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Borg.Overmind
Borg.Overmind Oct 27 2013, 5:11pm replied:

Affirmative.

+1 vote   media: Borg Cube
Borg.Overmind
Borg.Overmind Oct 27 2013, 8:43am replied:

It should not crash.
If you have such problems, e-mail me the details and we'll check it out.

+2 votes   mod: Apocalypse
Borg.Overmind
Borg.Overmind Oct 27 2013, 8:42am replied:

What would you like to actually do ?

+2 votes   mod: Apocalypse
Borg.Overmind
Borg.Overmind Oct 27 2013, 8:42am replied:

You can now download the no build limit patch for v.4.0.

+2 votes   mod: Apocalypse
Borg.Overmind
Borg.Overmind Aug 4 2013, 2:16am says:

Nice to see another good mod is about to be born.
Hope you can make it as good as you wish.

+4 votes   mod: Knights of the Old Republic: Dark Resurgence
Borg.Overmind
Borg.Overmind Jul 29 2013, 2:34pm replied:

I disagree. Borg should be Borg. You should need a big bunch of ships and skill to defeat it.
Noone wants the Cube from STO that can be killed with a level 10 junk ship and enough skill.

+5 votes   mod: Star Trek: Sacrifice of Angels 2 [Diplomacy]
Borg.Overmind
Borg.Overmind Jun 23 2013, 3:02pm replied:

You need to have ...everything (all Battlelabs, all CYs, all stolen techs).

+2 votes   mod: Apocalypse
Borg.Overmind
Borg.Overmind Jun 23 2013, 3:01pm replied:

If the original works on your LAN, so does the mod.

+2 votes   mod: Apocalypse
Borg.Overmind
Borg.Overmind Jun 23 2013, 3:00pm replied:

I do intent to update this mod.

+2 votes   mod: Apocalypse
Borg.Overmind
Borg.Overmind Jun 23 2013, 12:52pm says:

Yes, I have allowed this mod to be altered by WrongPlayJack.
I never found the time to make it 100% single player / campaign compatible.
Some of the fixes in this version may be implemented in the official mod.

+1 vote   mod: Unofficial Apocalypse Update
Borg.Overmind
Borg.Overmind Feb 13 2013, 6:15pm says:

I really hope this mod won't die. HL Black Mesa was hard to do and yet it was done 80%. This will be a bigger challenge then that one.
I'd gladly help in someway...but my modding XP is based on strategies, not FPSs.
Anyway...we'll keep in touch and I'm sure there will be ways I can help.
Let's keep the Blood flowing !

P.S. this mod should be talked about on the postmortem forums.
Maybe we'll find more people there willing and able to help.

+3 votes   mod: Blood Source
Borg.Overmind
Borg.Overmind Mar 9 2011, 1:53am says:

Important bug: grill textures are not hard-object (player will fall through any grill in the game). Makes some areas not passable or very hard to access.
Fix: define the grills as wall-like hard objects.

Critical bug: game screen goes black after the video sequence that follows after killing Dark Yoda creature in the X Lab.
Fix: unknown

+1 vote   mod: S.T.A.L.K.E.R. - Oblivion Lost 2010 Mod Pack
Borg.Overmind
Borg.Overmind Mar 6 2011, 6:22am says:

Any chance we can actually get this mod in a decent archive type ?

+1 vote   mod: S.T.A.L.K.E.R. - Oblivion Lost 2010 Mod Pack
Borg.Overmind
Borg.Overmind Jan 16 2011, 2:50am says:

Looks like they forgot to authorize the .r00 file.
I'm currently changing the links available in my site. Everything will be fixed soon.

+1 vote   mod: The Return of the Borg
Borg.Overmind
Borg.Overmind Mar 29 2010, 9:17am says:

Good to see that Blood is not forgotten.

+1 vote   mod: RATM
Borg.Overmind
Borg.Overmind Jan 15 2010, 2:21pm says:

Great idea with this mod.
Finally a Blood mod with a new engine.

+3 votes   mod: Blood Source
Borg.Overmind
Borg.Overmind Dec 1 2009, 5:09pm replied:

Just turbo typing...
Fixed. thx 4 pointing out.

+1 vote   mod: The Red Star
Borg.Overmind
Borg.Overmind Dec 1 2009, 5:06pm says:

Good idea; I could test the red sparks vs. infantry thing.
As for the Mammoth...yes...it could work with bull rush too.

+1 vote   media: Soviet Units Trailer
Borg.Overmind
Borg.Overmind Nov 30 2009, 3:40pm replied:

I can fix it permanently by making it hover-like (the way the other air units work).

0 votes   download: The Red Star, version beta 2.8
Borg.Overmind
Borg.Overmind Nov 30 2009, 3:39pm replied:

Yeah, I'll have to sync the animation with the weapon RoF.

+2 votes   download: The Red Star, version beta 2.8
Borg.Overmind
Borg.Overmind Nov 30 2009, 3:38pm says:

Yeah...good old times. :D

+1 vote   download: Working art code for Steel Ronin
Borg.Overmind
Borg.Overmind Nov 26 2009, 1:24am replied:

Probably not.

+1 vote   mod: The Red Star
Borg.Overmind
Borg.Overmind Nov 26 2009, 1:23am replied:

As I explained to the ones that PMed me, I was W.I.A. Now I'm back and I'm resuming the work on the mod.

+2 votes   mod: The Red Star
Borg.Overmind
Borg.Overmind Nov 26 2009, 1:22am replied:

Done.

+1 vote   mod: The Red Star
Borg.Overmind
Borg.Overmind Nov 26 2009, 1:22am replied:

Yes, suggestions are always welcomed.

+1 vote   mod: The Red Star
Borg.Overmind
Borg.Overmind Aug 11 2009, 3:06pm replied:

Maybe you have the same problem as I had on Korriban.
This certainly needs fixing.

+1 vote   mod: Brotherhood of Shadow: Solomon's Revenge
Borg.Overmind
Borg.Overmind Jul 26 2009, 6:28am says:

The main quest cannot be done because Drix Keliwt is not in the Drunbk Side Cantina. It does not spawn upon entering Korriban as it suppose to.

+1 vote   mod: Brotherhood of Shadow: Solomon's Revenge
Borg.Overmind
Borg.Overmind Jul 16 2009, 1:53pm replied:

If I find a model for it I'll certainly add it.
In fact, I could really use some naval units models.

+1 vote   mod: The Red Star
Borg.Overmind
Borg.Overmind Jul 16 2009, 1:52pm replied:

The mod will probably be updated next week with a new set of units.

+1 vote   mod: The Red Star
Borg.Overmind
Borg.Overmind Jul 15 2009, 3:31pm says:

If I manage to fix all the issues, the next release could be next week.

+1 vote   download: The Red Star, version beta 2.7
Borg.Overmind
Borg.Overmind Jun 14 2009, 10:29am says:

You need the mod SDK to mod it.

+1 vote   download: The Red Star, version beta 2.5
Borg.Overmind
Borg.Overmind Jun 5 2009, 5:00pm says:

I've updated the demo with a few improvements.

+1 vote   download: Soviet Mammoth Demo Mini-Mod
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