History:
The earth is quaking in the penal colony surrounded by the magic barrier, after the sleeper has been banned back into his dimension. KRUSHAK, as the orcs call it, controlled some templers guided by Cor Kalom, a guru of the swamp camp. In their fanatic blindness they went into the temple under the city of the orcs to wake up their master, the sleeper.
But one man, driven by the will to escape the magic prison, followed the fanatics. He survived dangerous traps, hordes of undeads and powerful shamanes only because of his magic weapon and armor. Last he fighted the sleeper: with best effort he succeded to pierce the hearts of the arch daemons to ban KRUSHAK back into its dimension. Because of its disappearance the magic energy of the barrier got lost and the prisoners were able to escape. But at the same time the temple of the sleeper collapses and the one who caused the explosion of the barrier and the banning of the sleeper is buried by rocks. A deep blackness surrounds him...

The Beginning:
Weeks pass by. The summoner Xardas doesn't stay inactive. His undead footmen look as frenetic as unsuccessful for the nameless hero. Every life has leaved the ruins of the temple. Resigned Xardas capitulates. The chosen one he shall have been? Doesn't seem so.
Nevertheless the hero awakes. His view doesn't clear completely, also his other senses do. The consequential damages of his unintended funeral seem to be immense. At least no pain. Slowly he breaths, raising the dust from the floor. Strange: the breathing doesn't give him any satisfaction. Disturbed he moves the fingers of his left hand, then the arm and at last his legs. Rubble trickles from his back, but the heavy stones only rumble to the ground after a hard flip. Despite a weird numbness he can stand up unproblematicly. Where comes this numb feeling from? He removes a glove. Seeing the rotten piece of meat hanging from his hand with the white bones clear to see, he begins to understand what price he had to pay to wake up from his unconsciousness. But that's only the first bad surprise waiting for him. The second one is the ghost of Cor Kalom.
"Who's there? You're looking good." He blurts out a sardonic nagging. "That's the right punishment for your crime!" He puts up his hand and shows the back of his middle finger to the nameless hero.
"You didn't fare any better ..." the hero counters.
The wafting shape jerks back. "What? You're able to speak? Your mind didn't leave your body?" He reflects. "It won't change anything! The temple will be your permanent site. There's no way out anymore! No, no!" His voice becomes louder, like the croaking of a raven it echoes through the lost halls.
"You'll never leave this place! And I'm going to watch your guts rotting slowly." With pointy laughing Cor Kalom floats away in the width of the temple.

Neither alive nor dead the nameless hero is now a prisoner of the temple ruins. Just on the search for his old life he doesn't know anything about the imminence: a mummed shape makes trouble on the island of Khorinis. Like a blight it wanders through the the land and envenoms all the ones passing its way ...

Features:

  • completely new story as an alternative Gothic II
  • new locations in the old worlds and many new areas
  • new main guilds (e.g. dark mage) and sub guilds (e.g. ranger)
  • every guild with an own guild story (not the main story, only a storyline exclusive for this guild)
  • new items
  • new skills like cooking, advanced alchemy and mining
  • many new and old characters
  • selectable difficulty
  • actually about 100 to 200 hours of playtime
  • more than 400 new, varied quests
  • many new music tracks accompanying the new areas
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Today I fixed the last bugs for the next and last test version of Xeres' Return. After this version the next one will be the final release. The release is on December 24, 2017, so there are just a few months left.

Until then we try to provide some new information (mostly screenshots) every week. The first screenshot shows the trading place in the valley of the mines.

And for all of you that aren't familiar with it: Xeres' Return will be exlusively released via Spine. Spine is a modification manager for Gothic and Gothic II modifications. Think of it as something like Steam just for Gothic modifications, as it not only allows to install mods very easy, but even provides now features like achievements. There are more than 160 mods included so far, even though most of them are just in German. If you miss a modification in your language of choice, please inform me and I'll add it as soon as possible.

Menu Theme

Menu Theme

News

Have fun with the menu theme of Xeres' Return! In the video you'll also find some new screens.

News

News

News

We want to share our newest screenshots with you. You'll find all of them in our images section.

Comments  (0 - 10 of 48)
Tharr
Tharr

Since is an alternative to G2, I have a question regarding VoM:
The valley is the one from original G2 or the one from G1? I was thinking that since the story took another turn, maybe is not the same invasion with dragons and so on...

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theabraxusentity
theabraxusentity

Does this new mod manager Spine offers a way to translate mods?

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Bonne Creator
Bonne

Yes, the feature is currently in beta and will be completed with the next update.

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varadin
varadin

So it means there are high chances we will get English version as well on release ?

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Bonne Creator
Bonne

It depends on how many teams will use the feature and how many people help to translate. But I try to focus it for my own releases.

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varadin
varadin

Sorry for double post but i have a question. WIll this mod have English subtitles ? :)

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Bonne Creator
Bonne

I hope we can provide them asap. I actually work on a translation tool integrated in Spine (new mod manager for Gothic 1 and 2 with many additional features) to make translations much easier (also for other modifications). Beta for this will go live in the next days and I hope I can find some people helping on the translations :)

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varadin
varadin

O M G i just found about this. History Of Khorinis , Golden Gate 2 and now this....O M G ....HYpe hype !!!!

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Tharr
Tharr

The History of Khorinis mod presents some interesting video about a Cancelled Gothic 1 Addon, and since this mod is an alternative Gothic II i can wander if you guys had also information about that addon and from there start the inspiration of the mod?

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Bonne Creator
Bonne

No, we had no informations about this. The first time I heard about this addon was around 2011 or 2012. Long time after we started our work :)
But the sequel sounds very interesting and there actually are two mods in work going to tell the story. There is also the German modification Nyx.

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