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I think this version seems to match the other area in a more coherent way.
Quality work. :^)
I think you might want to remove a bit of length from the barrels. Other than that, looks good!
It's obviously the lady parts. ( ͡° ͜ʖ ͡°)
Fits the game perfectly.
I agree about the sprite.
Oooo, never thought of it that way. A rouge Allied faction, interesting.
Wooohooo! :D Thanks for your work and time iCore!
I am going to assume this is now a mod for Black Mesa? (meaning using Black Mesa's assets)
Of course not.
As I've only messed with vanilla RA2 maps and have only made small RA2 multiplayer maps, I never actually knew it was possible to run into overall performance issues based on what is physically a part of the map. I just assumed it was always caused by (and only by) large amounts animations with large amounts of units. Learn something knew every day. :)
Ah, the woes of working with a 17 year old engine. :P
That all depends one what kind of game you are playing and whether or not you are recording to a separate hard drive than the game you are playing. (I'm just talking about FRAPS so you understand the reasons why you may have frame drops, and these need to be taken into consideration when asking about this apparent Win10 recording software)
Yeah, the animation system so far isn't too advanced, I don't know if that will ever be supported (your special attack animations). Only time will tell! :D
@Victor_Frankenstein - To give you an idea.
Are you still running a stock Windows 98SE machine? lol
Those gates are damn good looking. They actually look "beefy" unlike the original TS ones, the old ones always reminded me of a razor blade for some reason. lol
Those green walls look a bit to shiny, other than that looks great.
Make them cheaper so you can mass produce, quantity over quality. :P
This looks like a whole bucket of fun.
The Westwood 2.5D engine "port" is highly underdeveloped at the moment, and lacks many of the basic features that Red Alert 2's engine offers, much less Ares's enhanced features. So until the OpenRA engine catches up and is on par or is really close with the current features they already have with Yuri's Revenge and Ares they will be sticking with Westwood 2.5D engine. Even then they will probably stick with the Westwood engine.
This is a bit nit-picky but I want to say that the curved road (not the road that the military truck is sitting on) that connects directly to those parking spaces should only be a one-way drive, making it unnecessary for the spaced white lines in the center. Other than that this space looks much more purposeful than the original.
Well to me walls are reinforced blocks of concrete to stop tank shells and bullets, they ain't gonna look very pretty.