History:
The earth is quaking in the penal colony surrounded by the magic barrier, after the sleeper has been banned back into his dimension. KRUSHAK, as the orcs call it, controlled some templers guided by Cor Kalom, a guru of the swamp camp. In their fanatic blindness they went into the temple under the city of the orcs to wake up their master, the sleeper.
But one man, driven by the will to escape the magic prison, followed the fanatics. He survived dangerous traps, hordes of undeads and powerful shamanes only because of his magic weapon and armor. Last he fighted the sleeper: with best effort he succeded to pierce the hearts of the arch daemons to ban KRUSHAK back into its dimension. Because of its disappearance the magic energy of the barrier got lost and the prisoners were able to escape. But at the same time the temple of the sleeper collapses and the one who caused the explosion of the barrier and the banning of the sleeper is buried by rocks. A deep blackness surrounds him...

The Beginning:
Weeks pass by. The summoner Xardas doesn't stay inactive. His undead footmen look as frenetic as unsuccessful for the nameless hero. Every life has leaved the ruins of the temple. Resigned Xardas capitulates. The chosen one he shall have been? Doesn't seem so.
Nevertheless the hero awakes. His view doesn't clear completely, also his other senses do. The consequential damages of his unintended funeral seem to be immense. At least no pain. Slowly he breaths, raising the dust from the floor. Strange: the breathing doesn't give him any satisfaction. Disturbed he moves the fingers of his left hand, then the arm and at last his legs. Rubble trickles from his back, but the heavy stones only rumble to the ground after a hard flip. Despite a weird numbness he can stand up unproblematicly. Where comes this numb feeling from? He removes a glove. Seeing the rotten piece of meat hanging from his hand with the white bones clear to see, he begins to understand what price he had to pay to wake up from his unconsciousness. But that's only the first bad surprise waiting for him. The second one is the ghost of Cor Kalom.
"Who's there? You're looking good." He blurts out a sardonic nagging. "That's the right punishment for your crime!" He puts up his hand and shows the back of his middle finger to the nameless hero.
"You didn't fare any better ..." the hero counters.
The wafting shape jerks back. "What? You're able to speak? Your mind didn't leave your body?" He reflects. "It won't change anything! The temple will be your permanent site. There's no way out anymore! No, no!" His voice becomes louder, like the croaking of a raven it echoes through the lost halls.
"You'll never leave this place! And I'm going to watch your guts rotting slowly." With pointy laughing Cor Kalom floats away in the width of the temple.

Neither alive nor dead the nameless hero is now a prisoner of the temple ruins. Just on the search for his old life he doesn't know anything about the imminence: a mummed shape makes trouble on the island of Khorinis. Like a blight it wanders through the the land and envenoms all the ones passing its way ...

Features:

  • completely new story as an alternative Gothic II
  • new locations in the old worlds and many new areas
  • new main guilds (e.g. dark mage) and sub guilds (e.g. ranger)
  • every guild with an own guild story (not the main story, only a storyline exclusive for this guild)
  • new items
  • new skills like cooking, advanced alchemy and mining
  • many new and old characters
  • selectable difficulty
  • actually about 100 to 200 hours of playtime
  • more than 400 new, varied quests
  • many new music tracks accompanying the new areas
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Today I fixed the last bugs for the next and last test version of Xeres' Return. After this version the next one will be the final release. The release is on December 24, 2017, so there are just a few months left.

Until then we try to provide some new information (mostly screenshots) every week. The first screenshot shows the trading place in the valley of the mines.

And for all of you that aren't familiar with it: Xeres' Return will be exlusively released via Spine. Spine is a modification manager for Gothic and Gothic II modifications. Think of it as something like Steam just for Gothic modifications, as it not only allows to install mods very easy, but even provides now features like achievements. There are more than 160 mods included so far, even though most of them are just in German. If you miss a modification in your language of choice, please inform me and I'll add it as soon as possible.

Menu Theme

Menu Theme

News

Have fun with the menu theme of Xeres' Return! In the video you'll also find some new screens.

News

News

News

We want to share our newest screenshots with you. You'll find all of them in our images section.

Comments  (0 - 10 of 65)
varadin
varadin

Very exited about the mod and it is so soon !!!

I too played odyysee with automated translation and i enjoyed it.Ofcourse it is not perfect but it is totally understandable.Translate as much as you can and as much as you want and let the rest be automated transalted.

We are all going to be satisfed and happy :)

Good luck !!!

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Bonne Creator
Bonne

Great to hear :)

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Bonne Creator
Bonne

Anyone interested in helping to translate the modification into English? I will start the translation this weekend, but I don't have the time to do it on my own in some reasonable time as there are > 50.000 texts (duplicates already filtered).

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pyziroki
pyziroki

Hello Bonne, is it possible to automatically translate this mod in English via Google translate? And since it is faster have it ready for release?

Then after it's done some real people who speak German and English can translate it. Or it is also possible that English people will use Google translated version to just rewrite dialogue to make more sense. (although these people would have to be good at understanding google translate text). (I play Odyssee with google translated English and I enjoy it and understand it all)

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Bonne Creator
Bonne

The plan is to translate as much as possible until Christmas. The rest will be filled by automated translation. From time to time I'll update the English and Polish version as the translation progresses. So everybody can start at Christmas and translation quality will improve over time.

Current progress of the translation is at 5%,so still much to do.

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pyziroki
pyziroki

Wooohoo! That is great. I don't think I will be able to hold my horses until the final translation arrives xD. The story idea that you have here is so epic. Undead unnamed hero. And it's like it is using some concepts of the addon for Gothic 1 that never released.

Btw are there any special texture, especially snow area textures planned for D3DX11 mod version?

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Bonne Creator
Bonne

There are no special adjustments for DX11 Renderer. Most things work out of the box, but especially in indoor levels I had to disable SMAA. Hope this will get fixed some time in the future.

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varadin
varadin

btw release day is still set to be on christmas ?

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Bonne Creator
Bonne

Yes. German version just misses the intro and I'm on that. English version need also the intro video and subtitles for intro, Extro and credits and translated achievement names and descriptions for the Spine GUI.

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varadin
varadin

if there is anyway i can help you let me know.

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Bonne Creator
Bonne

The only thing would be the translation. The more people help the faster it is finished. And using the Spine Translator every mod project profits from the translation.

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Tharr
Tharr

Dam it! Now I go on the sea on a long voyage(I'm a sailor) an somewhere on the spring I will have the possibility to play it ...
Please keep in mind to translate also bink movies, is is something spoken over there we the non German speakers will not understand it.

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