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BogdanV
BogdanV Sep 13 2013, 5:52pm says:

I'd say it depends on a lot of factors, like the size, scope, overall quality and replayability of the game. Personally I'd be willing to pay more on a game in which I could lose myself (be that random-generated, procedural content, high modability or plain old "it has a **** ton of possibilities!").
I'd be willing to pay more even on one of those text-based roguelike games if done right.

+4 votes   poll: What price is the sweet spot for indies?
BogdanV
BogdanV Sep 1 2013, 3:58pm replied:

The yellow ones, they look as if they have a black contour around them.

+1 vote   media: Abandoned city
BogdanV
BogdanV May 3 2012, 12:49am says:

XD That was like 5 years ago. Thats a Soviet impression on recycling. Conquering the world takes a great toll on the environment, and the USSR cares alot about the wellbeing of its future.... Ehm... Member states.

+1 vote   media: Explosive Charge
BogdanV
BogdanV Apr 15 2012, 5:16pm says:

Sorry, the lighting must be making it hard. Its on the Soviet side of the map, as you walk straight ahead from the Soviet spawner. It should be on your right, about where the car wrecks are. Its the Nod beacon model.

+1 vote   download: Red Phoenix Alpha 1
BogdanV
BogdanV Apr 15 2012, 12:05pm says:

Thanks for your feedback !
The telegraph poles were supposed to have a "falling down" anim, allowing you to run over stuff with your tank. You should've been able to pass through them. I'll fix them.

That Vulture spawner shuffles through various vehicles. The Nod buggy however, shouldn't be there. It should have been : Vulture, Rhino, Tesla Tank.


Oh, just a heads-up : there's a nuke beacon sitting around outside the soviet base. It should leave radiation damage after it blows up but that's probably broken too :|
Still, I'd like to know if the anim has any performance issues.

+1 vote   download: Red Phoenix Alpha 1
BogdanV
BogdanV Apr 12 2012, 7:39pm replied:

To be honest, I tried running a recruiting campaign back in the day, but just about everyone was already too busy with their own projects.

This project has turned out to be more than just a mod; its like a never-ending experiment, a creative workbench of sorts on which I could build new ideas and improve old ones.

But don't worry, I'm not letting myself get carried away, this project will go on, even if Gabe Newell himself will have to rename Valve Time to BogdanV Time !

Ok, maybe that was a bit exagerated...

+7 votes   mod: Red Phoenix
BogdanV
BogdanV Apr 12 2012, 7:28pm replied:

Thanks! I'm glad there still are people interested in the project!

As for switching engines... well, that was my idea of a joke. I tried looking for alternatives. Its always good to keep in touch with technology, but no, there won't be switch. Not in the forseable future anyway.

Switching engines means that I'll have the "bonus objective" of coding the wonderful C&C Mode from scratch and that by itself will set this project back a fuckton of years.

+2 votes   mod: Red Phoenix
BogdanV
BogdanV Apr 12 2012, 8:36am replied:

Well, its still in development and the weapons list isn't locked down (sadly xD). Also, this mod aims to tie RA2 to C&C1, and since the GDI Minigunner carries a version of the M16... oh and there was a M16 model in a Renegade cut content pack made by Westwood.

+1 vote   mod: Red Phoenix
BogdanV
BogdanV Jan 25 2010, 10:47am replied:

Because its more than just a bloody map! You can't cover everything in one map now, could you ?

+2 votes   mod: Red Phoenix
BogdanV
BogdanV Mar 18 2009, 2:19pm says:

Indeed, I shouldn't have stressed too much on the "smg" label, but, as wikipedia points it : "AKS-74U (U – Ukorochenniy) carbine, which in terms of tactical deployment, bridges the gap between a submachine gun and assault rifle."
So tactically, its a smg-assault rifle hybrid. Otherwise, its a carbine.

+1 vote   media: AK-74 SMG
BogdanV
BogdanV Nov 19 2008, 1:18pm says:

Well, this mod is set between on a fictional timeline, between RA2 and TD, so, the presence of the Guard Tower is justified.

+1 vote   media: Early GDI Guard Tower
BogdanV
BogdanV Jul 15 2008, 7:32am says:

Yeah, the texture's screwed on the electrodes. It will be redone more than likely.

+1 vote   media: Soviet Tesla Tank - W3d render
BogdanV
BogdanV Jul 15 2008, 7:30am says:

Yep. All FX will be dynamic of course.

+1 vote   media: Soviet Iron Curtain (WIP)
BogdanV
BogdanV Jul 15 2008, 7:28am says:

Well, the model's quite old. Looking on it now it does look jellyish. No worries though, it will be optimized or remade, depending on what's best.
As for the usage of the model, well, as I said in the description, it will probably go to Commando type units (like Boris maybe ? ) .

+1 vote   media: AK-74 Assault Rifle with grenade launcher
BogdanV
BogdanV Jul 15 2008, 7:22am says:

Well, it seems that according to Ishmael, they never intended to bridge the gap between RA2 and the tiberian storyline so I'm going on unexplored territory with my storyline.

+1 vote   article: Ren2Mod has been reborn!
BogdanV
BogdanV Jul 14 2008, 3:56pm says:

Thanks for the comments and for the original render images.
TBH, the Scavenger faction will be featured in the way that by reusing/salvaging derelict material from the RA2 Era will you be able to survive. Production of new units will appear but not too often.
Also, if anyone of you has additional reference material story-wise, that would be cool because I found very few interviews and commentaries from the former Westwood devs related to the background of Renegade 2.

