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Comment History  (0 - 30 of 36)
bjspartan0
bjspartan0 - - 36 comments @ BD21 XVME 1.3.1 brutal doom 21 monsters addon /// UPDATE #75_23.11.20

So lucky my hud comes with a motion tracker those teleporting black revenants would be impossible to kill otherwise.

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

Can't wait to see all the awesome stuff you've done.

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ Call of Doom: Black Warfare New Trailer & Beta Test Coming soon!

*Sees this in my updates* OH DIS GONNA BE GUD!!!!

Good karma+4 votes
bjspartan0
bjspartan0 - - 36 comments @ Brutal Doom: Rebirth

It goes into 3rd person while you are in the middle of reloading and I was just suggesting how I thought the weapon slot order could be improved and how to make the rocket launcher more useful by adding a scope zoom secondary fire. Just one question and some suggestions that's all it was.

Good karma+2 votes
bjspartan0
bjspartan0 - - 36 comments @ Brutal Doom: Rebirth

I like it but quick question are you supposed to stay in first person when rolling? Also I think it would be better the order of weapons was pistol, heavy assault rifle, shotgun, super shotgun, light machine gun, heavy machine gun, and the rest stayed the same because I can't tell you how many times I died since i switched to the wrong weapon. The rocket launcher would benefit from a scope zoom alt fire since it appears to use a shaped charge instead of being a fire and forget weapon. Thanks for hearing me out.

Good karma+2 votes
bjspartan0
bjspartan0 - - 36 comments @ New Super Shotgun v1.3 [Deluxe]

I like this good work bro.

Good karma+2 votes
bjspartan0
bjspartan0 - - 36 comments @ quake2xp 1.26.7 release

nevermind found it

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ quake2xp 1.26.7 release

Hey KirkBarnes how did you make it so quake 2 recognized both thumbsticks on a controller again it was answered on a previous version but I don't have it anymore.

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ CALL OF DOOM V0.85 : COD Style 70 Weapons for DOOM

Hey Arrowood its me that dude who pointed you to that article that you used to fix that issue with blood.txt. I was wondering if you would bring back that tiny chart that showed your weapons stats or at least make it able to be toggled on at least I'd appreciate it it helped me make my make my weapon choices and I miss it thanks appreciate your time man.

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ Battlefront: Halation

Awesome your still working on it.

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ CALL OF DOOM V0.85 : COD Style 70 Weapons for DOOM

I noticed that nazis don't seem to spawn in as often with regular zombies do they still show up or do the only appear on the secret doom 2 levels?

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ CALL OF DOOM V0.81 : COD Style 70 Weapons for DOOM

Cool you got it working. Medical bug is definitely fixed.

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ CALL OF DOOM V0.80 : COD Style 70 Weapons for DOOM

I'm willing to send you the file but I think its to big to attach to an email.

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ CALL OF DOOM V0.80 : COD Style 70 Weapons for DOOM

Not sure just looked it up was given a line of text to replace so I opened the .pk3 file with 7zip went to the right folder opened a file in as text file and did a quick delete then copy and paste. here is where the info is Forum.zdoom.org

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ CALL OF DOOM V0.80 : COD Style 70 Weapons for DOOM

That a weird programming error in brutal doom you actually have to **** around with the coding of the mod itself to fix it google the error and you should find a solution with the correct code or I could email you my fixed copy.

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ CALL OF DOOM V0.80 : COD Style 70 Weapons for DOOM

Tried it and it didn't work.
The console does show this however: script warning, "zzbrutalxcod_bcoding_b3vv008b.wad.W_MEDI" line 35:
Tried to define class 'medicalkit' more than once. renaming class to 'medicalKit@zzbrutalxcod_bcoding_b3vv008b.wad@W_MEDI'

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ CALL OF DOOM V0.80 : COD Style 70 Weapons for DOOM

Nope that's the only problem i have.

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ CALL OF DOOM V0.80 : COD Style 70 Weapons for DOOM

I ran it without it but it didn't fix it.

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ CALL OF DOOM V0.80 : COD Style 70 Weapons for DOOM

Didn't work and I'm using 3.0.1 gzdoom 64bit version.

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ CALL OF DOOM V0.80 : COD Style 70 Weapons for DOOM

Okay is there a high res texture pack that might be compatible with call of doom?

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ CALL OF DOOM V0.80 : COD Style 70 Weapons for DOOM

Actually it works but my hud doesn't keep track of the number right even though I'm not using a custom hud and the medkit is used instantly and they are invisible when on the ground so they are working but not correctly also I have the latest version of gzdoom and I use a .bat file to start doom and load order is
gzdoom.exe DOOM.WAD Deep_Water.pk3 zdoom-dhtp-20161017.pk3 brutalv20b.pk3 zzbrutalxcod_agfxsfx_b3V008b.wad zzbrutalxcod_bcoding_b3V008b.wad NiceWallBlood.pk3

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ CALL OF DOOM V0.80 : COD Style 70 Weapons for DOOM

I think you should re implement armor its so damn hard to beat maps like maps of chaos without it.

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ CALL OF DOOM V0.80 : COD Style 70 Weapons for DOOM

I have the keys bound but no matter what I do I can't get the damn medkit out please someone help.

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ Shotgun guy with proper strap (COMES WITH THE MOD SINCE RC3)

does it work with project brutality?

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ quake2xp 1.26.6 quakeExpo 2016 Edition

That fixed it you are a miracle worker. Also on an unrelated note is your last name Barnes? Because if so we share a last name kind of funny if you ask me XD

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ quake2xp 1.26.6 quakeExpo 2016 Edition

I'm actually using antimicro portable with an Xbox One Controller I think it isn't recognizing the fact I have 2 Joysticks because mapping movement to the d-pad works fine.

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ quake2xp 1.26.6 quakeExpo 2016 Edition

I'm having this weird issue that while using a controller I turn and sidestep on the same thumbstick. Any ideas? Don't bother telling me to use a keyboard and mouse I don't want to thx.

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ Dual Mancubus Arms

How do you acquire the cannons because I only have one.

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ FEARRIFIC 5.28 (28th Jan update)

I downloaded the mod but what is F3 Complete used for?

Good karma+1 vote
bjspartan0
bjspartan0 - - 36 comments @ Maps of Chaos: The Full Package (1.28a)

I am playing and the level modifications to architecture in Doom 2 last about 10 levels then after that the only difference from Vanilla Doom 2 is the amount of enemies is that the way it was intended?

Good karma+1 vote