Untold Universe is a Massively Multiplayer Online (MMO) game set in a virtually infinite and persistent universe. It combines a space simulation gameplay with a voxel sandbox to offer players an incredible level of freedom, driven with mechanics that bring consistency to this world entirely built and driven by players.
For more information about the gameplay and general idea, check this news: Untold Universe - Game concept described.
This game is currently in development and was started on January 2013.
We are currently actively working on it, as an independent team of 3 developers, 1 artist and 1 game designer, in Paris, and we hope to release a private Beta in the first quarter of 2014.
We will try to update you with regular news and content so you can follow the development. We are really interested in any feedback you could make so do not hesitate to comment and criticize !
For testing purposes, we used textures from a texture pack made for Minecraft, called Summerfields during early development. This texture is presented in our early media with the author's agreement. For more information check this link.
For some time now we announced that spaceships were coming soon, but due to some personal issues, none was to be seen.
Thus, we are fairly proud to be able to release some early screenshots of this oh-so-important feature of Untold Universe!
Please bear in mind that we are still actively working on it. Thus, textures are not finalized, and spaceships do not feature any special blocks like reactors or weapons. This is the next step, and we hope to show and explain how to design a basic spaceship soon.
Nevertheless, we gave our spaceships shapes that should be reproducible even with the full gameplay rules.
In our previous news, we explained what shipyards are about. What’s new is that when you are satisfied with your design, you can now validate it to the servers, and then jump in and actually fly.
Along with other stuff, a difficult part is to determine where to place the camera given the strange designs players could think of. On the next screenshots, you can see how we place it and animate it when a spaceship turns.
There is still a lot of work to do on this feature. Physics, textures, better gameplay rules, special cubes… And, in the future, larger designs as what you seen on these screenshots are Fighter Class spaceships.
It might take some time, and we will keep you updated. We hope to start to give away some alpha keys when the spaceships will be fully functional and allow players to jump from planet to planet.
See you soon!
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