My name is Shiloh Steinhebel and I am a graduate of the Art Institute of Portland. My focus as a 3D Artist is towards 3D texturing and 3D modeling in low- and high-poly (props, objects, and hard-surface - some organic). I also focused on digital painting and photography used as reference material, textures, and concept development. My proficiency in software includes Photoshop, Maya, 3DS Max, Mudbox, and Zbrush. I am also proficient in the use of Microsoft Windows, MacOS, Wacom Technology, and various photography equipment.
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As I was going to model the steam gauge assembly from FO3, I remembered one of the weapons that could be built from random parts found in the wasteland; the Railway Rifle. I figured, "Why not kill two birds with one stone?" So I created this weapon, which uses a steam gauge assembly for the barrel/receiver of the weapon. I never completed a grungy version since this weapon was made near the end of the project's existence, though the original weapon in-game was decently rusty as it was. So I just called this one the "Mil-Spec" version.
Original mesh design © Bethesda / Obsidian.
Mesh / Texture © Shiloh Steinhebel.
Maya - Photoshop - CrazyBump - 3DS Max
5869 Tris - 2K Diffuse/Specular/Normal