My name is Shiloh Steinhebel and I am a graduate of the Art Institute of Portland. My focus as a 3D Artist is towards 3D texturing and 3D modeling in low- and high-poly (props, objects, and hard-surface - some organic). I also focused on digital painting and photography used as reference material, textures, and concept development. My proficiency in software includes Photoshop, Maya, 3DS Max, Mudbox, and Zbrush. I am also proficient in the use of Microsoft Windows, MacOS, Wacom Technology, and various photography equipment.

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Report RSS "Fallout Project" Weapon Replica "That Gun" (view original)
"Fallout Project" Weapon Replica "That Gun"
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Description

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I was asked by a fellow 3D artist on DeviantArt to participate in a collaboration of other 3D artists in a project called the "Fallout Project." In this project, we were to re-create some props found in the Fallout genre and place them all together in a completed scene.

Using screenshots from Fallout NV I decided to first create "That Gun," as it is reminiscent of Deckard's pistol from Blade Runner. I modeled it, textured it, and decided to give it a bit more flair that the original texture found in the game. As this is found in a post-apocalyptic game, I decided more rust/dirt/scratches were in order. So I added them, and this is the result.

After completing this model I noticed the poly count on this mesh as having the numbers "556" in it...an easter egg homage to the original weapon the original Fallout as being called "5.56 pistol", as that was the ammunition used in the weapon, 5.56x45mm.

Original mesh design © Bethesda / Obsidian.
Mesh / Texture © Shiloh Steinhebel.

Maya - Photoshop - CrazyBump - 3DS Max
2556 Tris - 2K Diffuse/Specular/Normal/Emissive