+1 vote   article: Ren2Mod has been reborn!
BogdanV
BogdanV May 6 2008, 9:10am says:

Meh. It's quite an old story actually (3-4 years ago! ) which I'll more than likely rewrite all though the turn of the main events would probably be preserved.

+1 vote   mod: Red Phoenix
BogdanV
BogdanV Nov 14 2007, 9:33am says:

HINT: Cars can burn too...

+1 vote   media: Buggy ingame
BogdanV
BogdanV Oct 28 2007, 6:05am says:

It's just a replacement.What you see isn't the final FX effects. In fact, there are no special effects made for the Iron Curtain atm.

+1 vote   media: Soviet Iron Curtain (WIP)
BogdanV
BogdanV Oct 10 2007, 3:13pm says:

Indeed. This was a good and interesting game. I always loved how the SP was organized with the map of Arrakis made into a war operations map where you could see the enemy's troop movement, plan your own assaults, move your armies on the map and decide what enemy to strike first. Kind of like RoN meets Westwood's Dune universe. The only thing I didn't like is the lack of your average Westwood win/loose CG movies (which we could see in C&C1 and C&C2 if I remember correctly) for missions that weren't followed by a FMV.
The only thing I'm wandering is why has this game been placed on moddb ? As far as I know, Westwood never released any kind of editors for this game. Basically, without reverse-engineering, this game is UN-modable.

+3 votes   game: Emperor: Battle for Dune
BogdanV
BogdanV Sep 1 2007, 2:45pm says:

Well, more than likely it'll be remade. I looks kinda' "fat" too.

+2 votes   media: Tesla Tank -W3d render2
BogdanV
BogdanV Aug 10 2007, 5:29am says:

ok, thanks for the info

+1 vote   media: AK-74 Assault Rifle with grenade launcher
BogdanV
BogdanV Aug 10 2007, 5:28am says:

...and some writings on the lower right side of the faces. after all, what more should I write on a wooden crate ?

+2 votes   media: Health Crates
BogdanV
BogdanV Aug 7 2007, 4:16pm says:

It is planed . But first, we will release a multiplayer version to see how things work with the game. And if the mod will be popular enough, we will certainly release a single player soviet AND allied campaign. I'm really trying to create a immersing and a as-realistic-as-possible world in which players can live a epic story of how the once mighty USSR, falls to pieces in a last desperate attempt of eliminating their arch-enemy, the US.

+1 vote   mod: Red Phoenix
BogdanV
BogdanV Jun 21 2007, 4:21pm says:

I know that the models look almost like the ones from RA2, but this mod isn't trying to bring RA2 to Renegade, but to try and bridge the gap between the Red alert Universe and the Tiberian one, so, its action is in a post-RA2 war as for the image of the models, I'll try and make them look as if they are from a post-RA2 Era. Practically there'll be the same units from RA2, but rusted/deteriorated, more like resurrected scrap than operational, freshly made stuff. Also, to reflect this era, the mod will be orientated to a more survival type of battle, tactics like "guns-a-blazing" being completely wasteful.In fact, this word, wasteful will hang quite heavy in the balance, meaning that wasters will be the first to die, dragging their team with them. So, "stop-think-shoot" will be what we want to achieve with this mod. This mod will in no way be a "Rambo-style" shooting game.

+1 vote   mod: Red Phoenix
BogdanV
BogdanV Jun 12 2007, 11:44am says:

OK people, enough crawling with the mod ! Its time for the community to know of our existence ! As leader of the Renegade2 Mod, I ask everyone that likes our mod to spread the news about our existence and if you are good at modeling/coding/texturing/skinning/mapping and want to help us out, please contact me here or via PM. As for testers and vehicle riggers, I'm afraid we have nothing much ready for you. When we will have enough stuff and a test map for a alpha, I will contact you all.

+1 vote   mod: Red Phoenix
BogdanV
BogdanV Jun 8 2007, 8:26am says:

The name ? Well, how would I call it, WW3 ?

+1 vote   media: Amphibious transport unit "Castor"
BogdanV
BogdanV May 29 2007, 11:20am says:

Looks like a guard tower in shape of the famous Hand of Nod. Probably it's a part of Nod's Barracks or a defense shaped like the Hand of Nod. Anyway, judging by the looks, its accessible on foot

+1 vote   media: Celebrating two years
BogdanV
BogdanV May 26 2007, 8:05am says:

Don't worry, the mod is not dead. It's just that I'm caught up in exams at the moment. I'll try and resume work on the summer.

+1 vote   mod: Red Phoenix
BogdanV
BogdanV Apr 17 2007, 7:53am says:

Then why the mod's name, the information from the images and other stuff are in english, if this mod is entirely in czech language ? Either you make this mod czech from top to bottom, either you make it in english, either you've got the wrong place to host such a mod, because only czech people (quite few) that know english (very few in numbers) wil be able to play this mod(because the site is an english one and the title of the mod is in english - just to name a few) , and from this scarce number, probably only 1/4 of them will like the mod and play it. Here's an example (the numbers are random, not necessarily real) :
total number of czech players that have a PC, a internet connection, Half-Life 1 and had heard of mods :
20
from this number, take off those that don't know english : 20-4=16.
let's say that a quarter of these guys like the mod and are willing to play it : you'll have 16/4=4. Thus, by making this mod half english, half czech, you'll end up by losing A TON of potential players. Practically, you've just signed your mod's death warrant, because players are "the spice of life" for a mod.

+1 vote   mod: Force Of Evil
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