Report abuse Lizardman - Werewolf Replacer
Filename
lizardman-replacer.rar
Type
Full Version
Uploader
dogtown1
Date
Feb 28th, 2013
Size
5.70mb (5,981,842 bytes)
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2,867 (1 today)
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Description

TTTTTTTTTTTTT Lizardman - Werewolf Replacer TTTTTTTTTTTTTTTTTTTTTT


this is a replacer for the vanilla werewolf
he has custom lizardman sounds
you need to have transformed into a werewolf at least once before installing this mod

to install, simply drop the esp and bsa into your data folder here
"C:\Program Files\Steam\steamapps\common\skyrim\Data "

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Lizardman - Werewolf Replacer
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liamrimoldi
liamrimoldi Mar 7 2013, 4:46am says:

Awesome! Like all your works :D
Do you know of a simple/any way a mortal like me could make this replacer only for Argonian Werewolf?
I'm gonna research it myself meanwhile, again thanks for the great work!
Best regards :)

+2 votes     reply to comment
Guest
Guest Mar 29 2013, 5:25pm replied:

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colinfranz
colinfranz Mar 29 2013, 9:13pm replied:

With this mod

Skyrim.nexusmods.com

+1 vote     reply to comment
liamrimoldi
liamrimoldi Mar 30 2013, 4:35am replied:

@colinfranz
Thanks for the suggestion, but i was thinking about making the werelizard transformation accessible only to Argonians, not just my player, or making it a new power altogether with a new disease transmitted by this new monster.
I know it sound complicated, and probably it is, that's why I'm asking around modding site :P
Thanks anyway! :D

+1 vote     reply to comment
colinfranz
colinfranz Mar 31 2013, 1:34am replied:

Oh, all you have to do is change the ArgonianWerewolf race. Just replace the Werewolf transformation power to a new power that causes them to transform into the Lizardman.

Use this mod for reference. Just copy this mod's power and give it to the Argonianwerewolf race and change it to the Lizardman.
Steamcommunity.com

+1 vote     reply to comment
weaselmonkey
weaselmonkey Mar 30 2013, 11:53am replied:

Hi, new to modding here. Can you explain how to use that unique player meshes/textures mod with this werewolf replacer? I'm not sure where the bsa/esp files go or what they are replacing in the unique/werewolf folder. I'd appreciate some help, but thanks for linking the mod anyway.

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Guest
Guest Mar 7 2013, 5:45am says:

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dogtown1 Author
dogtown1 Mar 14 2013, 4:35am says:

I've had a number of requests for different colors and I have a ton of different color textures for the guy..I could include some seperate folders with the download that gives color options for the lizardman

+2 votes   reply to comment
Guest
Guest Mar 30 2014, 4:27pm replied:

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Guest
Guest Mar 16 2013, 4:04pm says:

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masseviracocha
masseviracocha Mar 21 2013, 12:49am says:

Oh come on, dogtown! you never run out of cool ideas!
:P

PSD: anxiously waiting for that MMV.13.

+1 vote     reply to comment
Beta464
Beta464 Mar 23 2013, 12:31pm says:

When MoMod v13 comes out you guys can use the Unique Player Werewolves mod, go the mesh folder, copy the name of the original mesh, delete the original mesh and add this mesh and rename it to match the original, since the textures will already be installed by MoMod v13 and there you have it.

+1 vote     reply to comment
weaselmonkey
weaselmonkey Mar 27 2013, 6:07pm says:

I know it may be awhile for MMV.13, and I'm sure it's a lot of work. But I really can't wait to use these werewolf replacers uniquely for player. This is some great work!

+1 vote     reply to comment
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Guest Sep 27 2013, 7:48pm says:

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Guest Jun 26 2014, 3:26pm says:

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orionh4ck3r
orionh4ck3r Oct 3 2014, 10:48pm says:

great mod buddy! I have only one suggestion, you can do one of these as a summon, like in mod Fire Dragonn Companion? could call it godzilla, it would be amazing :)

+1 vote     reply to comment
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