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Sweet. I was wondering if you were going to update the launcher.
And the improperly remapped walls? lol
Oh, I see.
I think the other town in the bottom left should have some sort of lighting going on like the little town in the top right.
Just a little thing I noticed.
With that one screenshot in the center of the image (of the 4 new unique buildings) isn't that Fort Knox (the one in the top right)? It really reminds me of it at least.
Sweet, can't wait to see the other two remaining features. :)
Well yeah, Yuri does want to take over the world...
I don't get it, could you maybe expand a bit more? What does DirectX9 have to do with text?
Looks amazing, can't wait to see more!
Well the menu wasn't reading some of it at the time this was recorded then. :3
Sweet, now you just need to set up the statTable.csv. :3
Yes, I am aware it is a work in progress, I am providing my feedback. I cannot wait to see how it will turn out in the end, let me tell you. :)
I really feel like those wooden panels should be modeled in 3ds Max and then put on the wall. Feels a bit to flat, although I like the idea so far.
You may want to slightly decrease the ROF then.
Then don't play on a laptop! :3
The "AS50" sniper rifle has a very high damage value, it can kill a person with Juggernaut in one hit.
Why, what...? That makes no sense...
Amazing work, very realistic.
I hope this room is WIP, because it sure could use some trash, like papers on the ground and such.
Yeah please don't use this reflex sight. It looks like a pickle, lol.
Looks like you misspelled the word "track" in the description. :P
Nevertheless the trucks look great.
Looks like you are missing a lot of the detailMaps on the weapons' models as of now.
I know a bit of Final Alter 2 SP scripting, but it's very basic. I don't think it would help at all. Like I know how to make a trigger blow up a building or barrel automatically. That's pretty much all I got.
It's because it was custom modeled, so of course it cannot be 100% perfect. But as we've already discussed it does need a bit of a light reduction the white areas.
Yeah, I can see what you are saying about the light grey, indeed it does stick out contrast wise.
That's because the building was from our Pre-RA2 mod. It was originally the Alpha version of the Spy Satellite. And in my opinion it fits perfectly...
Ooo, I really like the style of this.
Inb4 HOW IS THERE NUKETOWN!!11!oneone1!one!!1!1111
Aww yeah, cool!
I'M EXCITED, keep it up.
Oops spelling and grammatical mistake. Can we build off of them?*
Oh good, that's the only thing I was worried about, then that map should be really fun then. Can the player build of them?
If only Ares could split the AI's queues... :P
Also with this map, I would suggest if there was a way to affect whomever gets the middle spot, IF, if I say, if it would be possible to give the center man cheaper Engineers so they can build them quicker and take over their island a bit faster with less of a cost. But knowing what I know about map based .ini editing, I'm pretty sure that's not possible.
Have you tried running it in comparability mode? Have you ran the game as Administrator?
In Soviet Russia...
That was erm... laggy... but good.
I don't know why but that comment made me laugh my *** off.
Maybe the health meter should also be angled up towards the center?
Other than that it looks fine to me.
He models them himself dude... So of course they are not publicly available yet.
That was literally the first thing I asked myself when I saw this picture.
"And yes its name in coding is the ASSBUNKR xD" - Desription
Finally! Crouching during a firefight has a purpose!
I could not agree anymore.
Good one. Babe.
The reload animation needs more power behind it.
Your comment made me lol.
That lighting looks perfect.
At the moment it seems to lack 3d Rubble.
Needs like a wooden barrel here and there, maybe one in the corner of the house and chimney.
Very nice lighting on all these images!
A floating city.
Because it is.
I like the idea of the tunnels being a great flanking point.
What an answer that was, bravo.
I'm aware of that, but it's not funny.
Remove the symbol thing on the top, it looks so retarded.
Processing... :) I'm sure it'll be great!
Holy *** Pies!
W.I.P means Work In Progress.
"Updated 17 seconds ago."
I prefer the AUG HBAR's model much more than the Black ****'s model. This model always looked scrawny and small to me.
