But it's a Tiberium payload though, so not sure how that's supposed to work? If you want to be picky, there could more realism that could be put into this explosion effect, but I don't think that is necessary given what it's being used for.
But it's a Tiberium payload though, so not sure how that's supposed to work? If you want to be picky, there could more realism that could be put into this explosion effect, but I don't think that is necessary given what it's being used for.
The voxel was definitely still a WIP, but yeah, I would highly agree that it was quite basic looking how it was left off. Your model here has quite a fresh look!
This unit was cut from the Allied faction after the early-ish beta development stages (for anyone who didn't know).
The ending lmao.
It means people can write the settings for the mods in a proper manner that is assisted by proper syntax highlighting/automatic coding suggestions.
Back in the alpha build of Red Alert 2 they were a SHP instead of a voxel and you could actually see that it was a Gatling barrel. I personally think this look is a good compromise between the two.
They "build pictures" are called cameos btw. Anyway, they're pictures of real people in CNC and RA. I think what is throwing you off is the Grenade Launcher Trooper's background is also the real background for the picture and not a super imposed background.
The screen shake effect is going to add much more of an impact, feeling-wise, to gameplay, love to see it.
Yoooooooo, nice stuff.
Sheeeesh, never ever thought of that idea before. Nice!
Looks great!
C&C Remastered up in here. :P Great stuff though.
Hell yeah, it looks great! I love all the colors in the sewers section.
Not bad at all, but I think there should be a green-ish haze low to the ground if possible.
Everthing was really good, minus some few bugs that people have already pointed out. Ummm, another person I wanted to back up with saying that there felt like there was a lack of zombies that we had to fight when it came to the grave yard. Also there was an item box (the ones that always have an item in them to drop when you break them open) didn't drop one, I can't remember where it was in the demo but check them and make sure they're all properly marked to have an item inside I guess.
30mph speed limit? o.o Is that an underground road or a parking lot? If it's a parking lot usually speed limits are like 10mph. Other than that horrible issue (obviously I'm being completely sarcastic) this area looks nice!
Actual suggestion: Maybe some oil stains on the ground.
Really cool to see what it takes to make a properly balanced game.
Amazing, cannot wait.
I'm sorry what? This is so vague, so is development of new assets and areas coming or just engine bug fixes? Either way glad this will be coming to Steam.
Heh, liking the use of the OG mod name there. ;)
Just ask some of the Generals modders who work on Shockwave and such, I'm sure they'd be more than happy to tell you what the Generals modding community wants.
Sorry, to hear that my man. Stay strong!
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