See the videos in this link: Moddb.com
But do read this please: Moddb.com. Anything other than "A" would be great, and "R" was a good recommendation from a user in the early days of this mod.
BTW, I'm happy to see that users of my mod are increasingly DIYers and TFM readers.
You must be using another mod that does that; mine doesn't.
Thanks! Although I didn't experience the bug myself, it's good to know there's a fix here if I ever do!
Yes, to allow high res map icons to work.
See the thread here Moddb.com as it contains a link to solve your issue.
I replied to your argument under the question: "Was there a reason why you removed it in the first place? Just curious."
The text being centered without a background is the first experience a player sees when he first runs an unmodded game, both in FO3 and FNV. I believe Bethesda did their best in designing the intro, and I kept this format for subtitles everywhere.
The name tag is slightly moved because I wanted to support different aspect rations. The name in the original game is always right-aligned which is not balanced in very wide monitors.
This usually happens when a popular modding guide starts recommending my mod.
Install WMM first and then allow VUI+ to overwrite WMM. UIO will merge them for you automatically.
But why WMM ? Stewie's Tweaks includes an option to do what WMM does but even better.
I respect your choice and I'm pretty certain my mod works with Vortex. However I can't help you myself since I never used it. But there must be a support forum at Nexusmods where they can offer you some advice.
Try installing with the No Fonts option.
Only if the item list is huge and there are fixes in mods such as Stewie's mods, New Vegas Heap Replacer, and New Vegas Tick Fix.
Follow the instruction you see in the error message.
Not yet. There should have been a year ago but I can't find the free time required to test my edits. I cannot simply make edits and ship the mod, it's too popular to have new bugs.
No it doesn't change that, and it's compatible with such mods. Check out a relevant option in the settings file.
Show me a screenshot of that PipBoy screen along with a console message that shows your current perception.
Also, be sure you use the original YUP patch for your testing.
> I don't know how to do that.
Use MO2. They have a pretty good documentation.
> error that their are missing fonts and i need to restore the default fonts
This message only shows if you modified your INI files to install fonts using an old method. Unfortunately some mod guides still insist on using this old method. You need to revert those INI edits.
I can't help with Vortex.
Also, it's not a .zip but a .7z.
Does Steam allow you to install mods ? If so, it must provide a function to uninstall them too. If you already tried that, then try uninstalling and reinstalling the MCM.
It's in the settings file, see the Readme.
VUI+ is compatible with oHUD as long as you overwrite oHUD by VUI+.
In that case, you'll need a special mod to really cap them at 1. The game does consider such attributes to be 0 or negative even if it doesn't show them as such. In the example above, the standard interface would stick to 1. I agree, that's an interface mistake and I fixed it.
> at the start of the game, depending on what your game settings are, values can go quite deep into the negatives depending on the traits you choose, which makes it hard on immersion for the above reason.
Are you sure about that ? The game doesn't allow combinations that would reduce a skill to ≤0 values at character creation.
You're right though, 0 or negative values don't apply special penalties compared to 1. But my mod doesn't change that. It only shows their real values.
If barter etc bottoms out at 1 and you take a buff that adds +1, should it increase to 2 or stay at 1 ?
Axonis
joined
I’m a mod author and a fan of role playing games, especially AD&D by Gary Gygax and Call of Cthulhu. Computer games can’t capture the feeling of storytelling between friends, but games such as Ultima Underworld or Fallout (up to New Vegas) can retain some element of role playing choice; modding can also retain the element of creative contribution. I’ve modded several aspects of Skyrim and New Vegas and my experience in modding sums up to this: only mod what you play, treat your users with respect, and be mindful to whom you license your work. You can email me at spam at yandex.com replacing spam with my name.