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Comment History  (0 - 30 of 621)
bobsam
bobsam @ Introducing Black Alert

So you are just stealing Mental Omega's Assets?

Good karma+1 vote
bobsam
bobsam @ Door

I am super triggered by these memes, pls send help.

Good karma+3 votes
bobsam
bobsam @ [4] Heart Attack

Heh, cute.

Good karma+2 votes
bobsam
bobsam @ Client: Nod Theme

That sure would make a great desktop background. :P

Good karma+2 votes
bobsam
bobsam @ Controllable Particle Cannon

Pretty ******' legit if you ask me.

Good karma+1 vote
bobsam
bobsam @ GDI Juggernaut Firespot

I assume the explosion FX are still WIPs, but I think the could use some smoke added into them.

Good karma+5 votes
bobsam
bobsam @ Preliminary Freezings

*dead*

Good karma+1 vote
bobsam
bobsam @ Preliminary Freezings

"Barney are you okay?" "YES SUR." If someone gets what I just referenced I will die from amazement.

Good karma+2 votes
bobsam
bobsam @ [6] Eternal Spring Dream

Hehe, perfect reference.

Good karma+2 votes
bobsam
bobsam @ Alpha Project Support & Continuation Ends

Good luck everyone! Thanks for your time and efforts!

Good karma+3 votes
bobsam
bobsam @ Helix in action

Quite a long range for such a destructive weapon.

Good karma+2 votes
bobsam
bobsam @ Fortress Cannon just for fun image

Seeing that image just made me imagine Duke Nukem saying, "Hail to the king baby."

Good karma+3 votes
bobsam
bobsam @ GDF Fortress Artillery

The weapon's barrels look like they are solid and not a tube, might wanna fix that.

Good karma+1 vote
bobsam
bobsam @ Barracks Remake

Flags seem to be blowing in the wrong direction.

Good karma+1 vote
bobsam
bobsam @ OverDose Limbo Menu WIP

:D

Good karma+1 vote
bobsam
bobsam @ OverDose Limbo Menu WIP

That's an overhead view of the DLC map Liberation from Modern Warfare 3. :) I know it's just a placeholder, but I'm personally surprised I noticed that.

Good karma+3 votes
bobsam
bobsam @ [8] W.A.T.

Nice meme (map).

Good karma+5 votes
bobsam
bobsam @ Updated Tiberium

Definitely an improvement.

Good karma+4 votes
bobsam
bobsam @ We've Got Hostiles [UPDATED]

I think this version seems to match the other area in a more coherent way.

Good karma+3 votes
bobsam
bobsam @ Core Obelisk attack/charge sounds example

Quality work. :^)

Good karma+3 votes
bobsam
bobsam @ Terrain 2.0

Wow.

Good karma+4 votes
bobsam
bobsam @ Nod Flamethrower (WIP)

I think you might want to remove a bit of length from the barrels. Other than that, looks good!

Good karma+2 votes
bobsam
bobsam @ "Haihead" Skirmish Loading Screen

It's obviously the lady parts. ( ͡° ͜ʖ ͡°)

Good karma+3 votes
bobsam
bobsam @ Nod - Theme

Fits the game perfectly.

Good karma+6 votes
bobsam
bobsam @ We're not ready for you yet, Andrews... WIP

I agree about the sprite.

Good karma+5 votes
bobsam
bobsam @ Operation "Nobody Home" Loading Screen

Oooo, never thought of it that way. A rouge Allied faction, interesting.

Good karma+4 votes
bobsam
bobsam @ Thank you

Wooohooo! :D Thanks for your work and time iCore!

Good karma+2 votes
bobsam
bobsam @ Black Mesa: Uplink Redux Screenshot

I am going to assume this is now a mod for Black Mesa? (meaning using Black Mesa's assets)

Good karma+1 vote
bobsam
bobsam @ Bot Warfare

Of course not.

Good karma+1 vote
bobsam
bobsam @ Campaign: Nod Mission 16 - Performance Improved

As I've only messed with vanilla RA2 maps and have only made small RA2 multiplayer maps, I never actually knew it was possible to run into overall performance issues based on what is physically a part of the map. I just assumed it was always caused by (and only by) large amounts animations with large amounts of units. Learn something knew every day. :)

Good karma+1 vote
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