May 2007 - mapping on the CryEngine (Far Cry) July 2007 - modding Patator for Far Cry December 2007 - mapping on the Source Engine (HL²) February 2008 - mapping on the Source Engine (CS:S) March 2008 - Releasing gg_techcenter (CS:S) Avril 2008 - Releasing cs_bladerunner (CS:S) Juny 2008 - mapping on the Unreal Engine (UT3) July 2008 - modding Unreal Safari for UT3 Juny 2009 - Releasing WAR-Gizeh (UT3) July 2009 - Releasing Opposing Team (Mutator UT3) October 2009 - Releasing Safari (Game Type UT3) January 2010 - working on Little God Story

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Level-design (puzzles)
embed
share
view next
 
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

How to improve level-design for puzzle-game.

Image Details
Type
Entertainment
Date
Jun 24th, 2010
Size
800×600
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only