Clone 17 woke up in a white room with no idea who he was, or how he got there.  He's stuck in a war he doesn't understand and will do anything to find out the truth about who he is and why he is different from the other clone soldiers.


More images of most recent version



Several new shots of the game

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New modular shots of the base New modular shots of the base golemsathome
Blog RSS Feed Post news Report abuse Latest News: Tons of new artwork and models (And cloth!)

2 comments by bmccall1 on Jun 26th, 2015

EDIT!!!: 10 Minutes of (very) raw game play!!!


With the underpinnings all laid out for the core game (Upgrades, Quests, AI, Fighting, Enemies, Storyline, etc) I've moved over to building out the components of the levels.

The first thing I've been spending a lot of time on is reworking my humanoids. To date, I've had only about 3 working rigged models. I'm happy to say that thanks to reworking my animation scheme, and doing a lo t of rigging, I'm over 10, with tons of capabilities for new characters.

For those of you who have followed me for a while, you'll notice the character Im controlling is older with gray hair. Since your character is a clone you will encounter versions of yourself across all age ranges. Also, you'll notice the baja jacket the man is wearing. I'm putting deformable cloth into the game. (Work in progress!)

The first thing I did was great a generic body with a configurable head. Here's what they look like separate:

Separate Head and Body

And finished: (Excuse the bizarre look, I'm showing that he has separate eyes)

Complete head and body

But humans are boring, right?

How about some golems? I have several models of these, with several skins and different animations for each, to provide some real variety to the mobs.

They attack similarly to gorillas when they aren't flinging volcanic rock at you.

Here they are at home on their volcanic island.


In addition to the models, I've been working on reusable base components. Here is a sample I constructed.



An upclose of the outside barriers. These are standalones, and all have different skins. I've been trying to have at least 3 skins for every component to really give some variety in game. Jim Sterling (Game reviewerfrom the Jimquisition) always harps on games that use off the shelf Unity assets and I'm not only not doing that, but really trying to go out of my way to add hand painted variety)



Another component shot





In addition to all of the art and models I've been working on, I've been redoing my animations and building out the "friendly ai" so that ai will now converse with you prior to following you and helping you, etc. The new animations fix problems like not being able to shoot in midair and annoying things that have been around for months. If you get a chance, Follow the game on twitter I update there at least 5 times a week and that's where the most up to date info is. If you're a game developer, give me a follow anyway, and I'll follow you back. Thanks for looking!

Oh, and for a laugh, for anyone who read all the way down here, heres a half man, half dinosaur inspired by Juraissic Park.

Dino Shot 1Dino Shot 2

Bye!

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Post comment Comments  (0 - 10 of 15)
KG_Harmonics
KG_Harmonics Jan 13 2015, 2:11pm says:

Hey, Would you like some music to go with your game? I'd love to help out if I may. Kgharmonics@gmail.com

+1 vote     reply to comment
bmccall1 Creator
bmccall1 Jan 14 2015, 10:56am replied:

I shot you an email, thanks for posting.

+1 vote   reply to comment
Jetcutter
Jetcutter Oct 16 2014, 5:09pm says:

Sexy!!

+1 vote     reply to comment
Jetcutter
Jetcutter Nov 13 2014, 7:27pm replied:

Okay,, What's up?

+1 vote     reply to comment
bmccall1 Creator
bmccall1 Nov 18 2014, 2:40pm replied:

Still here. Still working. Mostly on the questing system which means not a lot of graphical updates.

+1 vote   reply to comment
Rokcet
Rokcet Oct 14 2014, 5:41pm says:

Looks game, animations could be a bit improved but other than that its great. Reminds me of destiny kinda.

+1 vote     reply to comment
bmccall1 Creator
bmccall1 Oct 15 2014, 2:30pm replied:

Awesome! Thanks for saying that. The animations are still in flux. Reskinning the model was the first step.

+1 vote   reply to comment
Jetcutter
Jetcutter Oct 13 2014, 9:17am says:

Looking forward to a playable version.

+1 vote     reply to comment
bmccall1 Creator
bmccall1 Oct 13 2014, 10:19am replied:

Thanks JetCutter. Someday, I promise! I really wanted the new camera and animation done before anyone took a serious look at it.

+1 vote   reply to comment
moddlord1
moddlord1 Sep 10 2014, 2:20pm says:

Coool!

+2 votes     reply to comment
bmccall1 Creator
bmccall1 Sep 11 2014, 2:00pm replied:

Thanks so much! Hopefully I'll have even more cool screens and a let's play to show off, soon.

+1 vote   reply to comment
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Batch 17
Platforms
Windows, Mac, Linux, XONE, PS4
Developed By
bmccall1
Engine
Unity
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Official Page
Baffledmedia.com
Release Date
Coming Sep 2015
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