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Comment History  (0 - 30 of 561)
bobsam
bobsam Dec 19 2014, 10:03am says:

Sweet. I was wondering if you were going to update the launcher.

+1 vote   media: Client Updates & New Options
bobsam
bobsam Nov 17 2014, 7:18pm says:

And the improperly remapped walls? lol

+1 vote   media: A Nation To Save - Operation: The Mermaid
bobsam
bobsam Nov 12 2014, 9:26am replied:

Oh, I see.

+2 votes   media: DM: The Last Forest (2)
bobsam
bobsam Nov 11 2014, 1:39am says:

I think the other town in the bottom left should have some sort of lighting going on like the little town in the top right.

Just a little thing I noticed.

+2 votes   media: DM: The Last Forest (2)
bobsam
bobsam Nov 4 2014, 9:37am says:

With that one screenshot in the center of the image (of the 4 new unique buildings) isn't that Fort Knox (the one in the top right)? It really reminds me of it at least.

+1 vote   media: Mental Omega News Bulletin #1 (3/11/2014)
bobsam
bobsam Oct 23 2014, 7:35pm says:

Sweet, can't wait to see the other two remaining features. :)

+1 vote   media: CnCNet Game Lobby - More Options
bobsam
bobsam Oct 15 2014, 9:19am replied:

Well yeah, Yuri does want to take over the world...

+2 votes   media: Mental Omega #ControlMOre Teaser
bobsam
bobsam Sep 24 2014, 12:35am replied:

I don't get it, could you maybe expand a bit more? What does DirectX9 have to do with text?

+1 vote   media: dx9 zh without losing text and description
bobsam
bobsam Sep 12 2014, 9:57am says:

Looks amazing, can't wait to see more!

+6 votes   article: Weekly Bulletin 12/09/2014
bobsam
bobsam Sep 11 2014, 2:31pm replied:

Well the menu wasn't reading some of it at the time this was recorded then. :3

+1 vote   media: CAC Menu
bobsam
bobsam Sep 11 2014, 12:25am says:

Sweet, now you just need to set up the statTable.csv. :3

+1 vote   media: CAC Menu
bobsam
bobsam Aug 19 2014, 6:39pm replied:

Yes, I am aware it is a work in progress, I am providing my feedback. I cannot wait to see how it will turn out in the end, let me tell you. :)

+2 votes   media: Mystery Level
bobsam
bobsam Aug 19 2014, 9:26am says:

I really feel like those wooden panels should be modeled in 3ds Max and then put on the wall. Feels a bit to flat, although I like the idea so far.

+1 vote   media: Mystery Level
bobsam
bobsam Aug 14 2014, 6:18pm replied:

You may want to slightly decrease the ROF then.

+1 vote   article: Beta Status
bobsam
bobsam Aug 14 2014, 6:03pm replied:

Then don't play on a laptop! :3

0 votes   media: Client: Smaller Vehicle Graphics
bobsam
bobsam Aug 14 2014, 9:39am says:

The "AS50" sniper rifle has a very high damage value, it can kill a person with Juggernaut in one hit.

+1 vote   article: Beta Status
bobsam
bobsam Aug 14 2014, 9:25am replied:

Why, what...? That makes no sense...

+4 votes   mod: Generals Classic
bobsam
bobsam Aug 11 2014, 8:01pm says:

Amazing work, very realistic.

+2 votes   media: Russian Merc - Beret
bobsam
bobsam Aug 10 2014, 8:30pm says:

I hope this room is WIP, because it sure could use some trash, like papers on the ground and such.

-4 votes   media: Police station
bobsam
bobsam Aug 4 2014, 8:24pm says:

Yeah please don't use this reflex sight. It looks like a pickle, lol.

+2 votes   media: Testing
bobsam
bobsam Jul 19 2014, 3:23pm says:

Looks like you misspelled the word "track" in the description. :P

Nevertheless the trucks look great.

-2 votes   media: Demo Truck Variants
bobsam
bobsam Jul 18 2014, 6:34pm replied:

Looks like you are missing a lot of the detailMaps on the weapons' models as of now.

