I'm just a soft core gamer, I'm currently trying to learn how to make mods but for now I just translate or improve upon foreign or dead mods.

Comment History
Beta464
Beta464 @ Magic - Conjure Avatar of Akatosh V1.2

Hmm, I'll go through and make sure the creation kit is finding the model correctly, let me know how it goes please.

Good karma+1 vote
Beta464
Beta464 @ Magic Conjure Avatar of Akatosh

What issue are you having with it exactly?

Good karma+1 vote
Beta464
Beta464 @ Magic Conjure Avatar of Akatosh

Please remember, this DOES require the Dawnguard DLC to work.

Good karma+1 vote
Beta464
Beta464 @ Magic - Aspect of Peryite Summon

At the Shrine of Peryite outside Markarth :)

Good karma+1 vote
Beta464
Beta464 @ dragon

Do you plan to upload this?

Good karma+1 vote
Beta464
Beta464 @ Werepanther - Werewolf Replacer

I made one of these as a non replacer for all werewolves, just an individual replacer but nexus took it down, I think someone on Steam uploaded it there though

Good karma+1 vote
Beta464
Beta464 @ Mythic Dawn Armor - Favorite Dagon

Help yourself, but don't upload to the Nexus, those pricks will remove it.

Good karma+3 votes
Beta464
Beta464 @ Mythic Dawn Armor - Favorite Dagon

No clue, I had multiple people use the mod before I uploaded it, I'll try to see what's wrong with it and fix it asap

Good karma+1 vote
Beta464
Beta464 @ Mythic Dawn Armor - Favorite Dagon

Doing some more work on this, I'm gonna try to also make it a learnable spell and a craftable armor. Glad you enjoy it!

Good karma+1 vote
Beta464
Beta464 @ Werepanther - Werewolf Replacer

When MoMod v13 comes out you guys can use the Unique Player Werewolves mod, go the mesh folder, copy the name of the original mesh, delete the original mesh and add this mesh and rename it to match the original, since the textures will already be installed by MoMod v13 and there you have it.

Good karma+2 votes
Beta464
Beta464 @ Lizardman - Werewolf Replacer

When MoMod v13 comes out you guys can use the Unique Player Werewolves mod, go the mesh folder, copy the name of the original mesh, delete the original mesh and add this mesh and rename it to match the original, since the textures will already be installed by MoMod v13 and there you have it.

Good karma+1 vote
Beta464
Beta464 @ Alpha Dragon

Me either, even in looking through the mesh folders and console commands, he's not there

Good karma+1 vote
Beta464
Beta464 @ Clannfear

I'd call this a young clannfear

Good karma+1 vote
Beta464
Beta464 @ Xivilai Race Companion

Any chance of making the original blue one?

Good karma0 votes
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