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It should not crash.
If you have such problems, e-mail me the details and we'll check it out.
What would you like to actually do ?
You can now download the no build limit patch for v.4.0.
Nice to see another good mod is about to be born.
Hope you can make it as good as you wish.
I disagree. Borg should be Borg. You should need a big bunch of ships and skill to defeat it.
Noone wants the Cube from STO that can be killed with a level 10 junk ship and enough skill.
You need to have ...everything (all Battlelabs, all CYs, all stolen techs).
If the original works on your LAN, so does the mod.
I do intent to update this mod.
Yes, I have allowed this mod to be altered by WrongPlayJack.
I never found the time to make it 100% single player / campaign compatible.
Some of the fixes in this version may be implemented in the official mod.
I really hope this mod won't die. HL Black Mesa was hard to do and yet it was done 80%. This will be a bigger challenge then that one.
I'd gladly help in someway...but my modding XP is based on strategies, not FPSs.
Anyway...we'll keep in touch and I'm sure there will be ways I can help.
Let's keep the Blood flowing !
P.S. this mod should be talked about on the postmortem forums.
Maybe we'll find more people there willing and able to help.
Important bug: grill textures are not hard-object (player will fall through any grill in the game). Makes some areas not passable or very hard to access.
Fix: define the grills as wall-like hard objects.
Critical bug: game screen goes black after the video sequence that follows after killing Dark Yoda creature in the X Lab.
Any chance we can actually get this mod in a decent archive type ?
Looks like they forgot to authorize the .r00 file.
I'm currently changing the links available in my site. Everything will be fixed soon.
Good to see that Blood is not forgotten.
Great idea with this mod.
Finally a Blood mod with a new engine.
Just turbo typing...
Fixed. thx 4 pointing out.
Good idea; I could test the red sparks vs. infantry thing.
As for the Mammoth...yes...it could work with bull rush too.
I can fix it permanently by making it hover-like (the way the other air units work).
Yeah, I'll have to sync the animation with the weapon RoF.
Yeah...good old times. :D
As I explained to the ones that PMed me, I was W.I.A. Now I'm back and I'm resuming the work on the mod.
Yes, suggestions are always welcomed.
Maybe you have the same problem as I had on Korriban.
This certainly needs fixing.
The main quest cannot be done because Drix Keliwt is not in the Drunbk Side Cantina. It does not spawn upon entering Korriban as it suppose to.
If I find a model for it I'll certainly add it.
In fact, I could really use some naval units models.
The mod will probably be updated next week with a new set of units.
If I manage to fix all the issues, the next release could be next week.
You need the mod SDK to mod it.
I've updated the demo with a few improvements.