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Looks like you misspelled the word "track" in the description. :P
Nevertheless the trucks look great.
Looks like you are missing a lot of the detailMaps on the weapons' models as of now.
I know a bit of Final Alter 2 SP scripting, but it's very basic. I don't think it would help at all. Like I know how to make a trigger blow up a building or barrel automatically. That's pretty much all I got.
It's because it was custom modeled, so of course it cannot be 100% perfect. But as we've already discussed it does need a bit of a light reduction the white areas.
Yeah, I can see what you are saying about the light grey, indeed it does stick out contrast wise.
That's because the building was from our Pre-RA2 mod. It was originally the Alpha version of the Spy Satellite. And in my opinion it fits perfectly...
Ooo, I really like the style of this.
Well of course it does, it's just not for the Steam version. .__.
Inb4 HOW IS THERE NUKETOWN!!11!oneone1!one!!1!1111
Aww yeah, cool!
I'M EXCITED, keep it up.
Hah I guessed correctly (I didn't post about it, but it's what I thought in my mind).
Oops spelling and grammatical mistake. Can we build off of them?*
Oh good, that's the only thing I was worried about, then that map should be really fun then. Can the player build of them?
If only Ares could split the AI's queues... :P
Also with this map, I would suggest if there was a way to affect whomever gets the middle spot, IF, if I say, if it would be possible to give the center man cheaper Engineers so they can build them quicker and take over their island a bit faster with less of a cost. But knowing what I know about map based .ini editing, I'm pretty sure that's not possible.
Lol I almost read that as "Tiberium Fedora".
Nevertheless, all of it looks sexy and will make the game that much more 'purty.
Yeah, I guess that is a good direction to take the mod. Good choice.
Ball is friend.
Wait, no remake of the campaign? :(
Not exactly the easiest thing to do dude.
Makes sense to me.
It means that the Soviets are attacking an Allied Base (base that the Allies would defending, hence the shield).
Have you tried running it in comparability mode? Have you ran the game as Administrator?
In Soviet Russia...
Too bad Modern Warfare 2's .menus are defined so differently from Call of Duty 4's and Modern Warfare 2 already has 99% of the materials that were used in Modern Warfare 3's HUD/ menus or I would just give you my Modern Warfare 3 to Modern Warfare 2 HUD recreations. If you want I could give you the original MW3 .menu files that Aerosoul94 dumped for me.
Go ahead and PM me if you want those menus, then again, you may want to make your own. I don't know.