+1 vote   article: Call of Duty 4: Online Beta information
bobsam
bobsam Jul 2 2014, 2:09pm replied:

Alert*
._.

+1 vote   media: Recruitment: Mission Scripters
bobsam
bobsam Jul 1 2014, 3:51pm says:

I know a bit of Final Alter 2 SP scripting, but it's very basic. I don't think it would help at all. Like I know how to make a trigger blow up a building or barrel automatically. That's pretty much all I got.

+2 votes   media: Recruitment: Mission Scripters
bobsam
bobsam Jul 1 2014, 3:35pm replied:

It's because it was custom modeled, so of course it cannot be 100% perfect. But as we've already discussed it does need a bit of a light reduction the white areas.

+1 vote   media: Allied Structures Update
bobsam
bobsam Jun 29 2014, 1:29pm says:

Oh.

+5 votes   media: FD
bobsam
bobsam Jun 28 2014, 6:48pm replied:

Yeah, I can see what you are saying about the light grey, indeed it does stick out contrast wise.

+2 votes   media: Allied Structures Update
bobsam
bobsam Jun 27 2014, 11:26am replied:

That's because the building was from our Pre-RA2 mod. It was originally the Alpha version of the Spy Satellite. And in my opinion it fits perfectly...

0 votes   media: Allied Structures Update
bobsam
bobsam Jun 26 2014, 10:00am says:

Ooo, I really like the style of this.

+1 vote   media: Sunken City
bobsam
bobsam Jun 15 2014, 12:48am says:

Inb4 HOW IS THERE NUKETOWN!!11!oneone1!one!!1!1111

+1 vote   media: The king seen from a guardian's view
bobsam
bobsam Jun 7 2014, 9:50pm replied:

Aww yeah, cool!

Img1.wikia.nocookie.net

+1 vote   media: Panthereye
bobsam
bobsam Jun 7 2014, 9:46pm replied:

Poor guy...

+2 votes   media: Screenies From First Alpha Test Session
bobsam
bobsam Jun 7 2014, 9:45pm says:

Dat_Fraps_doe.

I'M EXCITED, keep it up.

+3 votes   media: We're Coming to Greenlight this Month
bobsam
bobsam Jun 6 2014, 2:32pm replied:

Alright.

+1 vote   media: Map: Resurrection Bolt (4vs1)
bobsam
bobsam Jun 5 2014, 5:34pm replied:

Oops spelling and grammatical mistake. Can we build off of them?*

+1 vote   media: Map: Resurrection Bolt (4vs1)
bobsam
bobsam Jun 5 2014, 5:25pm replied:

Oh good, that's the only thing I was worried about, then that map should be really fun then. Can the player build of them?

+1 vote   media: Map: Resurrection Bolt (4vs1)
bobsam
bobsam Jun 5 2014, 4:17pm replied:

If only Ares could split the AI's queues... :P

Also with this map, I would suggest if there was a way to affect whomever gets the middle spot, IF, if I say, if it would be possible to give the center man cheaper Engineers so they can build them quicker and take over their island a bit faster with less of a cost. But knowing what I know about map based .ini editing, I'm pretty sure that's not possible.

+1 vote   media: Map: Resurrection Bolt (4vs1)
bobsam
bobsam May 7 2014, 3:40pm replied:

Have you tried running it in comparability mode? Have you ran the game as Administrator?

+3 votes   media: Mission Loading Screens (Yuri)
bobsam
bobsam May 3 2014, 2:14pm says:

Niceeee.

+1 vote   media: Execution System implementation Alpha Version
bobsam
bobsam Apr 25 2014, 7:47am says:

In Soviet Russia...

+4 votes   media: New Soviet Mission Preview
bobsam
bobsam Mar 15 2014, 10:04am says:

Looks good.

+1 vote   media: Challenges
bobsam
bobsam Dec 7 2013, 3:47pm says:

That was erm... laggy... but good.

+2 votes   article: Official Teaser Trailer
bobsam
bobsam Nov 30 2013, 2:05am replied:

I don't know why but that comment made me laugh my *** off.

+1 vote   media: Peacekeeper
bobsam
bobsam Nov 23 2013, 9:06am replied:

Maybe the health meter should also be angled up towards the center?

