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That was erm... laggy... but good.
I don't know why but that comment made me laugh my *** off.
I'm sorry but my OCD Meter is ricocheting off the roof right now... There two types of barrels do not have the same shadow. lol
And that one incorrect wall piece towards the left.
Anyways still really excited.
Maybe the health meter should also be angled up towards the center?
Other than that it looks fine to me.
Speeder what's the deal with the random beta debris next to/ under the Construction Yard...? lol
Please tell me that is in its color pallet already.
Those snadbags (yes, snad) have a nice new look.
I spy improperly remapped wall corners. lelelelel (just like some of Westwood's beta screenshots).
He models them himself dude... So of course they are not publicly available yet.
I have to agree with xrayfish...
I don't get it... why would I need to put it in a config file? Your mod doesn't even use .cfg files, I looked with TomBMX's FF Extractor.
I am genuinely confused.
Yeah the GDI Command Centre (or whatever it is that the super weapons were placed on) used chunks from the Dropship Bay's model.
Maybe some scratches (cuts) because they would cut themselves on metal 'n such.
I don't know how to compile mods with the tools. Only with Modern Warfare 2 which will load raw files normally (on FourDeltaOne).
Here's the complete list for mp_fav.
I'll see what I can do.
It's just a simple prop list, I could do it if you wanted me to, I just use Cheat Engine to get the xmodel names.
IDEA REPORT: Add mp_fav (The Modern Warfare 2 Favela Remake) to the list of maps that is playable, that's it.
That was literally the first thing I asked myself when I saw this picture.
Displacement mapping, I think.
Eh, last time I installed this mod it broke my whole game and removed all of my mod's content from the Red Alert 2 folder.
"And yes its name in coding is the ASSBUNKR xD" - Desription
Why doesn't this just use Ares?
Finally! Crouching during a firefight has a purpose!