Horror, action, puzzles, action-rpgs and stuff like that.

Comment History
BlackPlaguePT
BlackPlaguePT - - 16 comments @ Improved Alien mod

Hello! Sorry, kinda forgot this comment.

I believe that it is indeed either from the game, as I've had those issues without the mod as well, but I believe the bug I've mentioned in Gemini stemmed from how the Alien now moves more slowly: it became so careful when roaming through the place, the AI probably couldn't handle one specific situation. I burned it several times but nothing, I really had to cause noise to make it get distracted again. Still, I'm not sure if it would happen constantly on a regular game, so only further testing of that area could confirm that.

As for the vents, I once scorched the Alien a couple of times in the vents and it just straight up did not give a damn, although it did flinch because of said scorching. It simply stayed in the same place, only to chase after me again, instead of scurrying off back to the upper vents. Then again this might be the same bug that I found sometimes in the regular game, when the xeno is out on the ground.

I think the Alien is perfect once you're done with the beginning, that's really the only time when the Alien just really doesn't seem to give a damn and keeps spending a lot of time in the upper vents, thus letting you run off with reckless abandon most of the time. Just make sure he doesn't stay too much time on the ground though :)

You're welcome, have a good one.

Good karma+2 votes
BlackPlaguePT
BlackPlaguePT - - 16 comments @ Improved Alien mod

Alright, so an update to this. In general I think it is quite the improvement, but it might take a complete novice to play through the mod in order to get the max experience.

What I did notice most differently was what you already stated: the Alien does search a bigger area, not just strictly around you. And in contrast to what the regular game does, it doesn't keep walking and walking and walking constantly, covering way too much of that already small area way too fast, thus causing players to remain hidden until they figure out they can just torch their way out of a tough situation.

Initially, the xeno was way too shy: rarely came out of the ducts above. However after obtaining the flamethrower, it became a bit more proactive. However, either I pushed it too hard, or the xeno glitched a tad more when getting scorched in tight spaces and even got stuck on a door in Gemini. Still, it's a mod, so these things are expected to happen.

Overall I think it's an improvement, but further testing might be required to fix the initial "shyness" of the xeno by having it come out earlier. Other than that it's mostly a personal preference, but I'd either expand the radius a bit more, then compensate by giving it back its "speed". I think the amount of time it spends on the ground before going away is perfect.

Good karma+3 votes
BlackPlaguePT
BlackPlaguePT - - 16 comments @ Improved Alien mod

Hey there. Just finished Alien Isolation recently and I did find the Alien to be a tad more annoying than scary several times. I did play through it on Hard so I guess it should be expected.

Anyways, I heard that difficulty changes don't exactly affect the AI much, so I'll give this mod a spin on Hard once again. I'll get back to you when I got something to share.

EDIT: won't make an entire comment since I haven't finished the game, but I've reached and completed the first part of the medbay area. In contrast to a previous playthrough, the Alien did roam around and cover more ground in general, yet it seemed more careful and ponderate, checking each room slowly. Overall I felt it was less annoying and more analytical. Also when I returned to the lobby where you pick up the security tuner, I ran around on purpose. It detected the sounds and came out shortly after I left for the next section. It appeared, I hid around the vent. Probably I made some noise scurrying around it, or it caught me peeking out, which prompted an immediate death. Not sure if this is proof of it being more aware of vents or not.

Good karma+3 votes
BlackPlaguePT
BlackPlaguePT - - 16 comments @ Mansion from Otherworld

Pretty nice room!

Good karma+2 votes
BlackPlaguePT
BlackPlaguePT - - 16 comments @ ☆ Winter's Curse [RPG] ☆

Just finished the updated version. Pretty cool custom story! Still didn't get to see Slendy though, my character detects him but I never get to see him x)

Good karma+2 votes
BlackPlaguePT
BlackPlaguePT - - 16 comments @ Balthasar's Sorrow

So how's the progress on this? Can you specify a date?

Good karma+1 vote
BlackPlaguePT
BlackPlaguePT - - 16 comments @ ☆ Winter's Curse [RPG] ☆

There's a bug in the knight room that prevents you from progressing. Hope that the patch will fix that!

And another thing: is the slender map just for show or does it do something if you complete it? I can't complete it, I always black out while finding the pages and resume the game with zero batteries...

Good karma+1 vote
BlackPlaguePT
BlackPlaguePT - - 16 comments @ The otherworld

Well, this looks pretty AMAZING!
Your custom models add something really unique to this story, keep it up!

And if possible, do post a demo. But don't spoil anything with it :P

Good karma+1 vote
BlackPlaguePT
BlackPlaguePT - - 16 comments @ Gary - Dark Secrets

When he says "Full Version" it means the mod is 100% and it's no demo neither beta version. Basically it means it's completely done and debugged, nothing to do with chapters ;)

Good karma+2 votes
BlackPlaguePT
BlackPlaguePT - - 16 comments @ Escape - A Puzzling Story

Finally completed it!
But I have to say, the first puzzle of the combination might be really confusing for those who aren't familiar with birthstones!

Good custom story bro!

Good karma+4 votes
BlackPlaguePT
BlackPlaguePT - - 16 comments @ Escape - A Puzzling Story

"I tried to add some new types of puzzles into this small story, and I hope they prove challenging."
Well you succeded in that! I haven't got past the first puzzle yet ahaha! Guess I gotta give it another go when I have time and when I'm not sleepy!
Does the clock's time have anything to do with the books?

Good karma+2 votes
BlackPlaguePT
BlackPlaguePT - - 16 comments @ Estranged Alpha #3 Released

Nice work, even in alpha version! I'm gonna track this one!

Good karma+2 votes
BlackPlaguePT
BlackPlaguePT - - 16 comments @ Haunted Hallways 2

Well, I guess that everyone shares the same opinion as I about the pics: they look creepy as ****, and that is good.

The music sounds really depressing and it really gives me the feeling that there's something or someone around with no-good intentions.

About the download... As I said before, I haven't tested the demos, and the people who tested probably thought you didn't need any feedback.

Then there are those who are like me: want to test but can't find time x)

However I'll try to test this one today if I'm able to go on without chickening out, the other custom story inspired on SCP-087-B (Haunted Stairwell) severely traumatized me :P

Good karma+2 votes
BlackPlaguePT
BlackPlaguePT - - 16 comments @ Haunted Hallways 2

It's not that you are boring to the community xD

At least for me, I didn't comment before since I still haven't tested the demos and also because I just don't have anything to say about this mod yet!

Good karma+2 votes
BlackPlaguePT
BlackPlaguePT - - 16 comments @ Tell me if you want this?

Well, it's kinda weird to see this lightning on the trees with the current sky. However, the trees being dark adds to the atmosphere, which fits a horror mod.

I think you should replace the current sky with a night sky or a cloudy one. The current one is cool, but for this lightning it's just not adequate.

Good karma+1 vote
BlackPlaguePT
BlackPlaguePT - - 16 comments @ The Haunted Stairwell v1.0

I've played a lot of Amnesia mods and they all made me really tense and some made me jump of surprise, but never made me scream.

Your damned mod was the first to make me both scream and jump backwards in surprise, thanks to the grunt! And the brute too, he also got my heart racing! Well I guess that is a good thing xD

I really liked your map, too bad it only had like 7 floors, while SCP-087 had WAY more.

The other not-so-positive thing is a bugged texture at the beginning. Apart from that, it was short but great to play! I'm gonna have a lot of fun scaring my friends with this map :D

Good karma+2 votes