Other than that it looks fine to me.

+2 votes   media: Hud With Active Weapon
bobsam
bobsam Sep 27 2013, 7:46pm replied:

He models them himself dude... So of course they are not publicly available yet.

+1 vote   media: Nod structures (wip)
bobsam
bobsam Aug 26 2013, 4:16pm replied:

That was literally the first thing I asked myself when I saw this picture.

+4 votes   media: Campaign: Nod Mission 14 Preview
bobsam
bobsam Aug 23 2013, 6:38pm says:

Lookin' good.

+2 votes   media: Random Screenshots
bobsam
bobsam Jul 10 2013, 7:57am says:

"And yes its name in coding is the ASSBUNKR xD" - Desription

._.

+5 votes   media: Secret Police Assault Bunker
bobsam
bobsam Jul 4 2013, 1:26pm says:

Finally! Crouching during a firefight has a purpose!

+8 votes   media: Stance accuracy changes
bobsam
bobsam Jun 19 2013, 11:29am says:

Nice.

+3 votes   media: Work in Progress Far Cry 2010 Mod 0.16.28
bobsam
bobsam May 30 2013, 10:57pm replied:

I could not agree anymore.

0 votes   media: Terrain: Shoreline and Rocks
bobsam
bobsam May 23 2013, 1:12pm replied:

Good one. Babe.

+10 votes   media: Forever a map
bobsam
bobsam Apr 8 2013, 6:01pm says:

The reload animation needs more power behind it.

+2 votes   media: AK74 U Weapon Anim Showcase
bobsam
bobsam Mar 25 2013, 12:10am says:

Looks good.

+4 votes   media: Day One (WIP)
bobsam
bobsam Mar 22 2013, 11:12pm replied:

Your comment made me lol.

+1 vote   media: Sup
bobsam
bobsam Mar 22 2013, 11:08pm replied:

.___.

+2 votes   media: Intense Conflict (3 player)
bobsam
bobsam Jan 26 2013, 1:02pm says:

Sneaky Sneaky.

+3 votes   media: Misc Ingame
bobsam
bobsam Jan 16 2013, 4:01pm says:

Not bad.

+4 votes   media: Nod: 'Termite' Subterranean APC Revised
bobsam
bobsam Jan 4 2013, 4:08am says:

That lighting looks perfect.

+6 votes   media: WIP - Lab Hub
bobsam
bobsam Dec 2 2012, 1:18pm says:

:O

+2 votes   media: Scorpion Cell's Speeder Trike
bobsam
bobsam Nov 30 2012, 11:28pm says:

At the moment it seems to lack 3d Rubble.

+3 votes   media: FD
bobsam
bobsam Nov 24 2012, 11:34am says:

Needs like a wooden barrel here and there, maybe one in the corner of the house and chimney.

0 votes   media: Rememberance Day Media-update
bobsam
bobsam Nov 18 2012, 11:16am says:

Very nice lighting on all these images!

+3 votes   article: The Big November Update
bobsam
bobsam Oct 13 2012, 10:58pm replied:

I agree.

+2 votes   media: WIP Exterior & Warehouse
bobsam
bobsam Oct 2 2012, 4:58pm replied:

A floating city.

+2 votes   media: FD
bobsam
bobsam Jul 28 2012, 4:51am replied:

Because it is.

+4 votes   media: Just time again...
bobsam
bobsam Jul 8 2012, 9:04am says:

Good job!

+1 vote   media: Siegfried
bobsam
bobsam Jul 2 2012, 11:04am says:

I like the idea of the tunnels being a great flanking point.

+1 vote   media: Humidity [4]
bobsam
bobsam May 9 2012, 10:05pm replied:

What an answer that was, bravo.

+3 votes   media: Cendark WIPs (May)
bobsam
bobsam Apr 29 2012, 10:38pm replied:

I'm aware of that, but it's not funny.

0 votes   media: Overlord tank
bobsam
bobsam Apr 29 2012, 7:50pm says:

Remove the symbol thing on the top, it looks so retarded.

-1 votes   media: Overlord tank
bobsam
bobsam Apr 13 2012, 9:41pm says:

Processing... :) I'm sure it'll be great!

