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Basssiiie
Basssiiie Aug 4 2012, 7:25pm says:

I'm happy to hear that you guys are still working on it! A chapter would be nice, if that's possible. :)

+5 votes     article: Few seconds of patience.
Basssiiie
Basssiiie Aug 4 2012, 7:22pm replied:

Maybe disabling diffuse light or something like that on the material? Or maybe it's a different shader?

Nice screenshot, though. What are you planning to do with shadows? Because the pillars in front of the screenshots don't seem to have any shadows, it would also be awesome if big skyscrapers could have large shadows which covers the city partly. :D

+1 vote     media: meanwhile
Basssiiie
Basssiiie Jul 17 2012, 11:41am says:

Sounds amazing! Maybe an idea for the weapon system: allow the player to only carry two or three weapons in the hand. All the others have to be stored in the inventory. :)

Would be awesome if this could go into multiplayer, by the way. But I guess that's not happening because that's quite difficult and a lot of work. :P

+5 votes     article: Left 4 Theft Version 3.0 Announced!
Basssiiie
Basssiiie Jun 27 2012, 9:29pm says:

Will there be a full download with the mod and all the DLCs in it at the end? It might be easier than downloading the mod and 10 different DLCs separately. :P

+2 votes     download: Left 4 Theft Additional Sounds DLC
Basssiiie
Basssiiie Jun 13 2012, 4:06pm says:

Is that Left 4 Theft on the homepage of ModDB? Congrats! :) Will try out the mod soon.

+3 votes     article: Left 4 Theft Version 2.0 Released!
Basssiiie
Basssiiie Jun 4 2012, 8:37am replied:

Nice! :D

+1 vote     article: Weekly Update #11 (Week 22)
Basssiiie
Basssiiie Jun 3 2012, 8:57pm says:

Those mission packs? Will they work as MPACKs? Disabling the original storyline and features?

I would prefer if I could just install the mission pack and load up a save game to play them instead of starting a new game. :D (With my L4T progress from V2.0 still there)

+1 vote     article: Weekly Update #11 (Week 22)
Basssiiie
Basssiiie Jun 1 2012, 8:40am says:

Wouldn't it be more logical if the player spawned at the same location after a time travel? For example if the player steps in the time machine in Las Venturas during the outbreak, he is sent to the past and spawns in the same location in the garage in Las Venturas. :p Also, an idea for a mission in the past, when you find the cause of the outbreak, but you can't prevent it anymore or you're accidentally causing the outbreak to happen. Or something like that. ;p

+1 vote     media: Left 4 Theft Time Travelling Feature
Basssiiie
Basssiiie May 27 2012, 9:31am says:

This looks kind of familiar... Wasn't this from an earlier mod you made, but didn't finish? :P

+1 vote     media: Weird Looking Contraption
Basssiiie
Basssiiie May 26 2012, 3:49pm says:

Klinkt goed! :D

+4 votes     media: Left 4 Theft San Andreas Version 2.0 Trailer
Basssiiie
Basssiiie May 17 2012, 9:43pm says:

Nice work on the script limits and the GTA3.img files! Have you already thought about giving the zombies a bigger role? Because now they're only a small part of the mod and they don't really play a big part in the mod. They don't seem that important at the moment, the mod wouldn't look very different without them, if you know what I mean. ;)

+1 vote     article: Weekly Update #9 (Week 20)
Basssiiie
Basssiiie Apr 22 2012, 7:16am says:

Nice to hear, but don't try to go too far away from the zombies. Left 4 Theft is all about this zombies infestation, but you're drawing them a bit to the background. Now it seems all about those factions instead of the zombies. The zombies should have a bigger role too. ;)

+2 votes     article: Left 4 Theft is back!
Basssiiie
Basssiiie Jan 18 2012, 5:44pm replied:

Maybe an idea to release KT a bit sooner? Before all the ideas went to trash. :D

+1 vote     media: snow level
Basssiiie
Basssiiie Jan 10 2012, 3:24pm replied:

Any idea of when this will be released? :D

+1 vote     mod: The Delta Sector 2
Basssiiie
Basssiiie Dec 25 2011, 4:55pm says:

By the way, there aren't many of those casino forts in Las Venturas. I guess not more than 5; for example Four Dragons, Caligulas Casino (since those already have interiors), Emerald Isle, The Visage (Those have large parking garages where some (not all) of the action can take place) and maybe another one too.

Edit: Maybe the casino construction site behind the Circus casino is a good fifth casino fort. It has a good secured position and the building site makes it a good battleground for an attack on that casino.

+2 votes     article: Mod Concept Final
Basssiiie
Basssiiie Dec 25 2011, 4:50pm says:

Edit 2: The casino forts aren't small camps. They're massive defensive forts with heavily armed members of the mafia/gang which used to run the casino. (Triads, Leone Family, Russian Mafia ect) You can't take out or defeat such casino fort easily. It requires a lot of skills and a good strategy to take over/defeat such a casino fort.

+2 votes     article: Mod Concept Final
Basssiiie
Basssiiie Dec 25 2011, 4:42pm says:

Make Las Venturas heavily infected. The city is full of zombies. Only a few casinos are still inhabited by different mafia and gangs. They use the casino as forts against the zombie attacks. The attitude of each casino fort is different, some allow you to enter, some don't, some want you to do some jobs first. Maybe there could be some objectives to wipe out one of those casino forts, because another casino fort wants you to do that. Besides the casino forts, there is nobody left in Las Venturas. The others fled to somewhere else (nearby towns, Area 69 ect), others are infected by the zombies.

Each casino fort is different, some allow other people to enter. (if so, there will be a lot of random people in the casino, besides the maffia/gang) Each casino can offer you different opportunities, but you can't be friendly with each casino fort, because some other casino forts are the enemy of the casino fort you're friendly with. One of the casino forts can, for example, offer you a tank/Rhino, if you have wiped out an enemy casino fort. (Which are very well defended) While another casino fort can give you the task to steal that Rhino from other the casino fort. Same can be done with other vehicles like the Hunter and the Hydra or special weapons like a rocket launcher or flame thrower or a jet pack. Which all can be stolen by other casino forts.

Edit: Most casino forts don't have any relationships with the army or bandits in the other towns, some might have.

+2 votes     article: Mod Concept Final
Basssiiie
Basssiiie Dec 9 2011, 6:46pm says:

The guards are stuck in the roofs of their towers. 0_0 Other than that it looks amazing. 8)

+1 vote     media: Military Safe Camp #3
Basssiiie
Basssiiie Dec 6 2011, 3:51pm replied:

Would be epic if a vending machine could kill you by just shooting soda cans. :D

+1 vote     media: vending machine
Basssiiie
Basssiiie Nov 15 2011, 6:22pm says:

Awesome! I can't wait! Why we have to wait that long? xD

+1 vote     article: city level goes huge
Basssiiie
Basssiiie Nov 14 2011, 11:39am says:

The city is separate from the other landscapes you've shown earlier? Are you be able to switch between the city and the landscapes? :)

+1 vote     article: city level goes huge
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