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Dear warlords and warladies, rejoice! 'Tis the time to celebrate the release of the newest version of The Protectors. After almost one year of development, enjoy the over a thousand changes we brought to your favorite game!

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TPC_beta_v0.8.7_FULL
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tomkos36
tomkos36 - - 54 comments

Great gift ! :)

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shinmg92
shinmg92 - - 496 comments

Now I'm really happy :)

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skyofedwin
skyofedwin - - 11 comments

The best Christmas Gift, thanks very much!!!

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dingo15
dingo15 - - 41 comments

I don't know why but with new version the game just crashes at startup.

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ZeTo49
ZeTo49 - - 402 comments

Same requirements as the older versions: admin, compatibility mode and delete my docs/TheProtectors.

Runs perfectly if you do this.

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Guest
Guest - - 689,335 comments

Crash at Startup. Running on win xp sp3. Deleted docs/The Protector also did not solve the problem.

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ZeTo49
ZeTo49 - - 402 comments

did you replace any files? How did you instal this?

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Guest
Guest - - 689,335 comments

I did not replace anything. I installed using the exe provided after extracting all content of the zip file to a folder.

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JoeTheBartender
JoeTheBartender - - 342 comments

What's the OS?

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Guest
Guest - - 689,335 comments

@JoeTheBartender Windows XP SP3

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skyofedwin
skyofedwin - - 11 comments

I have two way for you, the first is press the Alt+enter when as fast as the picture become black, you might enter, and change the resolution for your computer.
The second is completely delete the 0.86, and use the Regedit.exe to delete the old 'The protectors' file. GOOD luck to you^^

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ZeTo49
ZeTo49 - - 402 comments

I'm not sure what is wrong at his end, because I've got WBC1 (1999 version), WBC3 1.03, TPC 0.8.6, TPC 0.8.7 dev (experimental), TPC 0.8.7 (this one, the public version) and current development version. All of them work just fine in win 10 and 7.

I have also 0.8.7 and 0.8.6 in a very old pc with 1024 res and both work with win xp. So... Bad installation maybe?

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Patrick_Winekiller Author
Patrick_Winekiller - - 738 comments

Try looking at the Startup.log generated in my doc/the protectors folder.

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Guest
Guest - - 689,335 comments

For anyone experiencing this issue,
I solved it on W7 64bit by changing the installation directory, do not use the default.

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Onimenokatana
Onimenokatana - - 81 comments

Dashing through the snow
In a one horse open murder
O'er the fields we go
Killing all the way
Bells on bob tails ring
Making spirits summons
What fun it is to slaughter things
A sleighing song tonight

Killing hells, killing hells
Killing all the way
Oh, what fun it is to ride
In a one horse open slaughter, oh!

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Olku_
Olku_ - - 2,074 comments

But i dont have snow ;(
only mud

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Patrick_Winekiller Author
Patrick_Winekiller - - 738 comments

For those of you who are having problems downloading from moddb, i have setup a torrent on the pirate bay: The-protectors.webs.com

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Doomblade
Doomblade - - 36 comments

Wow.This time I really appriciate you guys. A lot balance and bug fixes, new textures, new victory screens, new classes, new magic even great type of gameplay for ssrathi and plaguelord based on their racial abilities which makes me feel kinda excited when I think how should I play with them. I always thought the poison and disease is very boring and slow now they are a lot usefull. Just three little things ı want to mention for now:Firstly undead guardian skull is imbalanced because it is strong, low cost and very early availability. Secondly you can't get dread knights before doom knights(only a building differs so it is negligble) these two are avaible at the same time which makes dread knights a bit useless (My personal opinion let dread Knight and new great guy(cultist) available when main building is at level three, lich and doom knight at level four). Thirdly (I know this one might be a hard one but ı want to tell) vampire's vamprism should level up as he level ups. For example +1 vamprism for each 2 levels starting from 10 as before so it will be cool and balanced.

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Doomblade
Doomblade - - 36 comments

Of course these are just little things your job is magnificient really like it.

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Patrick_Winekiller Author
Patrick_Winekiller - - 738 comments

I really like your vampirism idea and it will be easy to implement. Added on the TO DO list.

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WBCKharn
WBCKharn - - 404 comments

I would like every unit's abilities to increase as they level up. Something I and Jodwin said years ago was how useful a builder would be from your retinue if their build skill increased as they leveled up.

