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Comment History  (0 - 30 of 646)
bobsam
bobsam - - 646 comments @ Nod Temple Superweapon: Apocalypse Missile

But it's a Tiberium payload though, so not sure how that's supposed to work? If you want to be picky, there could more realism that could be put into this explosion effect, but I don't think that is necessary given what it's being used for.

Good karma+2 votes
bobsam
bobsam - - 646 comments @ Allied Howler Artillery

The voxel was definitely still a WIP, but yeah, I would highly agree that it was quite basic looking how it was left off. Your model here has quite a fresh look!

Good karma+2 votes
bobsam
bobsam - - 646 comments @ Allied Howler Artillery

This unit was cut from the Allied faction after the early-ish beta development stages (for anyone who didn't know).

Good karma+3 votes
bobsam
bobsam - - 646 comments @ OpenRA IDE extensions

It means people can write the settings for the mods in a proper manner that is assisted by proper syntax highlighting/automatic coding suggestions.

Good karma+6 votes
bobsam
bobsam - - 646 comments @ Soviet Sentry Gun

Back in the alpha build of Red Alert 2 they were a SHP instead of a voxel and you could actually see that it was a Gatling barrel. I personally think this look is a good compromise between the two.

Good karma+5 votes
bobsam
bobsam - - 646 comments @ Civilian Armory

That's an oofers of a bug.

Good karma+2 votes
bobsam
bobsam - - 646 comments @ So, what is Halo Reborn?

Exciting stuff everyone!

Good karma+2 votes
bobsam
bobsam - - 646 comments @ GDI Grenade Launcher Infantry

They "build pictures" are called cameos btw. Anyway, they're pictures of real people in CNC and RA. I think what is throwing you off is the Grenade Launcher Trooper's background is also the real background for the picture and not a super imposed background.

Good karma+3 votes
bobsam
bobsam - - 646 comments @ Dawn of the Tiberium Age version 9.5.0

The screen shake effect is going to add much more of an impact, feeling-wise, to gameplay, love to see it.

Good karma+2 votes
bobsam
bobsam - - 646 comments @ Introducing the DTA Scenario Editor

Yoooooooo, nice stuff.

Good karma+2 votes
bobsam
bobsam - - 646 comments @ sd1

Well hello there.

Good karma+6 votes
bobsam
bobsam - - 646 comments @ Further minimap improvements

Noice. :)

Good karma+2 votes
bobsam
bobsam - - 646 comments @ New Ore Purifier & Ultra Miner

Sheeeesh, never ever thought of that idea before. Nice!

Good karma+5 votes
bobsam
bobsam - - 646 comments @ Anomalous Materials Labs

Looks great!

Good karma+3 votes
bobsam
bobsam - - 646 comments @ Twisted Insurrection Legacy OST Remastered + Lost Track

C&C Remastered up in here. :P Great stuff though.

Good karma+2 votes
bobsam
bobsam - - 646 comments @ End of 2019 Update - Gameplay Video

Hell yeah, it looks great! I love all the colors in the sewers section.

Good karma+2 votes
bobsam
bobsam - - 646 comments @ Classified.

o.o

Good karma+1 vote
bobsam
bobsam - - 646 comments @ Castle Rock

Happy (early-ish) Turkey Day!

Good karma+2 votes
bobsam
bobsam - - 646 comments @ Cinematic Cutscene: Tiberium Field

Not bad at all, but I think there should be a green-ish haze low to the ground if possible.

Good karma+2 votes
bobsam
bobsam - - 646 comments @ Dawn of the Tiberium Age v6.16 (1.176)

merry chrysler

Good karma+8 votes
bobsam
bobsam - - 646 comments @ Ravenholm Demo avaliable

Everthing was really good, minus some few bugs that people have already pointed out. Ummm, another person I wanted to back up with saying that there felt like there was a lack of zombies that we had to fight when it came to the grave yard. Also there was an item box (the ones that always have an item in them to drop when you break them open) didn't drop one, I can't remember where it was in the demo but check them and make sure they're all properly marked to have an item inside I guess.

Good karma+1 vote
bobsam
bobsam - - 646 comments @ media update thepackage

30mph speed limit? o.o Is that an underground road or a parking lot? If it's a parking lot usually speed limits are like 10mph. Other than that horrible issue (obviously I'm being completely sarcastic) this area looks nice!

Actual suggestion: Maybe some oil stains on the ground.

Good karma+3 votes
bobsam
bobsam - - 646 comments @ The Making of Twisted Insurrection - Forsaken Canyon

Really cool to see what it takes to make a properly balanced game.

Good karma+4 votes
bobsam
bobsam - - 646 comments @ Missing Information coming to Steam

Amazing, cannot wait.

Good karma+1 vote
bobsam
bobsam - - 646 comments @ Missing Information coming to Steam

I'm sorry what? This is so vague, so is development of new assets and areas coming or just engine bug fixes? Either way glad this will be coming to Steam.

Good karma+7 votes
bobsam
bobsam - - 646 comments @ 536 Players on CnCNet!

Heh, liking the use of the OG mod name there. ;)

Good karma+2 votes
bobsam
bobsam - - 646 comments @ W3D Hub 2018 Roadmap

Just ask some of the Generals modders who work on Shockwave and such, I'm sure they'd be more than happy to tell you what the Generals modding community wants.

Good karma+7 votes
bobsam
bobsam - - 646 comments @ Half-Life Alpha in GOLDSrc

Sorry, to hear that my man. Stay strong!

Good karma+6 votes