I am an Artist who is unbound by trade or skill.

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RMax
RMax @ Research Institute

Yea

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RMax
RMax @ Raindrop

Never!

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RMax
RMax @ Raindrop

We are considering pushing for a more open world game.

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RMax
RMax @ Hotel Courtyard

We had to rush this prototype environment for the teaser. It's not a final version.

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RMax
RMax @ Raindrop

Thank you!

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RMax
RMax @ Raindrop

Cool video, thank you for your support!

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RMax
RMax @ Raindrop

Thank you for the link, we are looking into it further.

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RMax
RMax @ Raindrop

Yes we can, and we are planning on doing so.

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RMax
RMax @ Raindrop - FAQ

Well, you are entitled to your own opinions, but we are working hard on at least fleshing out the game play mechanics, rather than designing levels endlessly with no purpose. Regardless, nothing is set in stone at this point, and you can expect things to somewhat deviate down the line. However, once we have more content, and working samples, you might change your mind, for I'm merely paraphrasing some large scale ideas.

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RMax
RMax @ Raindrop - FAQ

Thats a very good question! Raindrop will no longer be a mindless shooter in where you quickly run through linear levels. Instead, the gameplay will consist mainly of survival, action-adventure aspects, and some minor combat elements. It will be similar to Penumbra, Resident Evil, and Myst, but the player will be a lot more creative when solving puzzles and taking down enemies.

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RMax
RMax @ Raindrop has gone indie

Yes, that is roughly what happened. A previous team member attempted to port the mod to various engines, while posting media without approval.

However, that is no longer an issue. The current developers of the game are the original core members from the mod.

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RMax
RMax @ Raindrop has gone indie

Yes, both Nihad and I are working on Raindrop collectively.

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RMax
RMax @ Raindrop has gone indie

This would be the second and last time.

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RMax
RMax @ Raindrop has gone indie

We've ceased development for the Source Engine, not Unity3D.

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RMax
RMax @ Teaser Media + Long-Awaited Status Update

The post you are commenting on is outdated and unrelated to our new indie game. Check out our new profile at Indiedb.com

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RMax
RMax @ Raindrop

No, we are using Unity3D now.

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RMax
RMax @ Raindrop

More media coming soon! Check out our indie profile: Indiedb.com

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RMax
RMax @ Raindrop

Soon! We promise!

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RMax
RMax @ Raindrop

I agree with Nailivic, I poured my heart and soul into this mod from the start. In fact, I remember when I didn't even know how to model low-polygon assets for the Source Engine, but I learned quickly by following in MasterDonut's footsteps. The project seemed overly ambitions, but thats due to the fact that there was a lack of man power, and soon after that, motivation. If anything, I believe that we should "re-design" Raindrop to be released as a smaller Source mod, being that we still have a good chunk of maps and props completed. In my honest opinion, since I have been playing mods for the past 7 years of my life (and making games for 5 years), I think that the players and followers should be dynamically involved with the development of mods by sharing and inputting ideas, but sometimes Dev's get stubborn, due to their enlarged egos. Either way, I want my work to be public, and not fragment on some hard drive.... And since VagrantPostman plugged his current project, Ya'll should check out Contagion @ indiedb.com/games/contagion

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RMax
RMax @ Raindrop

2,000 watchers! Yay, thanks for your support!

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RMax
RMax @ D3ads

Very nice models~

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RMax
RMax @ Raindrop

We know what we are doing. Please chill out kiddies.

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RMax
RMax @ progress

Awesome Show: Great Job!

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RMax
RMax @ Overgrowth

I love you guys!

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RMax
RMax @ Desura

This is epic.

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RMax
RMax @ NNihad

Waffles!

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RMax
RMax @ Raindrop

I applaud you for being undoubtedly smart...

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RMax
RMax @ Logistique theme

Man, I still love this piece!

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RMax
RMax @ Zombie Panic! Source

I am a huge fan of ZP:S. I play it on my free time :D

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RMax
RMax @ Dino D-Day

This mod was so fun :D

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