Hello! Sorry, kinda forgot this comment.
I believe that it is indeed either from the game, as I've had those issues without the mod as well, but I believe the bug I've mentioned in Gemini stemmed from how the Alien now moves more slowly: it became so careful when roaming through the place, the AI probably couldn't handle one specific situation. I burned it several times but nothing, I really had to cause noise to make it get distracted again. Still, I'm not sure if it would happen constantly on a regular game, so only further testing of that area could confirm that.
As for the vents, I once scorched the Alien a couple of times in the vents and it just straight up did not give a damn, although it did flinch because of said scorching. It simply stayed in the same place, only to chase after me again, instead of scurrying off back to the upper vents. Then again this might be the same bug that I found sometimes in the regular game, when the xeno is out on the ground.
I think the Alien is perfect once you're done with the beginning, that's really the only time when the Alien just really doesn't seem to give a damn and keeps spending a lot of time in the upper vents, thus letting you run off with reckless abandon most of the time. Just make sure he doesn't stay too much time on the ground though :)
You're welcome, have a good one.
BlackPlaguePT
André joined
Horror, action, puzzles, action-rpgs and stuff like that.