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bobsam
bobsam Apr 4 2015, 6:44pm replied:

It says in the description, "Update coming next week."

+3 votes   media: Soon
bobsam
bobsam Mar 9 2015, 12:40am says:

Very nice.

+2 votes   media: Guardian G.I.s Spectre M4 Sub-Machine Gun
bobsam
bobsam Mar 1 2015, 9:26pm replied:

Dang, I loved playing Decay with my friend. I mean you don't have to go all out like developing coop-only puzzles or anything. Just a second spawn point and a way for a second player to connect, that's all I was meaning by coop.

0 votes   media: A fresh start... (WIP)
bobsam
bobsam Mar 1 2015, 5:46pm replied:

Will this mod support cooperative play?

0 votes   media: A fresh start... (WIP)
bobsam
bobsam Mar 1 2015, 5:32pm replied:

Bloom doesn't even look that good anyways.

+5 votes   media: A fresh start... (WIP)
bobsam
bobsam Feb 27 2015, 8:00pm replied:

Aww yeah! Also do the light posts have buildup animations?

+2 votes   media: New Option: Base Props
bobsam
bobsam Feb 25 2015, 8:09pm says:

Will we have the ability to make 1x1 tiles of pavement?

+2 votes   media: New Option: Base Props
bobsam
bobsam Feb 25 2015, 9:45am says:

This is a really good idea! :D

+5 votes   media: New Option: Base Props
bobsam
bobsam Feb 21 2015, 3:32pm replied:

That's not possible to do in this engine. You would need to have access to the source code to change the unit's collision size.

+4 votes   media: DTA v1.1388 Naval Warfare
bobsam
bobsam Feb 17 2015, 7:03pm says:

Reminds me of the IFV in the Red Alert 2 Beta.

+3 votes   media: Allied Whirlwind Scout Tank
bobsam
bobsam Feb 10 2015, 9:40am says:

Wow that must be a one hell of a torment.

+5 votes   news: News? What? Help Appreciated
bobsam
bobsam Feb 7 2015, 5:45pm replied:

Of course Favela is supported. ;)

+1 vote   download: HNS 2015-02-07
bobsam
bobsam Jan 27 2015, 1:58am says:

All I've ever hoped for was a beta mod that took the beta maps and applied the physical changes while keeping the retail story. And by keeping the retail story, that doesn't mean it has to be exactly the same, some events can obviously be different where needed.

+2 votes   mod: Half-Life 2 '02
bobsam
bobsam Jan 23 2015, 9:20pm replied:

Well yeah, it was kind of the prequel to Command and Conquer.

+4 votes   media: New Gun Turret + Experimental Warpshop
bobsam
bobsam Jan 19 2015, 10:50pm says:

I hope that water gate gets its own SHP otherwise my ships are just going crash into the those warning tape speed bumps. lol

+2 votes   news: Mental Omega News Bulletin #9
bobsam
bobsam Dec 23 2014, 9:42am says:

Sweet, congratulations!

+3 votes   media: Editors Choice - Community Award
bobsam
bobsam Dec 19 2014, 10:03am says:

Sweet. I was wondering if you were going to update the launcher.

+2 votes   media: Client Updates & New Options
bobsam
bobsam Nov 17 2014, 7:18pm says:

And the improperly remapped walls? lol

+1 vote   media: A Nation To Save - Operation: The Mermaid
bobsam
bobsam Nov 12 2014, 9:26am replied:

Oh, I see.

+2 votes   media: DM: The Last Forest (2)
bobsam
bobsam Nov 11 2014, 1:39am says:

I think the other town in the bottom left should have some sort of lighting going on like the little town in the top right.

Just a little thing I noticed.

+2 votes   media: DM: The Last Forest (2)
bobsam
bobsam Nov 4 2014, 9:37am says:

With that one screenshot in the center of the image (of the 4 new unique buildings) isn't that Fort Knox (the one in the top right)? It really reminds me of it at least.

+1 vote   media: Mental Omega News Bulletin #1 (3/11/2014)
bobsam
bobsam Oct 23 2014, 7:35pm says:

Sweet, can't wait to see the other two remaining features. :)

+1 vote   media: CnCNet Game Lobby - More Options
bobsam
bobsam Oct 15 2014, 9:19am replied:

Well yeah, Yuri does want to take over the world...

+2 votes   media: Mental Omega #ControlMOre Teaser
bobsam
bobsam Sep 24 2014, 12:35am replied:

I don't get it, could you maybe expand a bit more? What does DirectX9 have to do with text?

+1 vote   media: dx9 zh without losing text and description
bobsam
bobsam Sep 12 2014, 9:57am says:

Looks amazing, can't wait to see more!

+6 votes   news: Weekly Bulletin 12/09/2014
bobsam
bobsam Sep 11 2014, 2:31pm replied:

Well the menu wasn't reading some of it at the time this was recorded then. :3

+1 vote   media: CAC Menu
bobsam
bobsam Sep 11 2014, 12:25am says:

Sweet, now you just need to set up the statTable.csv. :3

+1 vote   media: CAC Menu
bobsam
bobsam Aug 19 2014, 6:39pm replied:

Yes, I am aware it is a work in progress, I am providing my feedback. I cannot wait to see how it will turn out in the end, let me tell you. :)

+2 votes   media: Mystery Level
bobsam
bobsam Aug 19 2014, 9:26am says:

I really feel like those wooden panels should be modeled in 3ds Max and then put on the wall. Feels a bit to flat, although I like the idea so far.

+1 vote   media: Mystery Level
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