Just a lone SupCom: FA Modder.
Is the next update still being worked on? I sure would love the new version where the textures were all working again <3
Would be pretty neat to be able to choose from different titans :P Though, with so many choices, someone would have to find a way to break the 1 titan at a time limit XD
Right on Steam forums. Via official announcement in part of the 'For Modders' part. Cant have them all at once, but modders can make different titans for different roles Im guessing.
Apparently, there is a new patch for Rebellion in the works. 1.83.
IT has alot of neat features for rebellion, including the new ability to make multiple different titans for each faction :D
No Problem. Ill keep an eye out for more issues :D
I also noticed that the Norlamins didnt have any upgrade to increase their ships weapons range, rate of fire, or damages O-o Did I miss something?
The lack of upgrades in those areas makes it a bit hard for them to keep up with other races ingame.
I found a lil bug. You can even see it on the main menu somtimes. the Vasari Kultorask Titan's main textures arent working, but the team colours are. So the titan shows up in all green, blue, red, purple, or whatever the team colour is :D
And some of the Norlamin's research upgrades look a lil funky, and one is missing an icon. So it only shows up as a blank box. Their research tree is a little confusing at first. Alot of the upgrade needed an upgrade that was hidden in an entirely different research area.
Other then that, not finding anything buggy. Ill keep an eye out for more :D
Oh I am, I am <3
I love this version the most thus far! The new voice-overs are the best, especially for the trade alliance!
Only played the new version for a few minutes, and already it feels like it should of been an official DLC for the game!
Voted for best mod of 2015 :D
Its here! Its Here! Im so happy!
Thank you so much for this update! I dont have to use any other mod again <3
Curious, whats with the other .ini files that are in the zip file?
What do they do? What differences are there then what we already have?
Very Excited :D
If Maelstrom is as great as I think it will be, It will be the only mod Ill ever use :D
So its coming soon? Awesome stuff!
Ya know, on a site called Ricks Gallery, there is a Rebellion graphics mod that you could integrate into Maelstrom :D
Awesome! Sorry for the late reply. Heh.
Hows the final update coming? :D
Oh? Then will the Graphics mod on it own not cause any incompatibilities? :D
And what did you use for the voices of the new races? They kinda sound like the voices used for Text-to-Speech programs :P
This is a great mod :D
Though, Might I make a wee suggestion? A few big mods have done this, eliminating the need for additional mods, but Could you consider adding in the Ricks Galaxy version of Bailknights Graphical Mod and GURKOZ - SINSOUNDS?
The good, Non-stack version of the Graphics Mod can be found under Ricks mods, and the SinSounds mod can also be found in Rocks Galaxy, under Mod Links :D
Maelstorm combined with those two mods will make Maelstrom one of the best out there :D
I did, and it came with the X4 Enhancment. My game seems to crash randomly when the X4 Mod is enabled, so thats a no go for me.
Tis sad that this mod replaces all teh factions...
This looks like an interesting mod for SoSE:R but I gotta ask, does it replace all the Regular/Vanilla races as well?
To all those who read this... The Wyvern Battle pack is getting worked on again finally :D
Expect some eycandy soon!
And yes, It will be...if I ever decide to finish it.
Nope. Dont do Ports.
There is no Blackops in Vanilla SupCom, soo.. no.
Never. FAF is **** for Offline support.
When its done.
wow, over 1 GB? I cant download this :(
Thank ya :)
You can get it when its released. Theres also a released version on the GPGnet forums that is currently out of date.
Do I get a prize? :P
Daaw crap :\ Sorry to hear that.
It will be compatible with many mods, aside from the current DMS/4DC mods. Working on a compatible work around for that stuff.