A cool bro.

Comment History
BigTinz Apr 15 2015, 3:54pm says:

Gimmie gimmie gimmie!

+4 votes   mod: Deus Ex: Revision
BigTinz Apr 5 2015, 10:38am says:

Really awesome. Is there anything you could do different/better with source 2013?

+2 votes   mod: Transmissions - Element 120
BigTinz Mar 19 2015, 12:35am says:

Wolf is one of the greatest animators of all time. I've been following his work for years and cannot wait to finally play Gunslinger!

+3 votes   mod: GUNSLINGER mod
BigTinz Mar 7 2015, 6:32pm says:

Ok, so my new mechanical keyboard gets here Wednesday, 3/11. If you guys could go ahead and release DX:R Tuesday evening, that would be swell.

+2 votes   mod: Deus Ex: Revision
BigTinz Dec 8 2014, 11:38pm replied:


Do you guys actually have an ETA?

+1 vote   mod: Deus Ex: Revision
BigTinz Dec 8 2014, 11:37pm replied:

It's dealt with in a really cool way. Play revision and find out!

+2 votes   mod: Deus Ex: Revision
BigTinz May 1 2014, 1:29am replied:

Can we disable Shifter?

+1 vote   mod: Deus Ex: Revision
BigTinz Jul 25 2013, 7:47pm says:

I spoke with Wolf (https://www.youtube.com/user/WolfKOTTO/videos) the other day about compatibility with Misery 2. He said it should be possible to combine his gunslinger mod(which replaces certain models/sounds/animations) with Misery 2.

Would the MDT be able to help make that work?

+5 votes   mod: MISERY
BigTinz Jul 13 2013, 5:01pm replied:

All good points. There's no such thing as a .45 Desert Eagle...

I definitely think the team should stay far away from multiple calibers for weapons...but the oddities like the Deagle and TRG SHOULD maintain their particular ammo. It would make them much more special.

This would also take care of any arbitrary balance issues.

+1 vote   mod: MISERY
BigTinz Jul 13 2013, 12:23am replied:

DAMN. That's a bit overkill for Misery...

+5 votes   mod: MISERY
BigTinz Jul 1 2013, 10:45pm says:

That's a GREAT trailer.

+6 votes   news: Do you want to shoot?
BigTinz May 25 2013, 8:32pm replied:

aww man, what a tease.

+4 votes   mod: MISERY
BigTinz May 25 2013, 7:00pm says:

The "Top 100" says this mod was updated about 2 hours ago...but I don't see any changes.

What's new?

+5 votes   mod: MISERY
BigTinz May 8 2013, 2:33am replied:

Let me say, I do love the flavor text. It obviously took a long time to plan and produce.

I think it's just a bit daunting to see that wall of text. then read through it and discover that many of the sentences are too long, awkward or completely unnecessary.

For example, the first sentence of the Camelbak is too wordy and redundant. The first sentence and second to last sentences of the Soul artifact are awkward and the first sentence of the QR system is poorly worded.

No offense intended, I really dig what you're doing...these things just really stood out to me. My point is, I think they could benefit from a community revision.

+3 votes   media: UI overhaul
BigTinz May 6 2013, 1:08am replied:

I think some heavy revisions are necessary. The fluff text is great and really adds to the atmosphere...but a lot of the descriptions are nonsensical and too wordy.

+1 vote   media: UI overhaul
BigTinz Apr 27 2013, 7:30pm says:

Light bulps, lol.

Seriously though, I get goosebumps every time you guys share a new bit of info. I hope you all get jobs in the industry after this.

Can't wait to play!

+5 votes   media: Props
BigTinz Jan 24 2013, 7:20pm replied:

I know what you're saying, but the PSO scope is not like a traditional hunting scope. Due to the eye relief length, proper usage allows for peripheral vision. It's an engine limitation.

+1 vote   media: Designing scopes
BigTinz Jan 24 2013, 7:17pm replied:

N.Aaroe, I love what you all are doing and the mod looks great. But let me just say that "the black effect" is not realistic. Red Orchestra shows proper zoom with scopes and as an owner of an AK with the PSO scope I can tell you that proper usage allows peripheral vision. I know nothing can be done due to engine limitations though...

+3 votes   media: Designing scopes
BigTinz Dec 23 2012, 3:11am says:

Cool mod...it's a shame this release still has awful music though. It would be nice to see this EXACT mod without the red rage mode and screaming death metal because aside from that, Silver has done a great job.

+2 votes   news: Payne Effects 3 Update 1.5 FINAL FULL
BigTinz Dec 5 2012, 7:15pm says:

Looks great, love the aesthetic and music!

+1 vote   game: STEALER
BigTinz Oct 16 2012, 2:52am replied:


+4 votes   mod: NEOTOKYO┬░
BigTinz Feb 9 2011, 3:18pm says:

Looks great! Can't wait to download.

+1 vote   news: Call of Pripyat Reloaded 0.7 released
BigTinz Feb 9 2011, 3:11pm says:

Hope you all like the new english trans.

Please let Aspik or myself know if there are any problems with them.

+1 vote   download: Comatose - English subtitles (Correct)
BigTinz Feb 6 2011, 2:56pm says:

Such a cool mod. I like how the clues are very vague...I think this generation of gamers has been spoon fed for TOO long. Use your damn brain!

Just finished up the English translation/Edit.

+4 votes   mod: Comatose
BigTinz Feb 5 2011, 3:46am says:

You guys are retarded. Follow the damn instructions written in blood...look everywhere. I loved the mod, great intro and music. Only major flaw was the awful translation....which considering the translator was probably Russian wasn't that bad...just a little funny in parts. The comic scene endings were cool as well, although WAY too slow.

Over all, I'd give it 8/10 for originality alone.

0 votes   mod: Comatose
BigTinz Feb 5 2011, 3:00am says:

This looks really cool, downloading now.

+1 vote   download: Comatose
BigTinz Jan 24 2011, 5:00pm replied:

So you toned it down....awesome!

Would you ever consider releasing a guide for fans of this mod...explaining how to remove the rage mode completely. Of course I shouldn't ask you remove creative choices from your mod....but I don't think it's out of line to ask how I could remove them from my copy.

As I said before...this is a great mod.

The music at the hotel scene when the cleaners come out of the elevator is excellent.

+1 vote   mod: Payne Effects 3
BigTinz Jan 7 2011, 4:14am says:

Was the rage mode ever toned down or removed? I loved every bit of this mod except for the seizure inducing rage mode and ****** screaming death metal.

Seriously, besides those two things...this is one my all time fav mods.

-1 votes   mod: Payne Effects 3
BigTinz Oct 10 2010, 5:07pm says:

Hey, I REALLY like what you've done with this mod, the sounds and the sliding are great addition.

I know you've mentioned that your 1.4 patch will tone down the rage mode...is there any way you could release a version with NO rage mode? Everything is about this mod is fantastic...my cousin cannot play the mod because of the constant flashes.

Or, can you tell us how to disable rage mod?

Thanks for your great work!

+1 vote   mod: Payne Effects 3
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