I am an Artist who is unbound by trade or skill.

Comment History  (0 - 30 of 49)
RMax
RMax Apr 1 2014, 8:03am replied:

Yea

+1 vote     media: Research Institute
RMax
RMax Mar 31 2014, 5:17pm replied:

Never!

+3 votes     game: Raindrop
RMax
RMax Nov 12 2013, 4:42pm replied:

We are considering pushing for a more open world game.

+4 votes     game: Raindrop
RMax
RMax Nov 12 2013, 4:39pm replied:

We had to rush this prototype environment for the teaser. It's not a final version.

+2 votes     media: Hotel Courtyard
RMax
RMax Oct 18 2013, 1:58am replied:

Thank you!

+1 vote     game: Raindrop
RMax
RMax Jun 5 2013, 9:08am replied:

Cool video, thank you for your support!

+2 votes     game: Raindrop
RMax
RMax May 6 2013, 5:52pm replied:

Thank you for the link, we are looking into it further.

+2 votes     game: Raindrop
RMax
RMax Apr 9 2013, 9:52am replied:

Yes we can, and we are planning on doing so.

+2 votes     game: Raindrop
RMax
RMax Mar 9 2013, 12:43pm replied:

Well, you are entitled to your own opinions, but we are working hard on at least fleshing out the game play mechanics, rather than designing levels endlessly with no purpose. Regardless, nothing is set in stone at this point, and you can expect things to somewhat deviate down the line. However, once we have more content, and working samples, you might change your mind, for I'm merely paraphrasing some large scale ideas.

+1 vote     article: Raindrop - FAQ
RMax
RMax Mar 8 2013, 2:43pm replied:

Thats a very good question! Raindrop will no longer be a mindless shooter in where you quickly run through linear levels. Instead, the gameplay will consist mainly of survival, action-adventure aspects, and some minor combat elements. It will be similar to Penumbra, Resident Evil, and Myst, but the player will be a lot more creative when solving puzzles and taking down enemies.

+3 votes     article: Raindrop - FAQ
RMax
RMax Feb 18 2013, 10:41pm replied:

Yes, that is roughly what happened. A previous team member attempted to port the mod to various engines, while posting media without approval.

However, that is no longer an issue. The current developers of the game are the original core members from the mod.

+2 votes     article: Raindrop has gone indie
RMax
RMax Feb 18 2013, 9:31pm replied:

Yes, both Nihad and I are working on Raindrop collectively.

+4 votes     article: Raindrop has gone indie
RMax
RMax Feb 18 2013, 8:16pm replied:

This would be the second and last time.

+5 votes     article: Raindrop has gone indie
RMax
RMax Feb 18 2013, 7:59pm replied:

We've ceased development for the Source Engine, not Unity3D.

+12 votes     article: Raindrop has gone indie
RMax
RMax Feb 15 2013, 9:47pm replied:

The post you are commenting on is outdated and unrelated to our new indie game. Check out our new profile at Indiedb.com

+1 vote     article: Teaser Media + Long-Awaited Status Update
RMax
RMax Feb 14 2013, 12:42pm replied:

No, we are using Unity3D now.

+1 vote     mod: Raindrop
RMax
RMax Feb 5 2013, 9:13pm says:

More media coming soon! Check out our indie profile: Indiedb.com

+2 votes     mod: Raindrop
RMax
RMax Dec 11 2012, 1:24pm replied:

Soon! We promise!

+3 votes     mod: Raindrop
RMax
RMax Feb 3 2012, 4:05pm replied:

I agree with Nailivic, I poured my heart and soul into this mod from the start. In fact, I remember when I didn't even know how to model low-polygon assets for the Source Engine, but I learned quickly by following in MasterDonut's footsteps. The project seemed overly ambitions, but thats due to the fact that there was a lack of man power, and soon after that, motivation. If anything, I believe that we should "re-design" Raindrop to be released as a smaller Source mod, being that we still have a good chunk of maps and props completed. In my honest opinion, since I have been playing mods for the past 7 years of my life (and making games for 5 years), I think that the players and followers should be dynamically involved with the development of mods by sharing and inputting ideas, but sometimes Dev's get stubborn, due to their enlarged egos. Either way, I want my work to be public, and not fragment on some hard drive.... And since VagrantPostman plugged his current project, Ya'll should check out Contagion @ indiedb.com/games/contagion

+3 votes     mod: Raindrop
RMax
RMax Dec 22 2010, 11:24pm says:

2,000 watchers! Yay, thanks for your support!

+1 vote     mod: Raindrop
RMax
RMax Dec 7 2010, 6:07pm says:

Very nice models~

+3 votes     member: D3ads
RMax
RMax Jul 7 2010, 6:13am says:

We know what we are doing. Please chill out kiddies.

+1 vote     mod: Raindrop
RMax
RMax Mar 1 2010, 5:54pm says:

Awesome Show: Great Job!

+1 vote     article: progress
RMax
RMax Jan 8 2010, 4:24am says:

I love you guys!

+2 votes     game: Overgrowth
RMax
RMax Jan 6 2010, 5:51pm says:

This is epic.

+1 vote     group: Desura
RMax
RMax Jan 4 2010, 3:21am says:

Waffles!

+1 vote     member: NNihad
RMax
RMax Jan 1 2010, 9:05pm replied:

I applaud you for being undoubtedly smart...

+4 votes     mod: Raindrop
RMax
RMax Nov 16 2009, 10:28pm says:

Man, I still love this piece!

+1 vote     media: Logistique theme
RMax
RMax Nov 16 2009, 9:50pm says:

I am a huge fan of ZP:S. I play it on my free time :D

+2 votes     mod: Zombie Panic: Source
RMax
RMax Nov 15 2009, 3:53pm says:

This mod was so fun :D

+1 vote     mod: Dino D-Day
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