Demo version for Linux 64bits of Untold Universe, to try the game offline. Features a tutorial, and a free play option on a basic planet. This is a .DEB...
Untold Universe is a space voxel sandbox MMORPG about colonizing and shaping a huge and uncharted universe.
Untold Universe intends to add over the cube-based voxel game concepts a social component thanks to the MMO part, and a strong gameplay giving players a goal and a role to play in the global colonization effort of the universe.
When connecting to the game the first time, you will be a pioneer freshly arrived from the known universe. You will discover the Border, a part of the universe that does not obey the same rules as ours, and is still to discover and tame. Equipped with only your ambition and the Valhalla Digital pioneer starter pack, you will have a chance to start back your life, and become one of the most reputed industrial, commander, pilot, pirate, or anything that could make you rich, powerful and respected by your peers!
This are the global features we are targeting:
Currently, Untold Universe is in private Alpha. The game still is in a very early build, and does not contain many features.
But we are progressing fast, making new versions and adding new features on a regular basis. Along with new updates comes batches of Alpha keys, allowing more and more players to enter, test and help us build the game! We, indeed, are very interested in our players feedback and opinions, and are trying to adapt our development to these. Also, to be sure that we are building a game that the players will love, we are submitting the next feature choice to a players vote!
The game should enter a private Beta stage after summer, when more features will be implemented and the servers will be more stable.
We spoke a lot about Settlement cores lately, and finally here they are! It took us a bit more time than what was planned to get them out, but they are a small yet very important addition to the game.
A Settlement core is a simple double-bloc that will by default generate a shield around it, protecting everything inside it, and preventing other players to enter the area. This is today the best way to mark a territory as yours on a non-protected planet. This territory, called a Settlement, will slowly become a central element in the whole Untold Universe experience.
As for today, you can not share a Settlement with friends. You can only de-activate it to let them enter the area. Someone being in a shield will always be able to walk through it to go outside.Many extensions and upgrades are planned for the Settlements: shield reinforcements, area extensions, ownership sharing, automated defences and more. Indeed, the whole point of the game is to explore the universe and colonize it, and building Settlements is the way to go.
For now, players will only be able to own one Settlement at a time: choose wisely where to place it, as these are quite costly!Settlement cores will generate a signal in a large area around them, preventing others to settle too close to them. Be ready for the colonization rush, as space will quickly become scarce, and the only way to free some will be to ally with others to take down an existing Settlement!
Colonization is the center of our Gameplay, and we will now start to focus on this particular point. That means that the few next weeks will be spent on working on the Biomes, the Settlements, and what we could call PvE in our game. Literally player versus environment, as we will add various events depending on the planet's type, the season and the time, that will causes you troubles! Settlement upgrades will also be added to help you fight back against these.
We hope that you will enjoy this release, and the upcoming ones!
See you soon.
Latest tweets from @fenrislair
Dec 7 2014, 10:16am
Dec 6 2014, 11:41am
@OnRPG thank you for sharing!
Dec 4 2014, 2:58pm
Dec 4 2014, 2:57pm
Dec 4 2014, 1:11pm
Dec 1 2014, 8:35am
Nov 30 2014, 2:15pm
@JemmytG Hi! We have manually confirmed your account, you should be able to connect. Thanks for reporting, we will investigate the issue!
Nov 26 2014, 10:12am