History:
The earth is quaking in the penal colony surrounded by the magic barrier, after the sleeper has been banned back into his dimension. KRUSHAK, as the orcs call it, controlled some templers guided by Cor Kalom, a guru of the swamp camp. In their fanatic blindness they went into the temple under the city of the orcs to wake up their master, the sleeper.
But one man, driven by the will to escape the magic prison, followed the fanatics. He survived dangerous traps, hordes of undeads and powerful shamanes only because of his magic weapon and armor. Last he fighted the sleeper: with best effort he succeded to pierce the hearts of the arch daemons to ban KRUSHAK back into its dimension. Because of its disappearance the magic energy of the barrier got lost and the prisoners were able to escape. But at the same time the temple of the sleeper collapses and the one who caused the explosion of the barrier and the banning of the sleeper is buried by rocks. A deep blackness surrounds him...

The Beginning:
Weeks pass by. The summoner Xardas doesn't stay inactive. His undead footmen look as frenetic as unsuccessful for the nameless hero. Every life has leaved the ruins of the temple. Resigned Xardas capitulates. The chosen one he shall have been? Doesn't seem so.
Nevertheless the hero awakes. His view doesn't clear completely, also his other senses do. The consequential damages of his unintended funeral seem to be immense. At least no pain. Slowly he breaths, raising the dust from the floor. Strange: the breathing doesn't give him any satisfaction. Disturbed he moves the fingers of his left hand, then the arm and at last his legs. Rubble trickles from his back, but the heavy stones only rumble to the ground after a hard flip. Despite a weird numbness he can stand up unproblematicly. Where comes this numb feeling from? He removes a glove. Seeing the rotten piece of meat hanging from his hand with the white bones clear to see, he begins to understand what price he had to pay to wake up from his unconsciousness. But that's only the first bad surprise waiting for him. The second one is the ghost of Cor Kalom.
"Who's there? You're looking good." He blurts out a sardonic nagging. "That's the right punishment for your crime!" He puts up his hand and shows the back of his middle finger to the nameless hero.
"You didn't fare any better ..." the hero counters.
The wafting shape jerks back. "What? You're able to speak? Your mind didn't leave your body?" He reflects. "It won't change anything! The temple will be your permanent site. There's no way out anymore! No, no!" His voice becomes louder, like the croaking of a raven it echoes through the lost halls.
"You'll never leave this place! And I'm going to watch your guts rotting slowly." With pointy laughing Cor Kalom floats away in the width of the temple.

Neither alive nor dead the nameless hero is now a prisoner of the temple ruins. Just on the search for his old life he doesn't know anything about the imminence: a mummed shape makes trouble on the island of Khorinis. Like a blight it wanders through the the land and envenoms all the ones passing its way ...

Features:

  • completely new story as an alternative Gothic II
  • new locations in the old worlds and many new areas
  • new main guilds (e.g. dark mage) and sub guilds (e.g. ranger)
  • every guild with an own guild story (not the main story, only a storyline exclusive for this guild)
  • new items
  • new skills like cooking, advanced alchemy and mining
  • many new and old characters
  • selectable difficulty
  • actually about 100 to 200 hours of playtime
  • more than 400 new, varied quests
  • many new music tracks accompanying the new areas
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Today I fixed the last bugs for the next and last test version of Xeres' Return. After this version the next one will be the final release. The release is on December 24, 2017, so there are just a few months left.

Until then we try to provide some new information (mostly screenshots) every week. The first screenshot shows the trading place in the valley of the mines.

And for all of you that aren't familiar with it: Xeres' Return will be exlusively released via Spine. Spine is a modification manager for Gothic and Gothic II modifications. Think of it as something like Steam just for Gothic modifications, as it not only allows to install mods very easy, but even provides now features like achievements. There are more than 160 mods included so far, even though most of them are just in German. If you miss a modification in your language of choice, please inform me and I'll add it as soon as possible.

Menu Theme

Menu Theme

News

Have fun with the menu theme of Xeres' Return! In the video you'll also find some new screens.

News

News

News

We want to share our newest screenshots with you. You'll find all of them in our images section.

Comments  (0 - 10 of 35)
Karner15
Karner15

Has this mod voice acting ?

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Bonne Creator
Bonne

For the German version we are working on it right now ;)

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Thorusus
Thorusus

When I read "100-200 hours, 400 quests" I couldn't believe it. I mean, this is and History of Khorinis, that's just awesome. Glad the community still cares about this marvelous game. You have my support. :D

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Bonne Creator
Bonne

Great to hear :)

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theabraxusentity
theabraxusentity

to dark_angel55: In fact i want the translation of gothic 1 dark mysteries 2.02
the 1.04 is in english but it is too buggy and unplayable
another user D4rkw0lf say to translate it(he even formed a site in moddb for gothic 1 mods) but he has more than a year to connect to moddb! Maybe he abandoded it? I do not know him and his personal life so i can not judge...

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dark_angel555
dark_angel555

yeah I don't know about D4rkw0lf ... he is gone aparently .... he was the first guy who tought me how to make translation with gothic dialogue getter instead of the regular program ... great guy ... I am not doing translations of mods that expand gothic 1 or 2 ... I only do translations to mods that add completely new stuff(stand alone mods) like this mod or past mods like dark saga and others .

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Tharr
Tharr

Best news I read in a while!...I relay believed that this mod is dead...

By the way your mod use just your own modifications, or you use world modification from other mods like per example L'Hiver ?

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Bonne Creator
Bonne

We use old worlds from Gothic 1 and 2 with modifications and new objects and also many completely new worlds.

We don't use improvements made by L'Hiver or Returing as it would be too much effort to merge their changes with ours.

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Archimonden
Archimonden

Guys ty for news, i was thinking this mod is dead.

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Bonne Creator
Bonne

Most people thought so, but I always said that we will release one day :)

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