This member has provided no bio about themself...

Comment History  (0 - 30 of 590)
bobsam
bobsam Aug 1 2015, 10:09am replied:

Are you still running a stock Windows 98SE machine? lol

+2 votes   media: Bombing Bays Ready
bobsam
bobsam Jul 28 2015, 12:05pm says:

Those gates are damn good looking. They actually look "beefy" unlike the original TS ones, the old ones always reminded me of a razor blade for some reason. lol

+7 votes   media: GDI: New Sandbags & Gates
bobsam
bobsam Jul 25 2015, 4:35pm says:

Looks great!

+4 votes   media: Back to the topic at hand!
bobsam
bobsam Jul 23 2015, 11:01am says:

Those green walls look a bit to shiny, other than that looks great.

+1 vote   media: dead elephant
bobsam
bobsam Jul 21 2015, 7:14pm replied:

Make them cheaper so you can mass produce, quantity over quality. :P

+1 vote   media: Nod: Twisted Dawn Defenses
bobsam
bobsam Jul 19 2015, 12:58pm replied:

lol

+1 vote   media: GDI: Twisted Dawn Guard Towers
bobsam
bobsam Jul 14 2015, 5:43pm says:

This looks like a whole bucket of fun.

+4 votes   media: We're all living in America.
bobsam
bobsam Jul 10 2015, 1:47pm replied:

The Westwood 2.5D engine "port" is highly underdeveloped at the moment, and lacks many of the basic features that Red Alert 2's engine offers, much less Ares's enhanced features. So until the OpenRA engine catches up and is on par or is really close with the current features they already have with Yuri's Revenge and Ares they will be sticking with Westwood 2.5D engine. Even then they will probably stick with the Westwood engine.

+2 votes   mod: Mental Omega APYR
bobsam
bobsam Jul 2 2015, 4:01pm replied:

Funny.

+1 vote   news: Playtest 20150628
bobsam
bobsam Jun 29 2015, 4:21pm replied:

Gtfo.

+1 vote   media: CoD2 German armored car skin
bobsam
bobsam Jun 7 2015, 1:48pm says:

This is a bit nit-picky but I want to say that the curved road (not the road that the military truck is sitting on) that connects directly to those parking spaces should only be a one-way drive, making it unnecessary for the spaced white lines in the center. Other than that this space looks much more purposeful than the original.

+3 votes   media: Captive Freight
bobsam
bobsam May 26 2015, 10:09pm replied:

HEY DOM.

+1 vote   news: Playtest 20150524
bobsam
bobsam May 9 2015, 9:15pm replied:

Okay.

+3 votes   news: Black Mesa - Early Access
bobsam
bobsam May 5 2015, 8:02pm replied:

Well to me walls are reinforced blocks of concrete to stop tank shells and bullets, they ain't gonna look very pretty.

+4 votes   media: GDI: Walls
bobsam
bobsam Apr 4 2015, 6:44pm replied:

It says in the description, "Update coming next week."

+4 votes   media: Soon
bobsam
bobsam Mar 9 2015, 12:40am says:

Very nice.

+2 votes   media: Guardian G.I.s Spectre M4 Sub-Machine Gun
bobsam
bobsam Mar 1 2015, 9:26pm replied:

Dang, I loved playing Decay with my friend. I mean you don't have to go all out like developing coop-only puzzles or anything. Just a second spawn point and a way for a second player to connect, that's all I was meaning by coop.

0 votes   media: A fresh start... (WIP)
bobsam
bobsam Mar 1 2015, 5:46pm replied:

Will this mod support cooperative play?

0 votes   media: A fresh start... (WIP)
bobsam
bobsam Mar 1 2015, 5:32pm replied:

Bloom doesn't even look that good anyways.

+5 votes   media: A fresh start... (WIP)
bobsam
bobsam Feb 27 2015, 8:00pm replied:

Aww yeah! Also do the light posts have buildup animations?

+2 votes   media: New Option: Base Props
bobsam
bobsam Feb 25 2015, 8:09pm says:

Will we have the ability to make 1x1 tiles of pavement?

+2 votes   media: New Option: Base Props
bobsam
bobsam Feb 25 2015, 9:45am says:

This is a really good idea! :D

+5 votes   media: New Option: Base Props
bobsam
bobsam Feb 21 2015, 3:32pm replied:

That's not possible to do in this engine. You would need to have access to the source code to change the unit's collision size.

+4 votes   media: DTA v1.1388 Naval Warfare
bobsam
bobsam Feb 17 2015, 7:03pm says:

Reminds me of the IFV in the Red Alert 2 Beta.

+3 votes   media: Allied Whirlwind Scout Tank
bobsam
bobsam Feb 10 2015, 9:40am says:

Wow that must be a one hell of a torment.

+5 votes   news: News? What? Help Appreciated
bobsam
bobsam Feb 7 2015, 5:45pm replied:

Of course Favela is supported. ;)

+1 vote   download: HNS 2015-02-07
bobsam
bobsam Jan 27 2015, 1:58am says:

All I've ever hoped for was a beta mod that took the beta maps and applied the physical changes while keeping the retail story. And by keeping the retail story, that doesn't mean it has to be exactly the same, some events can obviously be different where needed.

+2 votes   mod: Half-Life 2 '02
bobsam
bobsam Jan 23 2015, 9:20pm replied:

Well yeah, it was kind of the prequel to Command and Conquer.

+5 votes   media: New Gun Turret + Experimental Warpshop
bobsam
bobsam Jan 19 2015, 10:50pm says:

I hope that water gate gets its own SHP otherwise my ships are just going crash into the those warning tape speed bumps. lol

+2 votes   news: Mental Omega News Bulletin #9
bobsam
bobsam Dec 23 2014, 9:42am says:

Sweet, congratulations!

+3 votes   media: Editors Choice - Community Award
Level
Avatar
Avatar
Offline Since
Aug 2, 2015
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Games
17
Mods
202
Articles
16
Media
381
Downloads
11