+4 votes   media: Red Alert: A Path Beyond 2.1.1 trailer
bobsam
bobsam Apr 7 2012, 12:14am says:

Holy *** Pies!

+1 vote   media: images
bobsam
bobsam Apr 6 2012, 1:32pm replied:

W.I.P means Work In Progress.

0 votes   media: Street fight wip
bobsam
bobsam Apr 4 2012, 3:16pm says:

"Updated 17 seconds ago."

Looks good.

+4 votes   media: Bunker update
bobsam
bobsam Mar 20 2012, 10:08am replied:

LOL

+3 votes   media: Ushanka
bobsam
bobsam Mar 20 2012, 10:08am says:

Herp.

Derp.

+3 votes   media: Tank Diving
bobsam
bobsam Mar 14 2012, 7:57am replied:

Herp.

-4 votes   media: Time
bobsam
bobsam Mar 11 2012, 3:16pm replied:

Yes.

+1 vote   media: New Heavy, Adjusted
bobsam
bobsam Mar 7 2012, 10:26pm says:

I prefer the AUG HBAR's model much more than the Black ****'s model. This model always looked scrawny and small to me.

+1 vote   media: Global OPS - Steyr AUG
bobsam
bobsam Feb 15 2012, 3:07pm replied:

Realistically in a cafeteria there is not just going to be one light panel. There are normally multiple, if you want it to be dark you could make some of them burnt out or broken.

+1 vote   media: Level Design
bobsam
bobsam Jan 26 2012, 10:14pm replied:

Never the less, how did "thats ********..." come to your mind? The use of "that's ********" does not even make sense with that sentence.

Idiot.

+6 votes   media: hlg_hidden_lab
bobsam
bobsam Jan 2 2012, 7:09pm says:

Good!

+1 vote   media: Tank
bobsam
bobsam Dec 26 2011, 12:41pm replied:

Me too!

+3 votes   mod: Bleak
bobsam
bobsam Dec 5 2011, 9:25pm says:

Tree, river, building all in a building, all of them look fun.

+2 votes   media: GloboTech Mutated Arena [2-4]
bobsam
bobsam Dec 5 2011, 6:49pm replied:

That's correct.

+1 vote   media: Colour Schemes: "Fire" and "WarmSilver"
bobsam
bobsam Dec 3 2011, 2:34am says:

Make sure to fix that heavy tiling of the texture!

+2 votes   media: November Screenshots
bobsam
bobsam Aug 16 2011, 4:03pm replied:

Then you are not really interesting, I picture you sitting writing a comment in a blank white room with a white bed with a single pillow, with nothing else in it, and a tan colored carpet. That's pretty boring with a lack of common household materials. Plus if you are in a time and place like Half Life: 2, you are going to want to stock of on household materials for you survival. You are not going to obtain a clean area, it will be cluttered and a mess, nuff said.

-1 votes   media: Chapter 5 "Secret Allies"
bobsam
bobsam Aug 1 2011, 10:01pm says:

Wow, 6 years later... lol.

+5 votes   media: Allied base
bobsam
bobsam Jul 22 2011, 11:25pm replied:

What I was saying is that there is a statue ingame but not in the cameo...

+2 votes   media: New Building
bobsam
bobsam Jul 22 2011, 10:59am says:

Teehee, I notice an error, in the cameo there is no statue.

+2 votes   media: New Building
bobsam
bobsam Jul 17 2011, 10:00pm says:

There are a lot of things wrong, for one remove the Nod Wall. Add A LOT more hills, needs more than just one TYPE of green tree. Also it isn't very fair that the Soviet AI base is surrounded by water and that the Yuri base they get to spawn in. And then the other side has no bases to capture. A pretty poorly constructed map. (Just trying give you some tips here)

+1 vote   media: Full Preview
bobsam
bobsam Jul 12 2011, 3:07pm says:

Change the directions of the units so they aren't all facing the same way and do the same with the turrets.

0 votes   media: Occupied Desert (2-8) [200x200]
bobsam
bobsam Jul 6 2011, 1:49pm says:

Death.

