I'm scripter, leader and leveldesginer of several Gothic 2 modifications and actually studying computer science to learn some skills to develop an own engine for our next game.
New compared to Gothic II. But as we work on this mod for more than 12 years now, "new" can be a while ago :)
Great to hear :)
That's work that was done 5 years ago (maybe more) ;)
Thanks. It's super hard to do such stuff in Gothic :D Took me hours for the complete distance :)
We use old worlds from Gothic 1 and 2 with modifications and new objects and also many completely new worlds.
We don't use improvements made by L'Hiver or Returing as it would be too much effort to merge their changes with ours.
Most people thought so, but I always said that we will release one day :)
Wow, sounds like a great offer. I'll contact you soon :) A proper translation would be much better than just a Google translation.
I don't know any translation tutorials. But I'll write a tool soon to make translations much easier, both for automated translations via Google and manual translations.
English translation via Google will come.
Release will be the December 24, 2017. At least for the German version and in case no big issue will appear during the new test. For an English version I thought about a translation via Google Translate. Of course a manual translation would be much better, but it's too much work.
Still working on it
Actually I'm waiting for the new version of MiniMod Balance by Tricky. But when it is finished I'll start to implement it.
May be I'll translate the next release containing some new quests, bugfixes and the MiniMod Balance of Tricky, which has several new features and changes in balancing.
We plan to release next year, but the English translation may take a bit longer.
Nice work, seems to become a really good game. Do you know whether there will be a German version too? I would enjoy to play it :)