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Comment History
BusterBunny
BusterBunny - - 21 comments @ Half-Life 2 with Aperture Science Handheld Portal Device

well, they don't work because you need scripts and scenes from portal. also if you're a developer you should probably create issue on github instead of asking about problems here. this place is more for the players of the mod, not for the devs

Good karma+1 vote
BusterBunny
BusterBunny - - 21 comments @ Half-Life 2 with Aperture Science Handheld Portal Device

it applies, it's just that where's no animation for the apply button

Good karma+1 vote
BusterBunny
BusterBunny - - 21 comments @ Half-Life 2 with Aperture Science Handheld Portal Device

may i ask you why are you even playing portal through my mod? it's unsupported since there are some files missing

Good karma+1 vote
BusterBunny
BusterBunny - - 21 comments @ Half-Life 2 with Aperture Science Handheld Portal Device

Well I don't know what it is then, do you get any errors?

Good karma+1 vote
BusterBunny
BusterBunny - - 21 comments @ Half-Life 2 with Aperture Science Handheld Portal Device

Make sure that Portal and Half-Life 2 are installed and on the same disk as the mod

Good karma+1 vote
BusterBunny
BusterBunny - - 21 comments @ Half-Life 2 with Aperture Science Handheld Portal Device

Pretty cool! I like that you added portal gun model in gold source style.

Good karma+1 vote
BusterBunny
BusterBunny - - 21 comments @ Half-Life 2 with Aperture Science Handheld Portal Device

I mean yeah sure, go ahead, although if it's just portal gun with HEV hands you can just post it for Portal since any portal gun mods for Portal will also work for my mod

Good karma+1 vote
BusterBunny
BusterBunny - - 21 comments @ Half-Life 2 with Aperture Science Handheld Portal Device

Ну вообще то нет, в обычном Portal 1 всё так же работает

Good karma+1 vote
BusterBunny
BusterBunny - - 21 comments @ Half-Life 2 with Aperture Science Handheld Portal Device

Спасибо конечно, но я уже давно знаю про эти функции, я ведь работаю над этим модом уже ~2 года.

Учту что пули не проходят через портал ещё раз, надо пофиксить.

Good karma+1 vote
BusterBunny
BusterBunny - - 21 comments @ Half-Life 2 with Aperture Science Handheld Portal Device

Не знаю, у меня всё нормально работает Moddb.com

Good karma+1 vote
BusterBunny
BusterBunny - - 21 comments @ Half-Life 2 with Aperture Science Handheld Portal Device

Можно связаться через сообщения на mod db.

Не знаю как мне это пригодится, ведь цель моего мода добавить портальную пушку в HL2, так что мне не особо нужны новые механики для головоломок. Но всё равно спасибо что поделились, было интересно посмотреть что другие люди добавляют в первый Portal.

Я не понимаю что за баг с пулями и монтировкой, через порталы можно стрелять сколько хочешь, пули не проходят через них только один раз.

Good karma+1 vote
BusterBunny
BusterBunny - - 21 comments @ Half-Life 2 with Aperture Science Handheld Portal Device

You can also use "impulse 102" or bind the key to give portal gun in the settings if it's not bound

Good karma+1 vote
BusterBunny
BusterBunny - - 21 comments @ a third person bug with portals

Yeah I know about this, I fixed some other bug and this bug appeared, it's minor so I'm not planning to fix it for now.

Beta crosshair is working as intended - it shows how long it would take to open portals, but it shows the actual delay only then you don't move and also don't move your camera because the delay changes then you do that.

Yeah I saw your mod, I thought about writing to you about not crediting me but then I kinda just stopped caring about that, so it's fine.

Good karma+2 votes
BusterBunny
BusterBunny - - 21 comments @ Half-Life 2 with Aperture Science Handheld Portal Device

Thank you! Yeah I know about no collision for displacements near portals, it's pretty complicated thing to fix and I haven't managed to do that yet. Even Valve themselves didn't bother to fix it in Portal 2, although you do get pushed out out of displacements near portals so there's at least that, might at least do that for now. Crosshair not changing is pretty minor, though I maybe fix it.

Adding entities to Portal's trace filter is a good idea actually, I might make a patch. I kinda just didn't know how to make portal gun ignore entities and didn't bother to learn it because it wasn't that game breaking so thanks for pointing me in the right direction.

Good karma+2 votes
BusterBunny
BusterBunny - - 21 comments @ Half-Life 2 with Aperture Science Handheld Portal Device

That might happen if you have portals open while shooting, also check if you have snd_cull_duplicates enabled, disabling it might fix the problem

Good karma+1 vote
BusterBunny
BusterBunny - - 21 comments @ Alive & Kicking in 2021

So did you get Portal 2 GLaDOS animation rig from Valve? Because I wanted to remake final fight in Portal 2 style but quickly realized I will need to manually decompile and rig GLaDOS model, and since I never did 3D animation before I just got burned out and never finished it.

Good karma+1 vote
BusterBunny
BusterBunny - - 21 comments @ Gamma Energy v1.1 (ZIP version)

Just paste this to gameinfo.txt in the mod directory

"GameInfo"
{
game "Gamma Energy"
title "Gamma Energy"
type singleplayer_only
nodifficulty 1
hasportals 1
icon "resource/gameicon"
FileSystem
{
SteamAppId 400 // This will mount all the GCFs we need (240=CS:S, 220=HL2).

//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//

//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
//
SearchPaths
{
// First, mount all user customizations. This will search for VPKs and subfolders
// and mount them in alphabetical order. The easiest way to distribute a mod is to
// pack up the custom content into a VPK. To "install" a mod, just drop it in this
// folder.
//
// Note that this folder is scanned only when the game is booted.
game+mod portal/custom/*

// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
game+mod+mod_write+default_write_path |gameinfo_path|.
gamebin |gameinfo_path|bin

// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
game_lv portal/portal_lv.vpk
game portal/portal_sound_vo_english.vpk
game portal/portal_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk

// Add the HL2 directory as a game search path. This is also where where writes
// to the "game" path go.
game+game_write portal

// Where the game's binaries are
gamebin portal/bin

// Last, mount in shared HL2 loose files
game |all_source_engine_paths|portal
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform
}
}
}

Good karma+4 votes