+1 vote   media: Testing
bobsam
bobsam Jun 29 2011, 9:13am says:

Well I see a terrain error in the top right hand corner, the water fall does not fit the other waterfall pieces properly.

+1 vote   media: Caldera of Chaos (2-3)
bobsam
bobsam Jun 21 2011, 12:59pm replied:

p0rn...?

+1 vote   media: Oil rig concept
bobsam
bobsam Jun 20 2011, 11:21pm says:

Pavelow? haha look good as always Ariz!

+2 votes   media: More Allied units
bobsam
bobsam Jun 20 2011, 2:19am says:

Haha, how clever, I love it!

+5 votes   media: Central Admin Building Media Release 3
bobsam
bobsam Jun 13 2011, 6:59pm replied:

I know it's not done but the cliffs look VERY unrealistic.

0 votes   media: Co-Op Prision Escape Map *WIP*
bobsam
bobsam Jun 9 2011, 1:22am replied:

@Zlandael Crap I gave you negative karma on accident I meant to give you positive.

+2 votes   media: Apartment v3
bobsam
bobsam Jun 2 2011, 11:57pm replied:

Haha, yeah...

+1 vote   media: Nod Mission 5 Promotional Sketch
bobsam
bobsam May 30 2011, 12:20pm says:

Sweet Bump mapping and texture!

+2 votes   media: Concretwall
bobsam
bobsam May 27 2011, 4:30pm replied:

Useful use of the unused building.

+5 votes   media: Heaven and Hell
bobsam
bobsam May 17 2011, 8:04pm says:

Poor GDI soldier... D:

+10 votes   media: Nod Mission 5 Promotional Sketch
bobsam
bobsam Apr 26 2011, 7:57am says:

Needs new Sand bags! :D other than that all 3 pictures look fantastic!

+2 votes   media: Interior Previews
bobsam
bobsam Apr 23 2011, 10:26pm replied:

I bet he hits on Debra at the Office! LIKE A BOSS!

+2 votes   media: Nod Cyborgs (Promotional Sketch)
bobsam
bobsam Feb 21 2011, 6:51pm says:

What map did you take this screen shot on?

+1 vote   media: Arma Segie Lord
bobsam
bobsam Feb 21 2011, 6:43pm says:

Ewwwwwwwwwwwww...................

0 votes   media: Magic tower + 2 civilian places
bobsam
bobsam Jan 29 2011, 3:05pm says:

Sexy.

+2 votes   media: Stretching table fix for South Africa mission info
bobsam
bobsam Jan 18 2011, 9:20pm replied:

This is what a typical map that a 12 year old makes on Red Alert 2 for a crappy online map. Please, practice before you start mapping. DO NOT take this comment as a bad thing. ( I am only trying to help and give my opinion)

Here I will give you some tips:
- Make stuff realistic
- Don't make random buildings that DO NOT fit the setting at all
- Make a couple hills here and there and cliffs too
- Do not put random buildings for capture unless it's a Tech Building (For example that Yuri Power plant and Nuclear Reactors don't put those on maps)
- Don't use ugly lights such as red/green
- Don't use a Holly/Wood sign or any other monument randomly UNLESS you making that area of which that monument is at
- Make shore line not all straight
- Add more little details like rocks and trees REALISTICALLY placed throughout the map, make sure they make sense too, for example do not place a palm tree in the middle of a city like Washington or don't put a Jungle tree in a pine tree forest
- Make sure Tech buildings are not all together and spread out evenly
- Add stop signs medians crosswalks to your roads
That's about all I have to say.

+1 vote   media: La Satina Highway (2-6)-wip
bobsam
bobsam Jan 18 2011, 7:01pm replied:

It was an unused building that Westwood left in the game files, and it had hand wrote MS Paint text that spelled "BOOM BOOM BOOM", wrote all over it so I edited it off so now it has no text on it.

-2 votes   media: Red Alert 2 beta building
bobsam
bobsam Jan 5 2011, 3:40pm says:

Even though it's a WIP, there needs to be more trash, boxes and cars/trucks, maybe add some dead Resistance members. You could even add in a Headcrab pod in that building's debris. Also for the other two screen shots that were uploaded today, those also need more things populating the level for detail!
On the good side, this is ******* awesome and looks better than Valve's work!

