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Comment History  (0 - 30 of 541)
bobsam
bobsam Jul 19 2014, 3:23pm says:

Looks like you misspelled the word "track" in the description. :P

Nevertheless the trucks look great.

0 votes     media: Demo Truck Variants
bobsam
bobsam Jul 18 2014, 6:34pm replied:

Looks like you are missing a lot of the detailMaps on the weapons' models as of now.

+1 vote     article: Call of Duty 4: Online Beta information
bobsam
bobsam Jul 2 2014, 2:09pm replied:

Alert*
._.

+1 vote     media: Recruitment: Mission Scripters
bobsam
bobsam Jul 1 2014, 3:51pm says:

I know a bit of Final Alter 2 SP scripting, but it's very basic. I don't think it would help at all. Like I know how to make a trigger blow up a building or barrel automatically. That's pretty much all I got.

+2 votes     media: Recruitment: Mission Scripters
bobsam
bobsam Jul 1 2014, 3:35pm replied:

It's because it was custom modeled, so of course it cannot be 100% perfect. But as we've already discussed it does need a bit of a light reduction the white areas.

+1 vote     media: Allied Structures Update
bobsam
bobsam Jun 29 2014, 1:29pm says:

Oh.

+2 votes     media: FD
bobsam
bobsam Jun 28 2014, 6:48pm replied:

Yeah, I can see what you are saying about the light grey, indeed it does stick out contrast wise.

+2 votes     media: Allied Structures Update
bobsam
bobsam Jun 27 2014, 11:26am replied:

That's because the building was from our Pre-RA2 mod. It was originally the Alpha version of the Spy Satellite. And in my opinion it fits perfectly...

-1 votes     media: Allied Structures Update
bobsam
bobsam Jun 26 2014, 10:00am says:

Ooo, I really like the style of this.

+1 vote     media: Sunken City
bobsam
bobsam Jun 21 2014, 5:33pm replied:

Well of course it does, it's just not for the Steam version. .__.

+2 votes     mod: Checkmate
bobsam
bobsam Jun 15 2014, 12:48am says:

Inb4 HOW IS THERE NUKETOWN!!11!oneone1!one!!1!1111

+1 vote     media: The king seen from a guardian's view
bobsam
bobsam Jun 7 2014, 9:50pm replied:

Aww yeah, cool!

Img1.wikia.nocookie.net

+1 vote     media: Panthereye
bobsam
bobsam Jun 7 2014, 9:46pm replied:

Poor guy...

+2 votes     media: Screenies From First Alpha Test Session
bobsam
bobsam Jun 7 2014, 9:45pm says:

Dat_Fraps_doe.

I'M EXCITED, keep it up.

+3 votes     media: We're Coming to Greenlight this Month
bobsam
bobsam Jun 6 2014, 2:33pm replied:

Hah I guessed correctly (I didn't post about it, but it's what I thought in my mind).

+1 vote     media: Map: Resurrection Bolt (4vs1)
bobsam
bobsam Jun 6 2014, 2:32pm replied:

Alright.

+1 vote     media: Map: Resurrection Bolt (4vs1)
bobsam
bobsam Jun 5 2014, 5:34pm replied:

Oops spelling and grammatical mistake. Can we build off of them?*

+1 vote     media: Map: Resurrection Bolt (4vs1)
bobsam
bobsam Jun 5 2014, 5:25pm replied:

Oh good, that's the only thing I was worried about, then that map should be really fun then. Can the player build of them?

+1 vote     media: Map: Resurrection Bolt (4vs1)
bobsam
bobsam Jun 5 2014, 4:17pm replied:

If only Ares could split the AI's queues... :P

Also with this map, I would suggest if there was a way to affect whomever gets the middle spot, IF, if I say, if it would be possible to give the center man cheaper Engineers so they can build them quicker and take over their island a bit faster with less of a cost. But knowing what I know about map based .ini editing, I'm pretty sure that's not possible.

+1 vote     media: Map: Resurrection Bolt (4vs1)
bobsam
bobsam Jun 5 2014, 10:17am says:

Lol I almost read that as "Tiberium Fedora".

Nevertheless, all of it looks sexy and will make the game that much more 'purty.

+6 votes     media: Misc: Tiberium Flora
bobsam
bobsam Jun 4 2014, 7:33am replied:

Yeah, I guess that is a good direction to take the mod. Good choice.

+1 vote     media: New Soviet Mission Preview
bobsam
bobsam Jun 2 2014, 12:34am says:

Ball is friend.

+2 votes     mod: SoccerMOD
bobsam
bobsam May 30 2014, 7:01pm says:

Wait, no remake of the campaign? :(

+2 votes     media: New Soviet Mission Preview
bobsam
bobsam May 26 2014, 2:28am replied:

Not exactly the easiest thing to do dude.

+3 votes     game: OpenRA
bobsam
bobsam May 20 2014, 10:19pm replied:

Makes sense to me.

+1 vote     media: Game Mode: MixTech
bobsam
bobsam May 10 2014, 8:42am replied:

It means that the Soviets are attacking an Allied Base (base that the Allies would defending, hence the shield).

+1 vote     media: Mission Loading Screens (Soviet)
bobsam
bobsam May 7 2014, 3:40pm replied:

Have you tried running it in comparability mode? Have you ran the game as Administrator?

+3 votes     media: Mission Loading Screens (Yuri)
bobsam
bobsam May 3 2014, 2:14pm says:

Niceeee.

+1 vote     media: Execution System implementation Alpha Version
bobsam
bobsam Apr 25 2014, 7:47am says:

In Soviet Russia...

+4 votes     media: New Soviet Mission Preview
bobsam
bobsam Apr 23 2014, 6:46pm replied:

Too bad Modern Warfare 2's .menus are defined so differently from Call of Duty 4's and Modern Warfare 2 already has 99% of the materials that were used in Modern Warfare 3's HUD/ menus or I would just give you my Modern Warfare 3 to Modern Warfare 2 HUD recreations. If you want I could give you the original MW3 .menu files that Aerosoul94 dumped for me.

Go ahead and PM me if you want those menus, then again, you may want to make your own. I don't know.

+3 votes     media: Some new 2.0 stuff.
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