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Are you still running a stock Windows 98SE machine? lol
Those gates are damn good looking. They actually look "beefy" unlike the original TS ones, the old ones always reminded me of a razor blade for some reason. lol
Those green walls look a bit to shiny, other than that looks great.
Make them cheaper so you can mass produce, quantity over quality. :P
This looks like a whole bucket of fun.
The Westwood 2.5D engine "port" is highly underdeveloped at the moment, and lacks many of the basic features that Red Alert 2's engine offers, much less Ares's enhanced features. So until the OpenRA engine catches up and is on par or is really close with the current features they already have with Yuri's Revenge and Ares they will be sticking with Westwood 2.5D engine. Even then they will probably stick with the Westwood engine.
This is a bit nit-picky but I want to say that the curved road (not the road that the military truck is sitting on) that connects directly to those parking spaces should only be a one-way drive, making it unnecessary for the spaced white lines in the center. Other than that this space looks much more purposeful than the original.
Well to me walls are reinforced blocks of concrete to stop tank shells and bullets, they ain't gonna look very pretty.
It says in the description, "Update coming next week."
Dang, I loved playing Decay with my friend. I mean you don't have to go all out like developing coop-only puzzles or anything. Just a second spawn point and a way for a second player to connect, that's all I was meaning by coop.
Will this mod support cooperative play?
Bloom doesn't even look that good anyways.
Aww yeah! Also do the light posts have buildup animations?
Will we have the ability to make 1x1 tiles of pavement?
This is a really good idea! :D
That's not possible to do in this engine. You would need to have access to the source code to change the unit's collision size.
Reminds me of the IFV in the Red Alert 2 Beta.
Wow that must be a one hell of a torment.
Of course Favela is supported. ;)
All I've ever hoped for was a beta mod that took the beta maps and applied the physical changes while keeping the retail story. And by keeping the retail story, that doesn't mean it has to be exactly the same, some events can obviously be different where needed.
Well yeah, it was kind of the prequel to Command and Conquer.
I hope that water gate gets its own SHP otherwise my ships are just going crash into the those warning tape speed bumps. lol