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Borg.Overmind
Borg.Overmind @ Legends of Iconoclast Remake

Hey, if you ever need a tester for any Blood mod, I'm up for it.

Good karma+1 vote
Borg.Overmind
Borg.Overmind @ Blood 2 - Extra Crispy

I asked because AI was certainly a thing that needed some improvements.

Good karma+1 vote
Borg.Overmind
Borg.Overmind @ Blood 2 - Extra Crispy

Did you by any chance found how to mod the AI of enemies ?

Good karma+1 vote
Borg.Overmind
Borg.Overmind @ Blood 2 - Extra Crispy

Good job. I'll certainly play this. Blood is one of my favorite games. Gratz on the mod !

Good karma+1 vote
Borg.Overmind
Borg.Overmind @ Borg Cube

Affirmative.

Good karma+1 vote
Borg.Overmind
Borg.Overmind @ Apocalypse

It should not crash.
If you have such problems, e-mail me the details and we'll check it out.

Good karma+2 votes
Borg.Overmind
Borg.Overmind @ Apocalypse

What would you like to actually do ?

Good karma+2 votes
Borg.Overmind
Borg.Overmind @ Apocalypse

You can now download the no build limit patch for v.4.0.

Good karma+2 votes
Borg.Overmind
Borg.Overmind @ Knights of the Old Republic: Dark Resurgence

Nice to see another good mod is about to be born.
Hope you can make it as good as you wish.

Good karma+4 votes
Borg.Overmind
Borg.Overmind @ Star Trek: Sacrifice of Angels 2 [Diplomacy]

I disagree. Borg should be Borg. You should need a big bunch of ships and skill to defeat it.
Noone wants the Cube from STO that can be killed with a level 10 junk ship and enough skill.

Good karma+5 votes
Borg.Overmind
Borg.Overmind @ Apocalypse

You need to have ...everything (all Battlelabs, all CYs, all stolen techs).

Good karma+2 votes
Borg.Overmind
Borg.Overmind @ Apocalypse

If the original works on your LAN, so does the mod.

Good karma+2 votes
Borg.Overmind
Borg.Overmind @ Apocalypse

I do intent to update this mod.

Good karma+2 votes
Borg.Overmind
Borg.Overmind @ Unofficial Apocalypse Update

Yes, I have allowed this mod to be altered by WrongPlayJack.
I never found the time to make it 100% single player / campaign compatible.
Some of the fixes in this version may be implemented in the official mod.

Good karma+1 vote
Borg.Overmind
Borg.Overmind @ Blood Source

I really hope this mod won't die. HL Black Mesa was hard to do and yet it was done 80%. This will be a bigger challenge then that one.
I'd gladly help in someway...but my modding XP is based on strategies, not FPSs.
Anyway...we'll keep in touch and I'm sure there will be ways I can help.
Let's keep the Blood flowing !

P.S. this mod should be talked about on the postmortem forums.
Maybe we'll find more people there willing and able to help.

Good karma+3 votes
Borg.Overmind
Borg.Overmind @ S.T.A.L.K.E.R. - Oblivion Lost 2010 Mod Pack

Important bug: grill textures are not hard-object (player will fall through any grill in the game). Makes some areas not passable or very hard to access.
Fix: define the grills as wall-like hard objects.

Critical bug: game screen goes black after the video sequence that follows after killing Dark Yoda creature in the X Lab.
Fix: unknown

Good karma+1 vote
Borg.Overmind
Borg.Overmind @ S.T.A.L.K.E.R. - Oblivion Lost 2010 Mod Pack

Any chance we can actually get this mod in a decent archive type ?

Good karma+1 vote
Borg.Overmind
Borg.Overmind @ The Return of the Borg

Looks like they forgot to authorize the .r00 file.
I'm currently changing the links available in my site. Everything will be fixed soon.

Good karma+1 vote
Borg.Overmind
Borg.Overmind @ RATM

Good to see that Blood is not forgotten.

Good karma+1 vote
Borg.Overmind
Borg.Overmind @ Blood Source

Great idea with this mod.
Finally a Blood mod with a new engine.

Good karma+3 votes
Borg.Overmind
Borg.Overmind @ The Red Star

Just turbo typing...
Fixed. thx 4 pointing out.

Good karma+1 vote
Borg.Overmind
Borg.Overmind @ Soviet Units Trailer

Good idea; I could test the red sparks vs. infantry thing.
As for the Mammoth...yes...it could work with bull rush too.

Good karma+1 vote
Borg.Overmind
Borg.Overmind @ The Red Star, version beta 2.8

I can fix it permanently by making it hover-like (the way the other air units work).

Good karma0 votes
Borg.Overmind
Borg.Overmind @ The Red Star, version beta 2.8

Yeah, I'll have to sync the animation with the weapon RoF.

Good karma+2 votes
Borg.Overmind
Borg.Overmind @ Working art code for Steel Ronin

Yeah...good old times. :D

Good karma+1 vote
Borg.Overmind
Borg.Overmind @ The Red Star

Probably not.

Good karma+1 vote
Borg.Overmind
Borg.Overmind @ The Red Star

As I explained to the ones that PMed me, I was W.I.A. Now I'm back and I'm resuming the work on the mod.

Good karma+2 votes
Borg.Overmind
Borg.Overmind @ The Red Star

Done.

Good karma+1 vote
Borg.Overmind
Borg.Overmind @ The Red Star

Yes, suggestions are always welcomed.

Good karma+1 vote
Borg.Overmind
Borg.Overmind @ Brotherhood of Shadow: Solomon's Revenge

Maybe you have the same problem as I had on Korriban.
This certainly needs fixing.

Good karma+1 vote
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