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A horror game can be horror without monsters and jumpscares. Horror isn't all about jumping from a sudden instance or from some crazy looking beast.
This game has huge, HUGE potential. I loved the demo, it ran well, and was entertaining. The music and the atmosphere fit perfectly, and the protagonist was amusing. The only downside I see to it right now is that you can't go fullscreen or adjust the resolution, which was kind of a pain, but not really. I'll be tracking this and spreading the word about this game, I really want to see this succeed because it looks like a good amount of fun and works really well with what it offers. Definitely worth a play.
Having the same issue.
Wow. That was jumpy, dark, twisted, and weird as all hell - and I loved it. Fantastic job. For a point and click game, it really makes you feel uneasy. In some parts, I felt like the dialogue may be a bit.. Weak, I suppose, but otherwise it was well designed and if your intention was for it to be creepy as hell, you succeeded. I enjoyed it, nice job. I look forward to more work from you.
Man that first sound at the beginning after everything was happy - made me jump a little. The atmosphere only got better from there though. I didn't complete it (yet) but so far I really like it. Definitely another for the collection of horror games.
What's the song name?
PRAISE BASED MARC FOR YOUR 10/10 HORROR GAME.
Lol at the Shaye Saint John clip.
Hi there! Firstly - I like it. It's interesting and the demo was fun.
There are a few problems with it though. Noticeably, there's no way to exit the game. Not even just a simple quitting the game by pressing escape. I'm assuming you're adding that so it's not too big a deal right now but it's definitely needed.
Secondly; There was a major problem that I discovered. While playing, I noticed that if you put enough force onto one of the boxes against one of the things you had to jump over, it would essentially break the game. The box would be rendered useless and you could walk through it and not be able to get on top of it. The Character also had this problem when I accidentally smashed the box into it. The character went into the wall and afterwords could walk through all the structures with no problem, but the level would not complete and you could only walk on the ground floor. I had to restart the game several times due to this. Those are two things I noticed during gameplay, other than that it looks cool so far and I can't wait to see more!
Best game I've ever seen on Indiedb, hands down.
How does one get an Alpha Key? I'm interested in this.
Make sure every line of code defining something only has one space between each variable, like so:
"variable nickname = "realname.filetype", where variable is the type of file or action, such as image, play music, play sound, or with (EDIT: with is used in other places, NOT with an "=" sign. My bad. the "play music" or "play sound" however are almost like that, just without the "=" sign). If you don't know what those are, the engine itself when downloaded has a tutorial game that explains pretty much everything (except the more complex errors.) This is just an add-on to what I said above, if it still doesn't fix it, I'll gladly check your code.
Could you show me the code? If it's code that's trying to define an item like "image nblnk = im.Scale("nblnk.png", 320, 575)", that HUGE space you see right there after "image nblnk" is a tab space (EDIT: Okay, so indiedb takes out the space, but the space is as big as when you hit tab in the script editor). Usually it changes tabs into spaces but when defining something if you use Tab it marks it as an error. If it's not that that's the issue, show me a bit of the code and I can work on it for ya.
Alrighty, a bit of feedback:
I like the idea and look of the game.
I have a few problems with it at the moment;
1. The mouse doesn't lock (and remains visible) during gameplay. That's a problem because not only is the mouse a distraction but it makes the game hard to deal with and most PC games don't have the mouse appear during gameplay. It just kind of doesn't look good.
2. I'd recommend adding a sensitivity setting for looking around with your mouse so people can change it as they please.
3. The character movement speed is kind of slow, even when running.
It feels too slow, honestly, and I'd recommend boosting the speed for the players and enemies.
4. the movement when running then jumping is kinda clunky and not too smooth, I'd recommend trying to make jumping work better while you run. It'd definitely make the gameplay feel better.
This is mainly feedback on some of the things I noticed. Feel free to do as you please of course since it's your game, but I hope this gives you an idea of what could be improved!
This was made on FPSC?
No friggin' way!
I originally worked on my game with the FPSC engine and then switched, but this looks really polished compared to the FPSC I knew.
Nicely done, you definitely delivered on the graphics quality, especially considering it's on FPSC.
Now it's just time to see how the game fares.
That seems to be a pretty bad reason to untrack a game.
I recommend getting it regardless of Steam.
It's very well done, just be sure your computer can run it.
Awesome review! I appreciate it, and, I'll be saying this both here and on the video, but, would you mind reviewing the game again when it's re-released in Unity? It'd have a huge change from what you saw and it'd be a different experience as well, so it won't represent what many have seen so far!
(Also, in terms of the bugs, those were more or less engine glitches as far as I'm aware - Those won't happen in the next big demo update!)
Yeah, rest assured all of that will be in the Unity Game.
FPSC Limited me on much of what you described, including diversity and music.
I'm learning what I can for unity right now and a lot of the game will be different when it comes to Unity. It may not be the first demo BUT, it will be changed to be much better.
Also as a sidenote, the voicing was me, and it was supposed to be a filler until we had a good voice actor.
We still don't. :\
I hope so too.
It'll be awhile until another release is around for a demo, but the demo will start from base one.
Meaning, Demo 0.0.1.
BUT, it will hold much more and do so much more for people than my original demos.
I hope this goes well overall.
I liked it! I'm glad you gave it a go, and thanks for the bit of criticism, at this stage in the process it's very helpful.
Thanks! I will.
I love this.
I can't wait for the full version.
Right now due to personal problems I've taken a small break, but shortly I'll be working on it very hard again.
I'm curious. You say you're pushing it onto Desura and it'll be 1 or 2 bucks.
Will it still be available for free even then, or will we have to pay?
Not that it's too big of a deal, but I'm rather poor.
Looks interesting, I'll track this.
I'm a brony and my name is Brandon too.
Nice to meet you.
It's not at all the same as Jeff The Killer.
That game was jumpscares galore if I remember correctly.
This has a few but it's definitely leaning towards story more.
Just a question; I love the music in the game. Where could we hear it outside of Block Story?
I don't, but why not? I wouldn't mind watching it anyways.