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AssassinCS
AssassinCS 1hour 2mins ago says:

Hi Guys, still here I'll have more news soon I apologize for lack of updates. Thanks for continued interest and support in this project :). We got some awesome things in the works we'll start updating again I'm just getting some other things lined up that are essential to the project first that's taking top priority right now.

+1 vote   mod: Tiberian Sun Rising
AssassinCS
AssassinCS Dec 17 2013, 8:34am says:

Thanks for the support guys we have some amazing updates coming up :)

+11 votes   mod: Tiberian Sun Rising
AssassinCS
AssassinCS Oct 11 2013, 8:11am replied:

We're focusing on a Multiplayer/Skirmish release at the moment, we really want to iron out the game play before we get too far into mission development for a campaign.

+6 votes   mod: Tiberian Sun Rising
AssassinCS
AssassinCS Oct 11 2013, 7:33am replied:

We do have something that will be replacing building housecolor rings that's very cool but we're focusing efforts on more important area's right now. But we'll try to give you a glimpse of whats coming with that soon ;).

+4 votes   media: Firestorm Generator
AssassinCS
AssassinCS Oct 11 2013, 7:32am replied:

It does look best in action I will admit :) and we will have a new video coming up ;) but very focused on development at the moment.

+3 votes   media: Firestorm Defense Online!
AssassinCS
AssassinCS Oct 11 2013, 7:30am replied:

I did allot of testing streamlining this effects performance it will run on a large number of computers no problem ;). If people run into problems on exceptionally older machines we can put in settings that align with the low graphic settings for those players. Though at that point I'd recommend just getting a new PC :) for a great experience.

+2 votes   media: Firestorm Defense Online!
AssassinCS
AssassinCS Oct 11 2013, 7:26am replied:

It's still free-roam placement, which allows for some very creative firestorm configurations :).

+5 votes   article: Firestorm Defense Online!
AssassinCS
AssassinCS Oct 11 2013, 7:25am replied:

There will be Tiberium Lifeforms like Tiberian Sun and Firestorm, in regards to Mutants they will make an appearance but not as a full faction. (Least not for now).

+1 vote   mod: Tiberian Sun Rising
AssassinCS
AssassinCS Oct 11 2013, 7:23am replied:

We planned on making it repel even Allied/own units, glad you agree Xendrek as I see this something allies will need to communicate with each other on if placement of Firestorm is going to affect each others forces. Not to mention something that will make players think carefully about firestorm wall placement.

+1 vote   mod: Tiberian Sun Rising
AssassinCS
AssassinCS Oct 11 2013, 7:21am replied:

We have announcements coming in this regard, stay tuned

+3 votes   mod: Tiberian Sun Rising
AssassinCS
AssassinCS Oct 11 2013, 7:19am replied:

There's very tiny bit of GDI left to do which we are working hard away on to finish up. Nod still has a few units left that also is in the works, and more Tiberium assets are also in the works. We're getting there :).

+5 votes   mod: Tiberian Sun Rising
AssassinCS
AssassinCS Oct 2 2013, 11:11am replied:

Hi Mastodon,

I've been part of the C&C Community a long time and this project does mean a lot to me and the team and is something very close to my heart and its why we're working hard on the project. We do have some exciting announcements coming can't say more just yet. You should know by now I'm seeing this through to the end :).

We've got some amazing things to show you coming up and I'm going to make some time to get an update out to you guys ASAP. I apologize for dragging our next update out I am just a bit overloaded and wanting to focus on getting things done for the mod lately. But your right its overdue I give you guys a glimpse of what we've been doing lately. Next update is cool the following updates coming after it are even cooler :). But rest assured we are here ;).

+6 votes   mod: Tiberian Sun Rising
AssassinCS
AssassinCS Aug 4 2013, 4:47am replied:

I wasn't commenting on you specifically Bibber just putting the correct info out there is all.

+2 votes   mod: Tiberian Sun Rising
AssassinCS
AssassinCS Aug 4 2013, 4:45am replied:

Please there is no need to to insult anyone here. I'm not sure where the information came from but a simple mistake anyone could make I was merely correcting Mr TaxiKiller before people really started thinking we were going to KW which is not the case.

+2 votes   mod: Tiberian Sun Rising
AssassinCS
AssassinCS Aug 4 2013, 4:43am replied:

We are not moving to Kanes Wrath period

+4 votes   mod: Tiberian Sun Rising
AssassinCS
AssassinCS Aug 1 2013, 9:58am replied:

We are not moving over to Kanes Wrath it has no additional features we need and it'd just be an additional obstacle for people to get the mod installed (needing 2 games instead of 1). Mod is still for just C&C3: Tib Wars I don't know where your getting your info.

PS new update coming real soon been bit tied up working on the mod :) sorry for the delay.