Realistically in a cafeteria there is not just going to be one light panel. There are normally multiple, if you want it to be dark you could make some of them burnt out or broken.
Never the less, how did "thats ********..." come to your mind? The use of "that's ********" does not even make sense with that sentence.
Tree, river, building all in a building, all of them look fun.
Make sure to fix that heavy tiling of the texture!
Then you are not really interesting, I picture you sitting writing a comment in a blank white room with a white bed with a single pillow, with nothing else in it, and a tan colored carpet. That's pretty boring with a lack of common household materials. Plus if you are in a time and place like Half Life: 2, you are going to want to stock of on household materials for you survival. You are not going to obtain a clean area, it will be cluttered and a mess, nuff said.
Wow, 6 years later... lol.
What I was saying is that there is a statue ingame but not in the cameo...
Teehee, I notice an error, in the cameo there is no statue.
There are a lot of things wrong, for one remove the Nod Wall. Add A LOT more hills, needs more than just one TYPE of green tree. Also it isn't very fair that the Soviet AI base is surrounded by water and that the Yuri base they get to spawn in. And then the other side has no bases to capture. A pretty poorly constructed map. (Just trying give you some tips here)
Change the directions of the units so they aren't all facing the same way and do the same with the turrets.
Well I see a terrain error in the top right hand corner, the water fall does not fit the other waterfall pieces properly.
Pavelow? haha look good as always Ariz!
Haha, how clever, I love it!
I know it's not done but the cliffs look VERY unrealistic.
@Zlandael Crap I gave you negative karma on accident I meant to give you positive.
Sweet Bump mapping and texture!
Useful use of the unused building.
Poor GDI soldier... D:
Needs new Sand bags! :D other than that all 3 pictures look fantastic!
I bet he hits on Debra at the Office! LIKE A BOSS!
What map did you take this screen shot on?
This is what a typical map that a 12 year old makes on Red Alert 2 for a crappy online map. Please, practice before you start mapping. DO NOT take this comment as a bad thing. ( I am only trying to help and give my opinion)
Here I will give you some tips:
- Make stuff realistic
- Don't make random buildings that DO NOT fit the setting at all
- Make a couple hills here and there and cliffs too
- Do not put random buildings for capture unless it's a Tech Building (For example that Yuri Power plant and Nuclear Reactors don't put those on maps)
- Don't use ugly lights such as red/green
- Don't use a Holly/Wood sign or any other monument randomly UNLESS you making that area of which that monument is at
- Make shore line not all straight
- Add more little details like rocks and trees REALISTICALLY placed throughout the map, make sure they make sense too, for example do not place a palm tree in the middle of a city like Washington or don't put a Jungle tree in a pine tree forest
- Make sure Tech buildings are not all together and spread out evenly
- Add stop signs medians crosswalks to your roads
That's about all I have to say.
It was an unused building that Westwood left in the game files, and it had hand wrote MS Paint text that spelled "BOOM BOOM BOOM", wrote all over it so I edited it off so now it has no text on it.
Even though it's a WIP, there needs to be more trash, boxes and cars/trucks, maybe add some dead Resistance members. You could even add in a Headcrab pod in that building's debris. Also for the other two screen shots that were uploaded today, those also need more things populating the level for detail!
On the good side, this is ******* awesome and looks better than Valve's work!
That's how it looks in Half-Life 1.
Maybe put some frozen chunks of ice in the river.
:O Good looking...
Wow mare you are a mental bucket head aren't you.
Haha, I figured that was how you did it.
That's not his war factory.
This would take me ages to make in 3ds Max!
I think the bridge should start out destroyed. Other than that it's good!
First :D I like how you added the face at the end.
I think the Steath tank is too big!
Dude no need for the vent use a texture to make a Detail...
WOW! Nice looking! =O
Happy to see this mod going. Well what is the difference in the oblisk build up? Also if you have X-Fire what is your account? Mine is 1bobsam1
Nice I can't wait.
Whoa looks cool. I'm guessing that 's the new part of the level?
Man you like change the Tib. Harvester every two seconds.Nice job though :-)
I think the lights are kinda too yellow.