Hey!
Sorry for not writing for a long time. During the last week we wrapped up that nasty BSP issue in HK Compound and did some optimization work on the Market level. Fixed a few typos relating to the new computer logos that prevented them from showing up. We added some new texts to a newspaper, a datacube and a book that a tester noticed were empty.
Continued playing through the 09 levels, that's Dockyard, ShipFan, Ship, Shipbelow and Graveyard. Mostly no issues, just the minor polishing treatment and some pathing adjustments. For some reason changes I made to ShipBelow previously had been lost, so was a bit frustrated about that and had to redo those.
Realized that the "Old sword" that we added way back in 2009 didn't glow as the NanoSword even though it should, so fixed that too. Sometimes it's old bugs you notice ^^ Also fixed a vanilla conversation issue at Tong's place, cleaned up some code that had "accessed none" warnings, and updated some in-game graphics with our new logo and font.
Continued on to Paris, and completed the Catacombs maps, that's Denfert Rochereau and adjacent maps. And did the tunnels part. Next up is Paris_Metro aka Champs-Élysées.
Cant wait to check out your game and are you the only member in the development for Deus Ex for so far?
Hmm, what?
Caustic Creative consists of seven people.
oh ok never mind xD