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bloody_skull
bloody_skull - - 52 comments @ SoftAir: Source

Luckily I'm not dead, but I had to pause the mod for the lack of team members. At the moment I'm making a custom campaign for Left 4 Dead, and after that, I think I could start working on the mod again, IF I can find some team members.
My coding and mapping skills improved a lot during the last year, mostly thanks to university and practice. I'll be back starting the project again around next year.

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ More High Res Textures

what's with the Swastika mirrored?

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ SoftAir: Source

SoftAir Source is looking for talented mappers and sound engineers to fill those holes. We are also interested in those who have a particular talent in voice acting for dubbing the players. Let us know. Send me a PM or contact me at softairsource@gmail.com

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ SoftAir: Source

as soon as I get my new computer working (they sent me a broken hardware component), I'll update the source code with the new features of the Source Particle System.

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ SoftAir: Source

achievements are special little tasks that every new round reset. you can look at them like personal mini-objectives. they are really easy to get, there are something like 3 for each round (2 dedicated for every class, and one is generic) and are encouraging the tactical gameplay.

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ SoftAir: Source on Source Engine 2007

the silencer does just what an airsoft silencer does: it cuts off the higher frequencies, but not the medium/low ones, so the shot sound is slighty different, plus it extend the barrel, making the precision *slightly* better.

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ sas_cascinali

read the description of the picture and of the mod.
we try to recreate the feeling of real airsoft matches also with maps directly taken from real airsoft locations. this is Cascinali, another italian rustic location.

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ SoftAir: Source

a new media update within the end of the week. stay tuned.

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ SoftAir: Source

actually we are looking for different genres, less techno, more '70s rock.

Good karma+2 votes
bloody_skull
bloody_skull - - 52 comments @ Airsoft Usp 45

this is the view model, not the world.

Good karma+2 votes
bloody_skull
bloody_skull - - 52 comments @ SoftAir: Source

it has been discussed some comment pages ago. check our discussion first.

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ SoftAir: Source

there is no download avaible.
the current mod version is avaible only for developers,
and previous versions are for chosen testers.

we are looking for talented people to help in our mod, expecially
modellers (skilled in organic models is preferred), skinners and 2d artists, mappers, at least a sound techinician and a musician.

if you feel the right person for the right job, don't hesitate to contact me. the more we are, the faster we can go, the sooner we can play.

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ SoftAir: Source

your server could come quite useful. I'd like to have a server running once we reach a more advanced version of the mod: we usually work a lot on many features, so almost every day the mod is updated slightly. when we reach a first alpha 1.0 we will open some test servers, including yours if you will be still interested. for the ping, don't worry, this game doesn't need a really low ping. when I host the game with my speed connection and everybody is around 300-400, we can play and kill anyway if using the right strategies.

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ SoftAir: Source

the Freeman class is the one with the m16. for now, we are still using placeholders for most of the weapon, but your suggestion has been added in my todo list, and as soon as we finish with our new custom ones we will take care of it.

with the weapon update system, you will also be able to mount a small scope on the gun... too much said! you will find out more in later news. it's still too early to talk about this.

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ SoftAir: Source

new softair source vacant places are waiting for you! if you feel the right person to collaborate with us, don't hesitate to contact me via private message. vacant places include, but aren't limited to, props modeller, organic modellers, character modellers, model unwrappers/skinners, sound technicians, and a talented mapper.

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ SoftAir: Source

a bunch of news and updates soon. stay tuned, and don't miss the incoming next custom weapon M11 Gas-Blowback gun! As requested by many users around here, this new weapon will feature low-cap magazines. In particular, this weapon can hold 3 magazines of 48 rounds each one. every mag can be refilled with a special bb loader device, and each magazine has its own gas load, reloadable singly. shooting in single fire dries less gas than auto fire, so judge the right move before taking a decision! the m11 is the side weapon for the sniper class, and in future will be customizable with a silencer (about weapon customization... it's still a secret!)

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ SoftAir: Source

we are proud to announce that steve milanese joined the SoftAir: Source project as the main sound engineer and musician. his professional job adds a boost to our development stage, so get ready to something new to be shown soon. soon we will enjoy every single airsoft gun shot in our ears, as well as new realistic ambient sounds and so on.

Realism, Gameplay, and Fun.

Talking about gameplay, we are finishing the "capture and secure" game mode, defining the last things to make it more enjoyable. The large use of radio voices will add more depth to the game, as well as some other features I will maybe talk about later... Stay tuned!

For everyone who'd love to join the project, we still have lots of vacant places: some Prop / Vegetation / Character Modellers, a Model Skinner and Unwrapper, an extra Mapper. contact us at softairsource@gmail.com

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ sas_capanni 80% completed

final version of this map has an area of 7000x4000, 5 control areas, 5 ammo points and more than 30 rustic-style walkable buildings. my dedicated mapper Real BeerMan is working on it at the moment.

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ SoftAir: Source

the header you are enjoying comes from the hands of weroper.GX, who joined the SoftAir: Source project. His professional job will be very useful for custom textures, backgrounds, skins, the hud and so on.

the game is shaping more quicly thanks to the help of the modeller/animator VGF and also the map will be ready soon, because I finished the main structure and gave it to my dedicated mapper.

but we are still looking for a dedicated skinner/unwrapper, and a dedicated organic modeller. if you feel the right person, don't hesitate to contact me softairsource@gmail.com

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ SoftAir: Source

then send me an e-mail with a more explicit description of your qualities, and I'll see what we can do for you. Everybody who feels that can contribute to our efforts should send me an e-mail. The mod is still with some vacant places, so you should be able to find the right place for you.

