Hi! My name is Tom.

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Current state

Baldurius Blog
Current state

Hello everyone!
In the last couple of weeks I did not do much development stuff for the game. I just fixed some bugs, improved my compilation process and switched from SDL1.2 to SDL2, which still needs some further adjustment.
Two things I also did were some improvements to dungeon generation and first attempts to render items.
There are also a lot of things I already did which I never mentioned here in the blog. The reason for that is that I plan to do bigger posts about each of the topics, but this takes a lot of effort which I currently can't put into the blog. Some of these topics are:

  • skeletal animation
  • model sculpting
  • model rigging
  • model texturing
  • blender exporter
  • physics system
  • even more details of dungeon generation
  • specular mapping

To break the silence of my blog I decided to just run the current game and take a simple screenshot, no matter how boring and senseless the scene looks.

The current state of the dungeon. You can see the first type of enemy I implemented for testing along with some attempts to render items (the glowing little circles). The health of the slime is down a little because I punched him right in his not existing face!

cleardiv

I may come up with a more precise and detailed post about the current state later on.

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Lack of information

Baldurius Blog
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Latest posts from @baldurius

The next GPS Doodle stream will likely be in mid or late January. My new job, which starts on January 1, has a higher priority right now.

Dec 20 2021

Here is the result of today's GPS Doodle stream. 🕯️ The wax looks pretty janky. There might be a bug in my code fo… T.co

Dec 1 2021

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Nov 30 2021

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Nov 28 2021

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Nov 28 2021

Here is the result of today's GPS Doodle stream. The VOD (German audio) is available here: Twitch.tv T.co

Nov 23 2021