So adding an Ancient Wisp to your retinue would then have bonuses for leveling it up, as apposed to now where you only get penalties since it only costs more ASP and brings nothing more to the battle.

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Doomblade
Doomblade - - 36 comments

Would be very cool.

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JoeTheBartender
JoeTheBartender - - 342 comments

I think Doom Knights were supposed to require the T5 deathkeep along with the Liche? Might've been something that was lost in the dev doc.

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Doomblade
Doomblade - - 36 comments

That would be better of course but they are acessible at same time as dread knights at level four keep

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WBCKharn
WBCKharn - - 404 comments

According to building.cfg, Liches require Black Library and a level 5 Deathkeep (T5), while Cultists require only the Black Library (T4).

Doom Knights require Cages, Black Library, Altar of Shadows and Barrow (T4) while Dreadknights require just the Cages (T4).

Hmmm - Dreadknights and Doom Knights do indeed appear in the same tier.

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Patrick_Winekiller Author
Patrick_Winekiller - - 738 comments

Morphing dependencies are defined in the source code not in buildings.cfg! Ah well, future patches.

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Doomblade
Doomblade - - 36 comments

It is unevitable ^_^

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LordVandor
LordVandor - - 30 comments

YES! I CAN'T BELIEVE IT!
I will play this with my school buddies :3

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Guest
Guest - - 689,335 comments

This comment is currently awaiting admin approval, join now to view.

BlackHood
BlackHood - - 2 comments

(Taken from changelog):
*Units now regenerate 1 mana per 20 seconds & -0.1s per level (was 1 mana per 3 seconds & -0.1s per level and Daemon units double that)
*Heroes over level 50 now give +unitlevel% chance to units to resist any harmful spell
*Freeze Magic now causes all spellcasts to fail (was stopping mana regen)

Why are you nerfing spellcasters so much? I don't understand why this was necessary, hero spellcasters in particular have a much higher skill point usage for what they do compared to a plain fighting-type hero or bard-esque hero, and all it takes to put a full-stop to a spellcaster is using freeze magic, facing a warlock hero (if you rely on damage spells), or just getting rushed early by a fighting-type hero.

And from what i can tell, the unit mana regeneration nerf seems to affect heroes as well, either that or the mana regeneration from intellect points was further nerfed in an earlier patch or just not listed. I mean, it really took a specialized build with items included to get 1 mana per second before.. now i'm not even sure if it's possible without doing 60/70+ intellect, which would imply sacrificing nearly all other stats and skills if you want to stay at level 50 or below.

I mean i could probably make do with 1 mana per 2 or 3 seconds too, but even this seems hard to achieve if i also want to have level 4 spells in a single spell sphere, and frankly if i can't have level 4 on a single spell sphere with a decent mana regeneration too, then why even bother when i could be using items that cast spells for free on a high attack speed fighting-type hero?

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BlackHood
BlackHood - - 2 comments

Don't get me wrong though, the rest of the patch changes aswell as previous patches are overall all really nice, and i appreciate your work. :)

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JoeTheBartender
JoeTheBartender - - 342 comments

Both spellcasters and warriors regenerate less HP/MP. It's harder to regenerate in general. In the next version, we will be tweaking it and making it a bit easier to regenerate. As MP is many times more powerful than HP, I would not expect to see 1MP per second except on particularly high level heroes. MP regeneration will never have as high a rate as HP regeneration. TPC doesn't have the same level scaling as vanilla WBC3. TPC hero level 30 is about equal to a vanilla hero level 50. All skills become accessed by level 20, and the XP requirement has changed a bit too (it's a little harder at higher levels and then after ~lvl 20 it becomes much harder. However, the hero gains a lot more XP each game, especially when killing titans).

Spell level 4 is considered top level by hero level 20. Most heroes around or under that level are at spell level 3. Access to spells will most likely change in future versions too. Atm it requires a point in the previous spell to get the same level of the next spell. This will probably change, so that spellcasters only get the spells they want to build with (rather than having to waste points on what are almost 'dud' spells). Along with that change, spellcaster point investment will likely decrease a little.

Spellcasters requiring more points to perform their spells is generally true, but do not forget the spells' effects or the Summon Mana research. They can be used extremely efficiently, such as group healing, buff or debuff spells. They also have loads of spells this version which all completely destroy warriors, warlocks and even armies. They just need a little support to do so.

