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Thanks, Orca101 it's appreciated, but certainly, it has been a team effort getting this far so I'm thankful to also be working with awesome people :). Let's keep up the great work team :).
Thanks Aydynbek we'll keep working hard :)
There are community patches and things around for some of those issues, the Steam version is closer to the DVD standalone unless you have the Kane Edition (though there are registry changes to get that activated).
Glad your looking forward to the Chemical Missile :) We look forward to demonstrating it in action in a later update we're polishing/working on a few things related to it I think you all will like.
ApornasPlanet if we do use this we'll need to do some reworking as we don't need the house colour parts of the structure using our rings. But I know what you mean having some Nod Power Plant designs that are a little more authentic would be good... we'll look into this.
ReaverSP, For now, we just plan on getting a Skirmish/Multiplayer beta release out. Because this is a total conversion and we completely rewrote GDI / Nod, how even Tiberium works (in the sense it spreads a lot like TS). The C&C3; campaigns probably won't be compatible with TS Rising but we'd certainly love to do a Tiberian Sun Campaign in the future just right now our focus is getting the Beta out and depending on how that does will determine whether we do a TS Campaign.
Yep 2018 is gonna be an awesome year :)
Well, we are getting closer to beta :) so yes we are working hard to get a beta out sooner rather than later. Stay tuned when were ready we'll announce a date.
We are working hard towards a beta release, we'll announce a date when we're ready.
Yeah, it really brings the feels back to more classic C&C Tiberium but just you wait this is only the beginning of what we have to show you with Tiberium :). Let the wise man judge for himself.
I'm glad you like it, getting the Weed Eater / Waste Facility working took a lot of work. But just like Tiberian Sun the Weed Eater MUST harvest Tiberium Veins (several loads) before you can get the Chemical Missile. And doesn't cause any problems with Tiberium or regular Harvesters, we're pretty happy with the result and I'm sure you guys will bet too :).
Tiberium code has been completely reworked to allow for spreading/growth like classic TS and to work with the Harvester AI. We also made some tweaks to the Harvesters behaviour to get it performing reliably with the new Tiberium code. The problems you're talking about we have solved.
Tiberian Sun Rising will require C&C3; Tiberium Wars to play. So be ready for us with these GREAT Deals! EA's Origin has "Command & Conquer The Ultimate Collection" 50% OFF for $9.99 USD until 12th Jan. And Steam is selling C&C3;: Tiberium Wars directly for $3.74 USD at 75% OFF. Go grab these deals quick and save!
Just thought I'd post this here so no one misses it but I'm pretty sure you all already have C&C3;.
Happy New Year! :)
Beaver-Titan don't worry Nod has a response to this :)
Dutchygamer we've had our heads down working hard on Tiberian Sun Rising again since our 2017 Feb return but even before then in 2016 we were working on TS Rising again. So we've been working a lot in the background solving the hard problems that remained and we've made tremendous progress especially this year in 2017.
Thanks, Gregthegen yeah I wanted to get the Waste Facility, Veins and Weed Eater in the same shot. You wouldn't normally build your base this close to Tiberium Veins and you certainly wouldn't build Laser Walls for protection but this Commander is daring :).
Rebelzize Congrats on winning the No. 1 spot! Looking forward to seeing Skyblivion's release :) Happy Holidays and all the best in 2018 :)
Wow! We WON 5th in the Players Choice Mod of the Year 2017 Upcoming Mods! Incredible! We are certainly humbled and grateful for the fans strong support! From both my self and our entire team at Tiberian Sun Rising you have our heartfelt thanks! We got another update coming before 2018 is over and then we will continue to deliver the best we can over 2018 :) and beyond. Thank you, everyone!
Thanks sgtmyers88 yes we look forward to graduating to the Released category in the near future :)
Thanks so much! EvilGoodGuy
Thank you Gregthegen!
Wow! Incredible! We are certainly humbled and grateful for the fans strong support! From both my self and our entire team at Tiberian Sun Rising you have our heartfelt thanks! We got another update coming before 2018 is over and then we will continue to deliver the best we can over 2018 :). Thank you, everyone!
Merry Christmas Everyone! We'll have a new update out soon :).
ApornasPlanet from the FMVs it does seem the Banshees might fly during Ion Storms as they appeared to be attacking the Kodiak during one. It
is something we've been discussing on the team.
We are still locking down the ruleset for mapwide Ion Storm maps, at the moment I've been playing these maps with all Hover Units and Aircraft disabled (you can't even build them). It changes the game in a pretty significant way... Next, I am going to try enabling Banshees for Nod to see how this tips the balance of power. Will be treading carefully here finding the right balance of fun and different gameplay this map type offers.
Thanks makos1 glad to hear you like it :) We are working hard towards getting a beta release ready for you all.