A cool bro.
Any update on the ETA?
Can you add the Yellow SSP suit? It's the only outfit I've wanted...
Where are all of the unique weapons? I can't locate Strelok's Sig anywhere...
Awesome! This is how scopes should work in every game!
Zaton seems bugged for me. The M203 launcher is no longer in the old truck behind the waste processing area, and Beard will only buy and sell energy drinks.
Are these changes intentional? Loading/leaving the area do not fix either issue.
Is there ANY way you can include corpse throw "splatting" as an option?
I actually think that was pretty awesome.
Been playing the newest release for week or so. Truly an incredible mod.
That said, I haven't seen usable vehicles anywhere. How do I access them?
I would like to play on Ultra Quality with NO Depth of Field. Is this possible?
Incredible mod, and a total improvement over the original.
One major bug: On Win10 64bit the game hard locks everytime I try to alt tab.
It has been two months since your last update. Please let us know what's going on.
Is this in game?
Good point. I thought Human Rev was especially "static".
Gimmie gimmie gimmie!
Really awesome. Is there anything you could do different/better with source 2013?
Wolf is one of the greatest animators of all time. I've been following his work for years and cannot wait to finally play Gunslinger!
Ok, so my new mechanical keyboard gets here Wednesday, 3/11. If you guys could go ahead and release DX:R Tuesday evening, that would be swell.
Do you guys actually have an ETA?
It's dealt with in a really cool way. Play revision and find out!
Can we disable Shifter?
I spoke with Wolf (https://www.youtube.com/user/WolfKOTTO/videos) the other day about compatibility with Misery 2. He said it should be possible to combine his gunslinger mod(which replaces certain models/sounds/animations) with Misery 2.
Would the MDT be able to help make that work?
All good points. There's no such thing as a .45 Desert Eagle...
I definitely think the team should stay far away from multiple calibers for weapons...but the oddities like the Deagle and TRG SHOULD maintain their particular ammo. It would make them much more special.
This would also take care of any arbitrary balance issues.
DAMN. That's a bit overkill for Misery...
That's a GREAT trailer.
aww man, what a tease.
The "Top 100" says this mod was updated about 2 hours ago...but I don't see any changes.
Let me say, I do love the flavor text. It obviously took a long time to plan and produce.
I think it's just a bit daunting to see that wall of text. then read through it and discover that many of the sentences are too long, awkward or completely unnecessary.
For example, the first sentence of the Camelbak is too wordy and redundant. The first sentence and second to last sentences of the Soul artifact are awkward and the first sentence of the QR system is poorly worded.
No offense intended, I really dig what you're doing...these things just really stood out to me. My point is, I think they could benefit from a community revision.
I think some heavy revisions are necessary. The fluff text is great and really adds to the atmosphere...but a lot of the descriptions are nonsensical and too wordy.
Light bulps, lol.
Seriously though, I get goosebumps every time you guys share a new bit of info. I hope you all get jobs in the industry after this.
Can't wait to play!
I know what you're saying, but the PSO scope is not like a traditional hunting scope. Due to the eye relief length, proper usage allows for peripheral vision. It's an engine limitation.
N.Aaroe, I love what you all are doing and the mod looks great. But let me just say that "the black effect" is not realistic. Red Orchestra shows proper zoom with scopes and as an owner of an AK with the PSO scope I can tell you that proper usage allows peripheral vision. I know nothing can be done due to engine limitations though...