After over a decade as a software architect in live television broadcast, I made the switch to software development for the advertising industry. In my spare time I'm working on a 3rd person sci fi shooter. I've got about 17 total years in software development of real time applications and have a couple of patents. I love tradeshows and I won an Emmy. (Its true!) Games are the funnest, most maddening, most rewarding thing I've ever done.
Batch 17 has been changing a lot recently. We have fixed lighting, made huge AI and performance improvements and progressed the completion of the game!
progress is speeding up
After years of toil, Batch 17 is finally almost ready to bring its unique brand of multiplayer to the PC and Console world!
batch 17 nearing release!
The push towards release continues for Batch 17 as a whole host of new models, animations, sounds and improved controls and systems are completed.
batch17: new year, new art
In our first article in months, I am revealing what the team has been busy on. Spoiler alert! There's a team now. And we've been BUSY!
first post greenlight update- massive graphics overhaul!
After months of rework and polish, Batch 17 is continuing improve. After being greenlit, we've been hard at work growing the team and improving the look...
who wants to be a moddenaire?
Batch 17 has been greenlit! So now what? We're hiring some talented folks to help polish and complete the game for Steam. That's what!
greenlit - time to finish up!
After 2 years of toil, tears (and fun) Batch 17 has finally made its way into the Steam Greenlight Queue.
batch 17 is now live on project greenlight!
After months of polish in the continuing march towards Greenlight, Batch 17 is back with a vengeance. Screenshots and trailer(s) abound!
batch 17 - back, better than ever!
As the year draws to a close, we gather our belongings to show to the discerning masses in the command center known as Steam Greenlight.
one step closer to greenlight
After a ton of work, this has been the biggest release yet of Batch 17. Full coop and pvp multiplayer has been finished and tested (A Huge Thanks to everyone...
full modding support complete! multiplayer complete!
I've been taking a bit of a break from coding the past few weeks and shifted my attention to reusable assets and models. After over a year in the game...
tons of new artwork and models (and cloth!)
After another hiatus, Batch17 is back in force with a slew of updates meant to speed up the level design process. Tons of new, modular stuff will make...
new ai, new maps, new features
Low Country - A Survival Stealth Horror story set in the marshy lowlands of South Carolina has just been announced!
low country - a new stealth survival horror announced!
After many months without much in the way of an update, I'm finally back to tell everyone what's going on! While doing design work is fun and exciting...
batch 17 january update
Its been a few weeks since the last update, but its not like nothing got done! There's a new camera system, all new animations, the underpinnings of the...
a break for polish
With the architecture of the first three islands together, its time to start building! I feel a lot like a chef who has been gathering ingredients for...
filling in gaps
September is starting off strong with a huge update to the game. This week brings a total of 3 new islands to the game, some nice graphical upgrades...
islands, chains and shuttles oh my!
The momentum continues! With the new modifications in place and a good basis for building/rigging characters and creating weapons in place, I've dived...
more gameplay, more weapons, more environments!
The last few weeks of reworking the animation pipeline and overall game workflow have been fantastic. In the last few weeks I've focused heavily on ...
full steam ahead on new maps and models!
Its been over 2 weeks since the release of Arcade mode. In that time, I've decided to rework some of my workflow and make development a little faster...
changes to graphics, reworking and more
Well its July 18th and we promised a release... Here's what we got! For your viewing pleasure: A full prototype of the shuttle bay level.
prototype arcade mode launch!
November is such a long way away, we thought it would be fun to get something playable out there, open to the public and start getting feedback on the...
arcade mode announced!
We've been playing with the idea of multi-player support since we started the game and now its going to be a reality!
multiplayer support announced for batch 17
Its time to build a world! Multiplayer within 2 weeks! Loot systems! Weapon salvaging!! Whew!
level design and game mechanics
The last few weeks have been furiously trying to nail the loot and inventory system.. Oh, and substantially improving the graphics!
upgraded graphics a new inventory system and new ideas
We're starting to get some new models and some new storyline functionality added.
beginning to add graphics touches and storyline
The game is coming together quickly now, in preparation for a closed alpha!
preparing for a closed alpha
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.