We are coming up with a fix for early game warrior rushes for new versions. Freeze Magic cannot be cast except by an item (Frozen Key), which will likely become rarer, more valuable and a bit weaker due to its combo with fighters. Some races get more access to hero spellcasting research in this version, which does put bias into the hero creation system. This will also be fixed next version.

The regen rates change doesn't appear to be listed... it's a changelog bug! Thanks for your input, this has been logged in the dev doc.

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ZeTo49
ZeTo49 - - 402 comments

Not to mention that spellcasters can attack from a distance too with the magery stuff (I usually change weapons when necessary and my summoner level 30 kills enormous amounts of units with random items!).

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Guest
Guest - - 689,335 comments

Just installed the new version and it crashes right on startup.

Tried compatibility and run as admin, also deleted my doc/the protectors

My os is Win 10

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Patrick_Winekiller Author
Patrick_Winekiller - - 738 comments

Change your desktop resolution lower and display to 16 bit.

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Guest
Guest - - 689,335 comments

Hi devs

I think I found a bug. The game crashed on startup, so I replaced the video "logo.bik" with another random video... and now it works.

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ZeTo49
ZeTo49 - - 402 comments

if you replace the one with the blue wolf, it also fixes another crash in the menu. Other than that I cannot crash in 0.8.7 and have played 100's of hours. There might be a problem with higher AI's (not considering items or nature spell) but that is something I am trying to catch for years now.

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Patrick_Winekiller Author
Patrick_Winekiller - - 738 comments

Thanks for the heads up!

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JoeTheBartender
JoeTheBartender - - 342 comments

I've just had this one at a lan party! Yikes!

It's not too bad though, so long as a menu option is chosen before a random video is run.

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Guest
Guest - - 689,335 comments

A little tip for people who have NVIDIA uncheck the TV Resolution checkbox!

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Guest
Guest - - 689,335 comments

My Healing spells or skills don´t work :(

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JoeTheBartender
JoeTheBartender - - 342 comments

Have you got the original WBC3 campaign installed? I've heard this bug triggers when you fight a battle in the wastes.

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Guest
Guest - - 689,335 comments

Why not release the source code on github ? It could be so much more.

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JoeTheBartender
JoeTheBartender - - 342 comments

It can't be released legally. It requires an NDA to view the code.

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robin2508
robin2508 - - 20 comments

hi and thanks for the hard work ! i follow your mod for some years now :)
I just have a question about the installation ; when i extract the first big file , i get 4 others files to extract. ok i understand and i start to extract them on the row but when i want to extract the TPC_B2 or B3 after the TPC_B1 file it asks me if i want to replace the files ..so i don't get it ? should i replace all of them ? what's the point in replacing all the files i just extracted a mn ago in the first big zip file?
thanks for your future answers =)

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robin2508
robin2508 - - 20 comments

hi there , me again . i installed the game with the installer without extracting the 4 TPC_b1/2/3/4 zip files and changed the repertory for programme files not*86 and when i start the game with xp compatibility , 16 bits and run as administrator i get this error : "WoodElvesVoicesEn.xcr"..?
also i can't go on the forum because of a dns issue?
please help i'm trying to play this game for years without any success and yet i can run WBC2 -_-

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Patrick_Winekiller Author
Patrick_Winekiller - - 738 comments

There is no need to unzip the .cab files! Just run the installer (msi or exe) and follow the steps on screen.

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robin2508
robin2508 - - 20 comments

silly me...thank you Patrick ! the game starts properly now ( i had to re download the file though ) run as administrator , 16 bits color , xp compatibility SP3 just as you said and.. it works !
Now i have another question if you don't mind , there is a "patcher" application which i don't know if have to run it or not , because when i tried to run it , it was so fast that i didn't see anything but a glimpse of a new window?
Thank you again for the hard work !

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Patrick_Winekiller Author
Patrick_Winekiller - - 738 comments

There is no need to use the patcher. It is an old file from the unofficial version. You can always check the version of The Protectors either by looking in the properties of The Protectors.exe or by entering the game and looking in the bottom-left corner of the main menu, where the version will be displayed.

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robin2508
robin2508 - - 20 comments

alright thank you again !

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