I'm scripter, leader and leveldesginer of several Gothic 2 modifications and actually studying computer science to learn some skills to develop an own engine for our next game.
Will be fixed in next patch.
It's at the Circle of Sun.
You need just one, it contains enough secretion.
Tested it, works as expected with 1.0.2. The regeneration depends on Mana/Str + Dex and Level and is slow in the beginning. It should support players with additional health/mana, but not replace potions and other stuff completely.
What's the problem?
Try new patch I released a few minutes ago, it solves this problem for translated versions.
1.0.2 coming later today will fix this.
If this dialog still appears you're missing one of the masters.
Harad = Steel Package
Thorben = Innos Statue
Matteo = Flyers C
Bosper seems to be alright, otherwise this dialog wouldn't appear.
Okay, didn't know you were playing with Polish version.
Checked it and the Polish version is broken. The guy who translated it oversaw the entry and just copied the original controls menu :D
It's called "prismatic use" and located between "Karte" (hm, should of course be translated to map) and "Look around".
What's the bug?
Enable mouse in the ingame settings. It's overriden by the mod for some special features and uses a new entry in the config file. That's why you have to enable it again.
Yes, it's normal. The note disappears, but it is listed in the log.
Did you break the magic barrier around it? You have to use the prisma by assigning a key in the settings, then focussing the focus and pressing the key.
Coming from the start room go upwards taking the right path. On the left side is a new chamber and there is a mummy with the rune.
The reverb error seems not to be critical, though I try to fix it in the future. Other startup bugs should be fixed with Spine 1.12.4 (as long as Systempack is checked for startup).
German voices for the English version will come with the first patch for the mod. When this will come I don't know yet. Actually there aren't any real bugs, so I'll collect some more feedback first.
Read the book you find near the scroll and follow the hints.
Fix for this will come later today, as soon as possible.
A fix for the people having problems to start the mod will come later that day.
Install the Systempack from the database and enable it in the library.
I added a discord channel for questions: Discord.gg
The combination is LLRLLRRRLRRLLRRRR
It's better to start it on an untouched state of the switches as you won't know at what point of the combination you are. And left is left when you enter the room, so looking at the wall, not the hall.
A part of Vurt's objects is already part of the mod itself. Most patches should work. Earlier today I fixed a bug in Artemianos that caused a crash in the mod, so this one should also work now.
Download the Clockwork Edition in Spine and just check it in "Patches & Tools" like the Systempack.
Before starting the mod from the library, check Systempack (the one without version number in the name is 1.7, so more up-to-date) in the "Patches & Tools" box. Then start the mod again and hopefully it will work.
Pseudo-English version is also available, yes.
The mod has 6 chapters and every chapter unlocks new areas and quests. You have to join a primary guild in the first chapter, it's a condition to progress in the story. But for the secondary guilds (unlocked in chapter 2) you have time to decide which one you want to join.
You have to enable mouse in the settings
Then your path to Gothic 2 seems to be wrong in Spine.
If it still doesn't work enabled the advanced logging in the settings and try to start again. After that close Spine and have a look in the latest log file in %APPDATA%\Clockwork Origins\Spine\logs. There should be sometings like "Copying file ...". And one of them might fail in the end.
Did you use a clean Gothic installation or is it one you used before? And where is your Gothic 2 located? C:\Program Files causes trouble sometimes, even when starting as admin.