I'm scripter, leader and leveldesginer of several Gothic 2 modifications and actually studying computer science to learn some skills to develop an own engine for our next game.

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Bonne
Bonne @ Xeres' Return

The only thing would be the translation. The more people help the faster it is finished. And using the Spine Translator every mod project profits from the translation.

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Bonne
Bonne @ Xeres' Return

Yes. German version just misses the intro and I'm on that. English version need also the intro video and subtitles for intro, Extro and credits and translated achievement names and descriptions for the Spine GUI.

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Bonne
Bonne @ Xeres' Return

There are no special adjustments for DX11 Renderer. Most things work out of the box, but especially in indoor levels I had to disable SMAA. Hope this will get fixed some time in the future.

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Bonne
Bonne @ Xeres' Return

Great to hear :)

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Bonne
Bonne @ Xeres' Return

The plan is to translate as much as possible until Christmas. The rest will be filled by automated translation. From time to time I'll update the English and Polish version as the translation progresses. So everybody can start at Christmas and translation quality will improve over time.

Current progress of the translation is at 5%,so still much to do.

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Bonne
Bonne @ Xeres' Return

Anyone interested in helping to translate the modification into English? I will start the translation this weekend, but I don't have the time to do it on my own in some reasonable time as there are > 50.000 texts (duplicates already filtered).

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Bonne
Bonne @ Xeres' Return

Maybe in a future update, but I don't want to risk getting some new bugs by adding this feature. But it's definitely on my wish list.

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Bonne
Bonne @ Xeres' Return

We are using the same gods and there als exist fire mages, water mages and dark mages, but there will also be other mage factions and stuff like that.

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Bonne
Bonne @ Xeres' Return

Yes, it's the VoM of G1 with some changes and additions here and there ;)

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Bonne
Bonne @ Xeres' Return

It depends on how many teams will use the feature and how many people help to translate. But I try to focus it for my own releases.

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Bonne
Bonne @ Xeres' Return

Yes, the feature is currently in beta and will be completed with the next update.

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Bonne
Bonne @ Xeres' Return

The problem acutally is that I don't have time to search for German actors and the support of other people to help me with that is also not that big.
And before I even could start looking for English voice actors I need an English translation, but that's actually prepared and translation will start in around two weeks if everything works out as I hope. Then I just need some people that help to translate the around 50.000 texts.

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Bonne
Bonne @ Xeres' Return

I hope we can provide them asap. I actually work on a translation tool integrated in Spine (new mod manager for Gothic 1 and 2 with many additional features) to make translations much easier (also for other modifications). Beta for this will go live in the next days and I hope I can find some people helping on the translations :)

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Bonne
Bonne @ Xeres' Return

No, we had no informations about this. The first time I heard about this addon was around 2011 or 2012. Long time after we started our work :)
But the sequel sounds very interesting and there actually are two mods in work going to tell the story. There is also the German modification Nyx.

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Bonne
Bonne @ Xeres' Return

For the German version we are working on it right now ;)

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Bonne
Bonne @ Khorinis Orlan's Tavern

New compared to Gothic II. But as we work on this mod for more than 12 years now, "new" can be a while ago :)

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Bonne
Bonne @ Xeres' Return

Great to hear :)

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Bonne
Bonne @ Khorinis Orlan's Tavern

That's work that was done 5 years ago (maybe more) ;)

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Bonne
Bonne @ Ride a lorry

Thanks. It's super hard to do such stuff in Gothic :D Took me hours for the complete distance :)

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Bonne
Bonne @ Xeres' Return

We use old worlds from Gothic 1 and 2 with modifications and new objects and also many completely new worlds.

We don't use improvements made by L'Hiver or Returing as it would be too much effort to merge their changes with ours.

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Bonne
Bonne @ Xeres' Return

Most people thought so, but I always said that we will release one day :)

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Bonne
Bonne @ Xeres' Return

Wow, sounds like a great offer. I'll contact you soon :) A proper translation would be much better than just a Google translation.

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Bonne
Bonne @ Xeres' Return

I don't know any translation tutorials. But I'll write a tool soon to make translations much easier, both for automated translations via Google and manual translations.

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Bonne
Bonne @ Xeres' Return

English translation via Google will come.

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Bonne
Bonne @ Xeres' Return

Release will be the December 24, 2017. At least for the German version and in case no big issue will appear during the new test. For an English version I thought about a translation via Google Translate. Of course a manual translation would be much better, but it's too much work.

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Bonne
Bonne @ Xeres' Return

Still working on it

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Bonne
Bonne @ Jim_Hal_Wilson

Actually I'm waiting for the new version of MiniMod Balance by Tricky. But when it is finished I'll start to implement it.

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Bonne
Bonne @ Jim_Hal_Wilson

May be I'll translate the next release containing some new quests, bugfixes and the MiniMod Balance of Tricky, which has several new features and changes in balancing.

Reply Good karma+3 votes
Bonne
Bonne @ Xeres' Return

We plan to release next year, but the English translation may take a bit longer.

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Bonne
Bonne @ Archasis

Nice work, seems to become a really good game. Do you know whether there will be a German version too? I would enjoy to play it :)

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