Untold Universe is a Massively Multiplayer Online game set in a virtually infinite and persistent universe. It combines the concepts of a Voxel sandbox and a Role Playing space game to offer players an incredible level of freedom driven by mechanics that bring consistency to a world entirely built and shaped by players.
For more information about the gameplay and general idea, check this news: Untold Universe - Game concept described.
This game is currently in development and was started on January 2013. We are currently actively working on it, as an independent team of 3 developers, 2 artists and 1 game designer, in Paris.
We will update you with regular news and content so you can follow the development. We are really interested in any feedback you could make so do not hesitate to comment and criticize!
Some time ago, we announced that we were officially launching the Private Alpha subscriptions. Many showed interest in testing the early builds, and we thank you for that!
Yesterday was a important day for us, as we sent out the first batch of Alpha keys to the players, welcoming them on the first five planets of Untold Universe.
Up to this point, things are going pretty smoothly. Of course, many things are still to improve, and some bugs have already been found, but we had the pleasure to play with the first pioneers without any major incident after we sent out the keys.
Players quickly started to explore the five planets currently accessible in the game, and started to build bases on two of these, being New Haven and Mannhein.
They also built quite a good amount of spaceships, ranging from ultra-light ships to a massive one. The very small ships that you can see on some screens should not continue to exist for long as the design rules will soon get more complicated!
We already had interesting feedback on playability and bugs. As expected, many things still have to be fixed and improved, some being more critical than others. Indeed, along with the discovery of some bugs, we saw that players had some difficulties understanding how to build a ship, due to a lack of instructions in-game.
Thus, we will address as many issues as possible before the next release in a week, which should be a more stable version of the current client. With this release will come a new batch of keys!
Next step will be to start implementing core features like dogfight, trade, resources and such, and will be what we will mainly do for the next few months.
See you soon!
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