Hello everyone!
In the last couple of weeks I did not do much development stuff for the game. I just fixed some bugs, improved my compilation process and switched from SDL1.2 to SDL2, which still needs some further adjustment.
Two things I also did were some improvements to dungeon generation and first attempts to render items.
There are also a lot of things I already did which I never mentioned here in the blog. The reason for that is that I plan to do bigger posts about each of the topics, but this takes a lot of effort which I currently can't put into the blog. Some of these topics are:
To break the silence of my blog I decided to just run the current game and take a simple screenshot, no matter how boring and senseless the scene looks.
I may come up with a more precise and detailed post about the current state later on.