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"theres a bug in this for israel the supply trucks dont keep getting supplies once they get u need to click them to go to base then go back to get and keep on doing it "
Oh? News to me. I'ma look in to it.
No, sorry. Campaigns were not completed.
Hope you're enjoying the mod!
Are you in need of any level designers?
When I click on your website link, it sends me to something called wix.com, telling me to register my domain.
Never seen this error until I tried to access your site. It doesn't come up, otherwise.
Hmm... I apologize for not geting to this sooner. I will look in to it, but... you already renamed the scr file...
Maybe move te skirmishscripts file to another folder while you play? I'm sorry, I realize it sounds lame, but this one stumps me. I will look in to it, now that I've seen this, but truly, I' stumped, given the information you provided.
I'd like to create some levels for this, or ones you have in mind. Need/want any help?
There is a file called "skirmishscripts.scr" that needs to be moved to somewhere else other than where it is while you are playing MEC. Once you are done, simply move that file back to where it came from, and you can play the original game. :)
You're welcome. :D
:O I'm so sorry@ I am only just seeing this thread. Were you able to get this to work? Please let me know. :)
I would not know why it is not downloading. Does the download start, and not finish? Does the download start at all?
Make sure you do not have any other mods in the Zero Hour directory. Also make sure you rename the skirmishscripts.scr file while playing the mod (I usually rename it with a .zh to make sure I remember which script file it is, in case I run more than one mod), and to rename it back to its original name when you are not.
That should solve the "instant win" issue. :)
Find the file "SkirmishScripts.scb" in the folder "<installed folder>\Command & Conquer Generals Zero Hour\Data\scripts", and move it completely out of that installed folder to somewhere like "My Documents". The mod will run.
That files is usually included in one of the EA files, and is really un-neccessary, but if you find that the AI is not working with regular Zero Hour, put that file back in the folder mentioned above, and it'll restore the Zero Hour AI.
Thanks for your comments! :D
Hmm... does vanilla Zero Hour run? You'll have to move those MEC files from the ZH completely out of the folders, like to My Documents, to ensure those files are not influencing ZH.
Let me know.
If you could elaborate on your issue...
@Ardalan: No further work will be done on this mod.
Campaigns are not enabled, nor available.
Rename your "skirmishscripts.scr" to something else while playing the mod. This file is what makes vanilla ZH AI run. That files conflicts with the MEC AI scripting. Renaming it solves the issue of a quick win. :)
Done now. No more updates.
Please make sure to rename the "skirmishscripts.scr" file before playing. Not doing this will result in "instant win".
Thank you for playing! :D
Editted for repeat post. See below for how to fix the "instant win" problem.
This is the final version. The things that could be added are the other extra units, and I do nto have time to implement those. While the other units are exciting and all, they kill the balance, in my opinion.
Thank you for playing. :)
Thank you for playing! :D
Ashelia uploaded it. ;)
Make sure you have no other mods installed, and that the skirmishscripts file in removed/renamed. :)
I'm wondering: are you running Windows 7?
That's a new one. I will look in to it.
I have seen that error, but it has been a while.
Make certain there are NO other mods in the Zero Hour folder. Also, try renaming your custom map folder so it forces the game to make another one. Yeah, I know, sounds odd, but please try those two things. :)
I'll look in to this further.
Let me know.
Make sure you do not have any other mods in the directory. Also make sure you rename the skirmishscripts file while playing the mod, and to rename it back to its original name when you are not.
Are you running Windows 7?
In Windows 7, the skrimish scripts may have a different path. I will look in to this once I get home from work. Sorry for the late reply.