New Screens Week of 1/25/17

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Batch 17: The seventeen stands for 2017!

As in, boy I hope it releases this year


It has been a few months since the last update of the game when I told everyone about our concept artists and modelers working furiously on updating the games graphics. As we implement more and more of the updated graphics we hew closer and closer to the concept art.


Check out some progress!


In addition to all this, I've replaced the camera with a AAA quality third person controller, streamlined the animations, implemented A* pathfinding (ditching navmeshes) and completely rewrote AI to be more modular.
As if that wasn't enough I wrote my own dialog system that allows me to lay out areas, sub areas, characters and all that characters dialog and quest functionality. This allows me to build the characters for the game completely in the cloud and the game will self configure.
Here's what that looks like


We're continuing to work towards more concept art but I have to be kinda secretive since there are a few spoilers around, but check out some new structural art:

Without further ado - take a look at a lot of our updated screenshots


Palm Isle: A dusty desert asteroid


Interiors: Close quarters combat & puzzles


Ares: The barren rock


Jungle: Their Earliest Terraforming Success

Thera: An unstable volcanic timebomb



We are on Twitter so please visit us there to give us a follow!
Till next time guys!
- Lucidz

First post greenlight update- massive graphics overhaul!

First post greenlight update- massive graphics overhaul!

News

In our first article in months, I am revealing what the team has been busy on. Spoiler alert! There's a team now. And we've been BUSY!

Who wants to be a moddenaire?

Who wants to be a moddenaire?

News 2 comments

After months of rework and polish, Batch 17 is continuing improve. After being greenlit, we've been hard at work growing the team and improving the look...

Greenlit - Time to finish up!

Greenlit - Time to finish up!

News 2 comments

Batch 17 has been greenlit! So now what? We're hiring some talented folks to help polish and complete the game for Steam. That's what!

Batch 17 is now live on project greenlight!

Batch 17 is now live on project greenlight!

News

After 2 years of toil, tears (and fun) Batch 17 has finally made its way into the Steam Greenlight Queue.

Comments  (0 - 10 of 31)
eXeBRO
eXeBRO

I must say, that revamp looks sick!

Might I ask when can we test this beast?

Reply Good karma Bad karma+1 vote
baffledmedia Creator
baffledmedia

Hey - that is awesome to hear! We're working vertical slices now. Currently, we're hoping full release by march of next year, but we keep pushing back because they game has to be right.

Hopefully in the next few weeks, a full playable level will be done. I'll make sure to hit you up as soon as we're closer!

Reply Good karma+2 votes
StabCalloway
StabCalloway

Congrats on Batch 17 getting greenlit! Looks like an awesome game and I look forward to taking it for a spin in the not too distant future!

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baffledmedia Creator
baffledmedia

sounds great - can't wait to let you play it :)

Reply Good karma+2 votes
Noah_W
Noah_W

Voted! Good luck with the game!

Reply Good karma Bad karma+1 vote
baffledmedia Creator
baffledmedia

Thank you for checking it out!

Reply Good karma+1 vote
dynamixaudio
dynamixaudio

Would love to see it with sound and music. Trailer looks great though!

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baffledmedia Creator
baffledmedia

Awesome! thank you!

Reply Good karma+1 vote
s.taromian
s.taromian

The game is awesome!!! ;)

Reply Good karma Bad karma+1 vote
baffledmedia Creator
baffledmedia

Thanks!! That's very encouraging :)

Reply Good karma+1 vote
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Batch 17
Platforms
Windows, Mac, Linux, XONE, PS4
Creator
baffledmedia
Engine
Unity
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Latest tweets from @bm_batch17

tfw you spell "dissemination" right on the first try

May 8 2017

Finally on the ground, no more #gamedev @ 30000ft. Now I'm 1hr outta Boston #wherehorrorfilmsareshot.. I'm in… T.co

May 2 2017

Finally on the ground & stuck in a tunnel. Fu Boston. Oh moar pics (and proof of Boston crumminess) #gamedevT.co

May 1 2017

You are dying to get off the ground and then dying to land. #jetblue so, pic #4? #indiedev #gamedev #gamingT.co

May 1 2017

The turbulence stopped, so i've got that going for me. Did someone say #3? #gamedev #gaming #steam #batch17T.co

May 1 2017

On a flight to boston& bored. Moar pics! #2. #gamedev #gaming #steam #batch17 #madewithunity #indiegamedevT.co

May 1 2017

who wants a stream of pics? no1 #batch17 #gamedev #indiedev #indiegamedev T.co

May 1 2017

New shots of the Jungle from #batch17 ! So peaceful :) #gamedev #screenshotsaturday #gaming #indiedev #madewithunity T.co

Apr 29 2017

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