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Mainly working on FIREFIGHT RELOADED and other smaller projects at the moment. I plan on working on this soon.
I thought it was coming to GOG?
It is already an addon for it. Will update the image.
when gzdoom/zandronum loads, it prints errors about overriding classes. Will fix this later today.
I am getting class errors with this one.
Thanks, I will update the mod with this.
UPDATE: Fixed some ammo-related bugs and added an addon for the UDV HUD (You need to load this with AND after the Project Brutality mod for the HUD or it will not work correctly).
I tried to make this an addon for Project Brutality but it had errors about class definitions.
The Death Dealer spawns with almost every weapon (including some secret ones). RED's blood level is larger than ovedrawn at blood bank (RED spawns 999 blood particles/decals while overdrawn at blood bank uses 666). Reason why I can't make this an addon is that the DECORATE and almost every weapon's code has been modified so they can have 999 rounds overall.
They should show up in the menu before you choose a difficulty or episode. I only tested this on Zandronum 3.0, so I don't know if it'll work as well for other ports. If you can't find the settings to change your class then just see if you can change them in options > player setup.
Found a bug in the latest version:
You can aim down the sights and have the weapon in the normal position.
Source SDK 2013 Multiplayer with the beta_test beta enabled. Instructions in the download page's description.
There isn't really a fix for this as of right now, but when I finally add in co-op, it should be much more stable and have alot more features (such as chat).
By default you run at really fast speeds, and you are able to collect special armor types like the Light armor and Heavy armor, which both increase how much armor you have.
The low FPS in the videos were caused by me not having much of a good computer while recording them.
You need to install the other patches before you install this one.
However, there are plans for a version of the mod and a mega patch with all patches installed.
The heavy sounds are not the default player sounds, it was an addon used to test out the dialogue.
This is awesome though!
The AI will investigate the sound rather than just turning around and doing something else 20 seconds later.
Maybe, I'll think about that. You can customize the gameplay in the adv. options menu if you want more variety if you want though.
Nice wrestling mod, will it have Undertaker?
Sure, you can upload pre-release 2.
Why did I say that? I have no idea.
Well, The time is ticking, in foul to the human eye.
For those who want updates: Wiki.blackmesasource.com