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ SoftAir: Source

sorry about the mistake, but the right address is softairsource@gmail.com
my apologize for the inconvenience. Anybody who sent an e-mail to the former address is invited to send it to the new one. While waiting for the proper Help Wanted section to return as well as Private Messages, this is the best way to contact me.

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ SoftAir: Source

Hi everybody. It's me again. We've been working for a period of full immersion. We are almost ready to show you some radical changes to the mod, but until it, stay tuned. Things regarding the changes: a new built from scratch fantastic ASG, the gas pistol version of the USP, with blowback animations and a realistic behaviour (for instance, the slider stays back when empty, the gas affects the bb energy and so on);
the new game map (not a radar but a real map of the location, with key objectives and bullets areas); the squad leader will be able to order the team to go somewhere in the map via a simple visual comunication panel; the new game mode is fixed and fully working: "capture and secure"; the hud for the game mode in on its way as well.

while waiting for this, I'd like to remind you that there are a lot of vacant places to be fulfilled. We still look for a Model Skinner, an extra Mapper, a Texture Artist, a Player Modeller. If you feel the right person, feel free to contact me at softairsource@altervista.org

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ SoftAir: Source

Jn, I had to delete your last comment due to an offensive content for an user of moddb. if you have to argue, then do that with PM. comments here are for constructive topics.
Apart from that, my apologize for not replying to your doubts. We are seriously thinking about the option to choose between lowcap and highcap magazines. The animations and the model for the lowcap magazine is already done, so as soon as I will finish our code priorities, I will also handle this issue.
Talking about AEG upgrades, It's too early to talk about them now. We are focusing on the gameplay at the moment. Once we will be ready, we'll see what we can do. Anyway, nothing too complicated, as it wouldn't worth our efforts. So, MAYBE you will have the chance to update the battery, the hop-up system, the spring, as well as some aestetich things like red dots, lasers and so on. But to be honest nothing is under costruction at the moment.

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ SoftAir: Source

the time has come I have to answer to all of you. We have been really busy in the last days I coulnd't even take some time to an answer. Well, now let's focus on some of the problems the mod is supposed to have:
for instance, lets take the custom css models. if you look the upload date, it's written 20th Mar, 2007 or similar. It was the previous version of the mod, the so-called SoftAir: Source 2007. If you look in the news section, you will find out that the first one is dated 7th Aug, 2007 telling everybody that a new verion was born, the SoftAir: Source 2008. It has been coded from a fresh HL2MP code, and rebuilt from zero.
Now, talking about other features:
the map looks quite plain, but you have to understand that I am mainly the leader of the mod, and I make maps and code and anims and textures aswell. All that stuff is quite big to be handled by a single person. luckyly, some friends joined the project and now I have one specialized mapper to take care of my map once I will finish it. And now, I've got a real talented modeller and animator, so we can say goodbye to old placeholders.
Don't expect my mod to be a damned CSS clone. That is what we are absolutely trying to avoid. The game play is really really different, because of the guns (yes they shoot bbs, they have to care about factors: rate of fire, precision, weight, gravity of the bbs, air friction for the bbs, and soon wind for the bbs trajectories), because of the movement of the players, the tactic, the maps (thought to be scary because of a lot of dark spots). the important thing is: think before shoot. shooting, moving around, reloading make a lot of noise so you can be spotted so be sure you don't jeopardize your cover shooting a target. also, be sure you will hit the target.
So, if you still consider my mod equal to any css clone mod around here, it's like you are comparing DODS with TF2 only because they both have classes.

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ Sniper 3D Scope

more classes can carry smoke granades now: Support, Freeman, Squad Leader in different quantities. only the support class can retrieve the ammo bags to provide ammo to players.

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ SoftAir: Source 2008 is coming!

to be honest, I'm the mapper, coder, sound artist etc of the mod. that's why it takes me so long. hopefully today a new active member has joined. waiting for others ;)

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ WIP Map Sas_Capanni Shot 3

weapons are just placeholders waiting for custom ones.

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ SoftAir: Source

well, I assure you that you won't see anyone bleeding AND you will enjoy the bolt action sniper rifle in the game: very, very high range, very, very big zoom (adjustable) make the sniper a real slaughter ghost i the game. Of course on the short range it's almost unuseful, unless you are enough lucky to hit randomly the opponent.

Good karma+1 vote
bloody_skull
bloody_skull - - 52 comments @ SoftAir: Source 2008 Wallpaper

"taken from a real field picture "

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bloody_skull
bloody_skull - - 52 comments @ SoftAir: Source

it's SoftAir: Source 2008, because:
1. When I thought the name, the abbreviation of AirSoft: Source was ridiculos: ***. SAS sounds better
2. In my country, Italy, the airsoft is called softair
3. 2008 because I hope to release the first BETA version in 2008

so there is no distinction between airsoft and softair.
please note that later AirSoft Source born,but eventually joined the SoftAir: Source 2008 project.

Good karma+1 vote