Brantisky Interactive is a one-man game development studio quietly founded by Phillip Foshee in Austin, Texas during late 2012. You may contact me via contact at Brantisky dot com or on twitter (@phillipfoshee).
I am so very excited to present to you Hoverbike Joust's first alpha update in over three years!
first new alpha in 3 years!
After a looooong time in part-time development, B-12 is finally at 1.0 and out of Early Access.
b-12 finally hit 1.0!
Alpha 0.0.3 is now available, with first-person view (optional) and a bunch of other improvements. Plus, B-12 got Greenlit!
greenlit! - new alpha - first-person view added
The second major alpha of Hoverbike Joust is available now, right here on IndieDB!
giant new alpha available!
Alpha 0.0.2 adds secondary weapons, difficulty settings, and a jump-buffer so platforming feels much better. Steam Greenlight is going well but B-12 still...
new alpha download. greenlight home stretch.
The first alpha of B-12 is now available, and the game is up for voting on Steam Greenlight.
first alpha download & steam greenlight
The first release of Brantisky Mk. 12 is finished, aside from some sound effects. Here's a new gameplay trailer.
new alpha gameplay trailer - first release imminent
This game had an identity crisis, so I got frustrated and stopped working on it. But now I know what it wants to be.
back to basics
The second alpha of Hoverbike Joust is out now, this time with Linux & Mac OS builds. Better air controls. Graphics/audio options.
alpha 0.0.12 update (win, linux, mac)
The first alpha of Hoverbike Joust is done and has been uploaded to IndieDB.
hoverbike joust - alpha 0.0.1 download
I'm trying to get the first alpha demo of Hoverbike Joust done by Saturday, January 3. But there's still a lot to do in just two weeks.
alpha demo progress
The prototype that ended up becoming my main project because it was instantly more fun.
introducing hoverbike joust
I finally managed to make a more recent trailer for B-12!
new 'b-12' alpha trailer released!
Finally posted another batch of screenshots today. 2014 is turning out to be an extremely difficult year, but I'm using it as motivation. Development...
more screenshots, leaning towards early access launch
I finally posted a few more recent screenshots. The first alpha demo is getting closer and closer to completion. Making a game like this by yourself takes...
new screenshots, alpha demo soon
I released an alpha trailer to demonstrate what the gameplay looks like at the current stage. Opinions are very welcome!
b-12 alpha trailer released
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