Untold Universe intends to add over the cube-based voxel game concepts a social component thanks to the MMO part, and a strong gameplay giving players a goal and a role to play in the global colonization effort of the universe.
When connecting to the game the first time, you will be a pioneer freshly arrived from the known universe. You will discover the Border, a part of the universe that does not obey the same rules as ours, and is still to discover and tame. Equipped with only your ambition and the Valhalla Digital pioneer starter pack, you will have a chance to start back your life, and become one of the most reputed industrial, commander, pilot, pirate, or anything that could make you rich, powerful and respected by your peers!
This are the global features we are targeting:
Currently, Untold Universe is in private Alpha. The game still is in a very early build, and does not contain many features.
But we are progressing fast, making new versions and adding new features on a regular basis. Along with new updates comes batches of Alpha keys, allowing more and more players to enter, test and help us build the game! We, indeed, are very interested in our players feedback and opinions, and are trying to adapt our development to these. Also, to be sure that we are building a game that the players will love, we are submitting the next feature choice to a players vote!
The game should enter a private Beta stage after summer, when more features will be implemented and the servers will be more stable.
We are happy to announce today that the PvP update is out! This update changes and adds a lot of things, modifying a lot the way the game will be played.
This update is all about fighting. On ground or in space, players will now be able to use weapons, making most of the game's space hostile and dangerous.
Players will be able to find peace on New Haven, the currently only protected planet of the game. On this planet, PvP is completely disabled, allowing players to discuss with their fellow Alpha pioneers, prepare, and build a spaceship.
Many, many things have been added and tweaked. Let's detail some of the most important new features.
First things first, as said above, New Haven is now a protected planet, introducing this concept into the game for the first time. 'Protected' means that weapons and crashes are disabled.
Also, the starting region is not modifiable anymore, so new players will arrive in a base containing two shipyards usable by anyone, allowing them to build their first spaceship easily.
Indeed, we added to the game a number of small features to accelerate it, giving everybody a chance to test PvP.
As an exemple, players will find on New Haven a new button in the Escape menu: the Valhalla digital starter pack. It will add to their inventory some cubes and resources useful to build their first miner and ship!
Players now have a life value. And many ways to lower it!
Falling from too high, being shot, or crashing their ship might result in their character death.
In this eventuality, the player will re-spawn! A new cube have been added, called the spawn point, and players will teleport back to it when dying.
The last dropped spawn point is the one that the game will use. If it is destroyed, players will re-spawn on New Haven, with the chance of asking for a new starter pack and start back!
Of course, one of the main addition of this version are weapons. First of all, on ground, players will be able to switch to combat mode by pressing 'q'. In this mode, pressing the mouse left button will fire a shot instead of hitting a cube!
Also, we added a ship weapon: the laser. Currently, stacking mechanics are not implemented as this is part of the "Advanced spaceship design" feature, so players will only be able to put four lasers on a ship, with the same power.
When piloting, clicking the left mouse button will fire every laser of the ship. Useful to destroy bases or take down another spaceship!
Many other things have been added. Slopes, the possibly to climb on miners columns, an option to change the key bindings, ownership...
Also, we worked a lot on the servers to make the game more stable.
Note that there is no model for the ground weapon yet, and that the bullets FX are a laser. Indeed, we preferred to wait a bit more before adding these, as we also have to start working on the character model. These kind of assets are the longest to create, thus sounds, models and FX (like explosions and better lasers) will be added regularly in the future, independently of the features.
The next one or two weeks will be all about gathering feedback and tweaking the game according to it. During this time, everyone will be able to vote for the next major feature that will be added to the Alpha!
See you soon!
Latest tweets from @fenrislair
6hours 44mins ago
Btw, did any of you fellow #gamedev already used Prefundia before a Kickstarter? Any feedback?
Jul 30 2014, 1:32pm
Jul 30 2014, 1:30pm
@TheGamingGround Thank you a lot for the article!
Jul 30 2014, 5:13am
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