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RSS Reviews
8

XenoForce

Mod review

Pros:
Looks awesome, particles and models are great.
Very fun to play around with the mobile suits against hordes of GLA.
Cool new weapons.
Can do challenge mode with them.
New units for the regular factions. Kind of a moot point here as they've been replaced/disabled.
This could go either way, but team colors are off, I don't really like the original team colors so it works for me.
The gundams can run pretty fast, most mech mods I tried in the past had any mechs set to be slow.

Cons:
New factions in general and several of the specials are so ridiculously overpowered, it is understandable for the factions to be OP though with their tech vs the original factions.
There are 4 factions missing, not just USA GLA and China (replaced/disabled), but the GLA Demo gen is gone too.
All projectiles are really slow, the acceleration seems to be set low or something. The EZ8 snipers cant hit jack because it.
Main Campaign is borked, cant build dozers at all.
A few errors in the game text for some of the new stuff, an example is "Deathscythe Hell custom" is called "Hell custom". If I can find out where the text is at I'd love to edit it for my game at least.
A few canonical errors. For example, Zeon (your Zaku general) was the faction that dropped a colony (on Sydney), not the Earth Federation (pretty much the Gundam faction save for the Wing Gundams).
Some of the pictures used are not really that good for the job, should use the gundam wikia or google to get some better ones.
Vanilla ZH voices, GUI (for the most part), and SFX used.

I have a few recommendations. Change the RGM to the RX-79(G) (the basic gundam in 8th MS team) and change the faction names to their respective names in the series (Zaku General to Zeon, Gundam General to Earth Federation). Also fix the beam speeds.

Overall it's really fun. Definitely a great one that any fan can enjoy.