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BlackHood
BlackHood - - 2 comments @ TPC_beta_v0.8.7_FULL

Don't get me wrong though, the rest of the patch changes aswell as previous patches are overall all really nice, and i appreciate your work. :)

Good karma+1 vote
BlackHood
BlackHood - - 2 comments @ TPC_beta_v0.8.7_FULL

(Taken from changelog):
*Units now regenerate 1 mana per 20 seconds & -0.1s per level (was 1 mana per 3 seconds & -0.1s per level and Daemon units double that)
*Heroes over level 50 now give +unitlevel% chance to units to resist any harmful spell
*Freeze Magic now causes all spellcasts to fail (was stopping mana regen)

Why are you nerfing spellcasters so much? I don't understand why this was necessary, hero spellcasters in particular have a much higher skill point usage for what they do compared to a plain fighting-type hero or bard-esque hero, and all it takes to put a full-stop to a spellcaster is using freeze magic, facing a warlock hero (if you rely on damage spells), or just getting rushed early by a fighting-type hero.

And from what i can tell, the unit mana regeneration nerf seems to affect heroes as well, either that or the mana regeneration from intellect points was further nerfed in an earlier patch or just not listed. I mean, it really took a specialized build with items included to get 1 mana per second before.. now i'm not even sure if it's possible without doing 60/70+ intellect, which would imply sacrificing nearly all other stats and skills if you want to stay at level 50 or below.

I mean i could probably make do with 1 mana per 2 or 3 seconds too, but even this seems hard to achieve if i also want to have level 4 spells in a single spell sphere, and frankly if i can't have level 4 on a single spell sphere with a decent mana regeneration too, then why even bother when i could be using items that cast spells for free on a high attack speed fighting-type hero?

Good karma0 votes