Awesome mod!, although I would have liked the dynamics of slipping down to be activated by crouching down as the default GZD button ... as the double jump in using only the jump button
Awesome mod!, although I would have liked the dynamics of slipping down to be activated by crouching down as the default GZD button ... as the double jump in using only the jump button
These partners are universally useful, so they should serve in all mod that does not destroy your code or modify it
Maybe, but for now I'm still improving the viewer that is NekoHUDs, but as I said I'm still working on the hud ...
NekoHUDs is not yet available for download .. while you can use its similar version called DOOM Eternal HUD that rounds the ZDOOM forums
Onna has two versions of which only one of the two files should load the last of every set of mods, and onna will appear every time you start the map, supported on the port GZD 3.0 or higher
This mod / addon is functional with any mod while this mod with which you will use Onna does not interfere in its code although I doubt too .. the e used in several mods and not to have passed anything, that if you keep in mind that the bugs that can provoke are for the mods with which you combine, so it is recommended to load the Onna mod to the end of all wads to use.
Because the aspect that really supports is 16:9, the others can look a little stretched. I would recommend using 16:9 which is the one that gives better visibility and original in Zandronum
There is a Companion named Onna Shinkan as an extra mod for colleagues, it works in GZD 3.0 and above, you can find it in the ZDoom forums, if you like
It is a personal project that I continued editing, although there is a previous version called DOOM Eternal HUD, which can be found in the ZDoom forums or on my YouTube channel.
Thanks! Delta Touch Update add GZDoom 3.7.2 i try play
Error Companion in GZDoom 3.7.1
Called From Actor.GetPointer[Native]
Called From Actor.DoGiveInventory At GZDOOM_Dev.pk3:Zscipt/Actor_Inventory.txt.Line400
Called From Actor.AGiveToTarget_ At GZDOOM_Dev.pk3:Zscipt/Actor_Inventory.txt.Line453
Called From Marine_Walker_A.StateFunction.89 At CODBW_Beta05_Vanilla[02].pk3:CODB.Wad:M_Roach.Line398
Called From State Marine_Walker_A.89 In Marine_Walker_A
I can't use any Companion in Only GZDOOM where i can play CODBW in Delta Touch Without so Much Lag.
In fact it was created with the first app called D-Touch (I'm discontinued), then someone modified it a few years later, then there was GZDoom 3.0 but the app that is on the internet is only there, then one of the best apps for playing DOOM with mods is called Delta Touch and the advantage that there is already is that the developer always has the app in maintenance, but that if there are PC users who play DOOM like me who plays on mobile device. and that the DOOM for Mobile Devices already have a few years that exist ...
I would not say Marine, to me when it does not load a file is because it does not detect it, unless it is a name of some mod that has known as BDv20b, tries to put the name of an old mod, otherwise it tries to reinstall Delta Touch, because to me it runs perfectly the two versions ... unless your device does not recognize that file, my device is Huawei Mate P20 Lite
For those who do not load in Delta is because you must change the mod name sometimes, otherwise it is a problem that you have to delete the data or reinstall Delta touch again.
This mod in Delta Touch works perfectly, my only problem is that if I use the four weapons or more (charge animation Reloading, aim, use addon, etc.) the Delta Touch GZDoom closes, but in mobile it can be executed well, the problem is very heavy for mid-range devices (in my case it is mid-range) ...
I hope we have the opportunity to play who we are phone users because we do not have the economy for a Gaming PC :c
Vanilla & Brutal Version of Call Of DOOM Black Warfare Works perfectly in Delta Touch...
But you need a high-end device ..
I Can not Play Alone With Weapons In Other Wads Like Hell On Hearth? Why?
Does not Work With GZDoom 2.2 Go Lies And Here I Leave The Error That Gives...
Script error, "opinhumanbeta.pk3:thecodes.wad:BLOOD2" line 578:
Expected ',', got 'l'.
And That Adds The Patch - BrutalBloodPatch20b.pk3
Or tell me how to fix this error....
Extraordinary Mod, But I Have A Doubt, Could Add The Animation Of When We Got A Gun, Besides When Adding The Option To Climb A Wall Or Level A Little High As In The Doom 4 ...
Is It Only Optional, Will It Add A Glory Kill?
Como Consigo El Brofist??? Y Una Pregunta Mas Agregaran Una Nuevas Skins A Los Jefes Y Monstruos Que Tienen Aun Falta De La Nueva Sin Del Doom 4???
Blux001
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