperial crown, also intervene in Hungarian/ Bohemian/ Milan/ Papal affair
3. Wuttenburg can be replace with Burgandy, for wars with the Swiss, Bavaria, Austria and HRE
For emerging faction/ (at least extra raiding parties), you can try to put
1. berber corsairs in Mediterranean
2. Lithuania in Eastern Europe against poland, kiev & tatar
3. Teutonic Order in Central Europe against HRE, kiev & Poland
4. Qara Qonyulu in Anatolia against Ottomans and the Beyliks
The suck part about this is that maps need to be redesign and added a few more cities, & the scripts need to be rewrite
Then again, this is the best medieval 2 mod i had ever played so far
butene
joined
This member has provided no bio about themself...