+6 votes   mod: Tiberian Sun Rising
AssassinCS
AssassinCS Jun 10 2013, 12:30pm replied:

We are still going, just been polishing up our next update/fixing some bugs, got some exciting things coming up just overhauling our pipeline which is taking a bit longer than expected but will be well worth it as we will be a lot more effective (and will mean more regular updates).

+8 votes   mod: Tiberian Sun Rising
AssassinCS
AssassinCS May 27 2013, 11:20am replied:

This mod is focused on GDI and Nod. Given how long its taken just to do those to the quality desired. We are not planning to increase the scope or include any additional factions for now.

+4 votes   mod: Tiberian Sun Rising
AssassinCS
AssassinCS May 20 2013, 12:24pm replied:

Stop trolling protestifications and thanks for the support everyone-else. New update is coming together well I've also been making a lot of improvements to our pipeline so we can move more efficiently going forward (which has delayed update a bit I apologize bout that) though it takes some extra time its well worth it. We have no intention of stopping having come this far :) just want to move faster now.

I wish we could take donations but the fact that its a mod and EA allows C&C Community to do projects like this with their IP is amazing in itself and we respect the fact this is EA's IP we're working with so I'm afraid we can't take donations.

+8 votes   mod: Tiberian Sun Rising
AssassinCS
AssassinCS Apr 30 2013, 6:06am replied:

Since Supreme Commander's been ruled out it actually to me sounds ALOT like (especially the metal map) Total Annihilation it pre-dates Tiberian Sun by two years. It had a unit that was similar to the Wolverine.

+3 votes   mod: Tiberian Sun Rising
AssassinCS
AssassinCS Apr 8 2013, 10:22am replied:

We are still here please be patient, glad to still see lots of interest we will be posting an update soon :).

+9 votes   mod: Tiberian Sun Rising
AssassinCS
AssassinCS Oct 26 2012, 10:22pm says:

Dreamcaseal we don't tolerate trolling if you want to give us some feedback I'm perfectly happy to receive constructive feedback. But trolling is not acceptable way to express yourself and your posts will just be deleted and ignored.

+2 votes   mod: Tiberian Sun Rising
AssassinCS
AssassinCS Oct 26 2012, 10:20pm replied:

Just ignore him, I appreciate the support from you guys sticking up for the team during what's been a difficult few weeks. But it is true we've been doing this mod for a while now and a great part of that has been the quality we've been working at good things take time.

That said our next update I'll be posting soon will show some of the latest build and also some other exciting updates we've been working on :D.

+5 votes   mod: Tiberian Sun Rising
AssassinCS
AssassinCS Oct 26 2012, 10:13pm replied:

Hi Taxikiller, GDI is very close to completion (minus damage states on buildings) but those won't take long, their AI is also up and running :). We've got last major feature on Nod to sort out, but still a few units etc to do art for on Nod.

+4 votes   mod: Tiberian Sun Rising
AssassinCS
AssassinCS Oct 10 2012, 11:11am replied:

That said I am dedicated to finishing this project and the fans that follow us, but right now this needs to take precedence I apologise.

+6 votes   mod: Tiberian Sun Rising
AssassinCS
AssassinCS Oct 10 2012, 10:58am replied:

I'm sorry to hear that Albions,

At the moment I have a real life crisis on hand that is top priority at the moment. Hence my issues with being online much at all lately. I do apologise to team members affected by this and hope the situation is resolved quickly. I've sent team members an email with more information which I'd perfer if you kept private.

Kind Regards,
-Assassin

+6 votes   mod: Tiberian Sun Rising
AssassinCS
AssassinCS Dec 20 2011, 8:43am replied:

We are still very much here and working hard on getting a beta release for you guys.

+6 votes   mod: Tiberian Sun Rising
AssassinCS
AssassinCS Nov 13 2011, 5:04am replied:

That we do :)

+4 votes   mod: Tiberian Sun Rising
AssassinCS
AssassinCS Oct 18 2011, 7:00am says:

You summed that up perfectly Golan,
"This mod is our vision as C&C fans, as TS fans and TW fans, as artists, storytellers, gamers. It is not a WW game. It is not an EA game. It is our attempt to do the best we can and I hope you'll give us a chance."
That's very much been our goal and process with this project, nicely put Golan.

+4 votes   mod: Tiberian Sun Rising
AssassinCS
AssassinCS Aug 28 2011, 5:24am replied:

Hey

dont worry we got some cool stuff on Nods faction to balance things out which we'll be revealing soon enough :). Remember this is a reimagination & modernisation of Tiberian Sun so we've revised both factions while staying true to the original.

And yes I'm still around here for those wonderin :).

+3 votes   mod: Tiberian Sun Rising
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