+7 votes   media: City 17: Episode One - Part 2 | The Update Strikes
bobsam
bobsam Jan 2 2011, 6:29pm says:

Sexy!

+2 votes   media: Inquietude Screenshots!
bobsam
bobsam Dec 28 2010, 3:42am says:

:O

+2 votes   media: GDI gunboat
bobsam
bobsam Dec 25 2010, 9:19pm replied:

:D

+5 votes   media: Particle Muzzleflash
bobsam
bobsam Dec 21 2010, 1:17pm replied:

That's how it looks in Half-Life 1.

+3 votes   media: ds4
bobsam
bobsam Dec 20 2010, 5:31pm buried:

(buried)

Thanks!

-9 votes   media: Red Alert 2 Alpha Allied wall
bobsam
bobsam Aug 7 2010, 9:54pm says:

Maybe put some frozen chunks of ice in the river.

+1 vote   media: North by Northwest
bobsam
bobsam Jul 13 2010, 9:20pm says:

:O Good looking...

-1 votes   media: The mod is not dead, and unpaused
bobsam
bobsam Jul 13 2010, 8:06pm replied:

Wow mare you are a mental bucket head aren't you.

+1 vote   media: Stockpile - Style
bobsam
bobsam Jun 26 2010, 10:18am replied:

Haha, I figured that was how you did it.

+1 vote   media: Super Bridgehead Round II
bobsam
bobsam Jun 15 2010, 4:42pm replied:

That's not his war factory.

+2 votes   media: BWR In-Games
bobsam
bobsam Jun 12 2010, 12:28pm says:

This would take me ages to make in 3ds Max!

+1 vote   media: Land Rover Softop
bobsam
bobsam Jun 11 2010, 5:58pm says:

Sexy.

+1 vote   media: Demolition Truck edit
bobsam
bobsam May 1 2010, 10:54pm says:

Nice.

+1 vote   media: Fusion: Extinguisher
bobsam
bobsam Mar 18 2010, 12:30am says:

I think the bridge should start out destroyed. Other than that it's good!

+3 votes   media: The Scarlet Infinity (2)
bobsam
bobsam Mar 18 2010, 12:24am says:

First :D I like how you added the face at the end.

+4 votes   media: Radar Animations
bobsam
bobsam Feb 6 2010, 4:55pm says:

I think the Steath tank is too big!

+1 vote   media: NOD UNITS (0.10 alpha version)
bobsam
bobsam Jul 18 2009, 5:34pm says:

Dude no need for the vent use a texture to make a Detail...

+1 vote   media: Finished GDI Barracks - Detail 3
bobsam
bobsam May 24 2009, 11:58am says:

Nice work!

+2 votes   media: do you want to quit?
bobsam
bobsam May 5 2009, 8:02am says:

:D Epic!

+1 vote   media: GDI Power Plant first Impressions
bobsam
bobsam Apr 23 2009, 7:50am says:

WOW! Nice looking! =O

+1 vote   media: Untextured Harvester Model
bobsam
bobsam Apr 9 2009, 6:16pm says:

Happy to see this mod going. Well what is the difference in the oblisk build up? Also if you have X-Fire what is your account? Mine is 1bobsam1

+1 vote   mod: TS: Best of Beta
bobsam
bobsam Apr 6 2009, 4:40pm says:

Nice I can't wait.

+3 votes   media: screenshots
bobsam
bobsam Feb 22 2009, 1:27pm says:

Whoa looks cool. I'm guessing that 's the new part of the level?

+2 votes   media: Update: January 24, 2009
bobsam
bobsam Nov 23 2008, 12:15pm says:

Man you like change the Tib. Harvester every two seconds.Nice job though :-)

+1 vote   media: Brand New Harvesters!
bobsam
bobsam Oct 27 2008, 4:40pm says:

I think the lights are kinda too yellow.

+1 vote   media: Hummvee Ingame
bobsam
bobsam Jun 1 2007, 5:49pm says:

Need pics.

+1 vote   mod: The Final Stand
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