You are correct! I'm surprised its been a year since this change and I never crafted vodka, so I didn't notice. Thanks for the heads up, Its balanced now in the new v5 update.
You are correct! I'm surprised its been a year since this change and I never crafted vodka, so I didn't notice. Thanks for the heads up, Its balanced now in the new v5 update.
No, Only this addon is needed. Famine beta 3 is not DLTX and will most likely cause a crash with large modpacks like GAMMA.
If you would like to still use Visual Accuracy its built into FAMINE - Edited Budbone_DLTX. But these two mods conflict so one should be disabled.
They are very well done. I think with this the only thing yet to be animated is cocaine. As far as I know at least. Anomaly sure has come far since its release!
I don't recall stoves being added to Famine in the past, but their are no items added to the map or stove alterations in beta 4. So their should be no issues if you decide to uninstall or change to the other optional version mid playthrough.
yes, I've had no issues on my saves. Even after adding/removing this mod multiple times during testing.
I wasnt aware of an actual chocolate animation. But at this point with FDDA Enhanced, just Chocolate and protein bars where missing animations still and of course Bongwatter's Joint/Marijuana animation was used. Every year that passes this addon does become a bit more obsolete, But ill keep it up to date regardless as long as others are interested.
Its now included in the v9.3.4 download. If you use GAMMA make sure to use the BHS Realistic Overhaul compatible version though!
Sorry to get your hopes up! I only used this image because its a throwback to the original mod.
Not yet, I will work on adding those for the next patch tho!
This was fixed in the new update today, but you just need to remove the cigga smoke file from my mod under gamedata\configs\items\items to get it working. It was only needed for the last version of FDDA Enhanced.
I'm having trouble replicating this crash and I have triple checked the code edited. Just so you know. The sparkling water can is no longer being edited by anything but the FDDA Enhanced patch. Would you mind posting your error code? It could possibly be a conflict, they sadly wont show as conflicting on mod organizer 2 with DLTX. Which is why I added non DLTX versions for trouble shooting.
I appreciate you providing the error. I've been struggling to replicate or even find the cause of this error, Neither the Base game or FDDA even include kolbasa in that file. So those couldn't be overridden to begin with, I'm thinking something may be off with the error unless I'm missing something. I'm assuming you've installed everything correctly since I've seen you on these forms before I even made this mod. Have you received any item errors other than kolbasa? or do you mind me asking if you use any specific mods that might change item animations also, or maybe mod packs? I test with and without Gamma usually. I'm pretty sure Dltx files wont show if its conflicting in mod organizer 2, so installing a non Dltx version temporarily may make finding the conflicting file easier.
I'm not sure if I remember any other MRE animation other that what's currently included with FDDA, but at the moment this mod doesn't change the MRE animations at all.
That was my fault, I had some items using FDDA enhanced animations for that version by mistake. The new 9.2 update will have all those issues fixed!
Yes, use any of the DLTX versions. They are compatible with the quicker smoking animation.
I'm so glad to have new animations in anomaly! Great work!
Btw if you need help finding out why the smoke effect isn't working for the new cig animations added, Its because anims_cigga_smoke.ltx from FDDA needs to be edited also. If you add these lines to the itx file it'll work.
[cigar]:cigar1
[hand_rolling_tobacco]:cigar1
[tobacco]:cigar1
[marijuana]:cigar1
[joint]:cigar1
Cant believe I lived until now without this, no need to load up Autohotkey before I smoke up now!
Just updated my missing animations mod, Joints are working again!
cig_pack.anm was used for a previous version of Fdda. I've got it and some other things fixed in V9!
Sorry for the late reply, I just came back to check if theirs any issues. I can work on that for the next update. Do you know where I can download that version? I don't have a backup of it sadly.
Thanks! I'm glad you and others still appreciate this mod, even years after I made it. Yea I can work on that, I'll try to get it uploaded this week. If you haven't seen my other mod yet, Visual Accuracy Tweaks you might like that also.
I'm able to download still from both my pcs. Did you try to download the mirror? It may have been a temporary sever issue.
No problem, Glad you like it!
Sorry for the late reply, Thanks for the help. This will make life a lot easier when making other mods also. I might finally update my BaS & Magazines mod with this tool!
A new DLTX version has been added that works with Gamma and many other mod packs. You'll be able to easily change prices as you want also.
Updated today and included a version for Gamma to fix your issues.
No worries, its a reasonable question. Some people think this mod adds new animations and get disappointed when they see its all existing animations from FDDA. I prefer to have a similar or random animation rather than none at all but some people think otherwise. If I knew how to create new animations I definitely would.
I'm honestly new to modding also, its hard to find tutorials and I know nothing about DLTX. I did have a patch for Arszis before but he updated so much I couldn't keep up. My mod is only a few files so it should be able to work if I update the old patch.
Just updated for the newest version of FDDA.
Yes, this is the anomaly addons moddb page. Just make sure you download mods for your version of anomaly. 1.5.2 is the newest version out now.
BudBone
joined
Hello stalkers, I've been MIA for a while but I'm back and working on a couple of new projects, adding many patches & bringing back a discontinued mod in anticipation of Stalker 2! Check back soon if you a fan of immersive mods and feel free to send me ideas for patches or additions you'd like to see!