OH, OH, A VISITOR! its been so long! ... want oral? shait, i was not supposed to say that! no, dont leave! sigh... forever alone.

Comment History
askdust
askdust Mar 21 2013, 7:28pm says:

holy ****, it is happening

+20 votes     article: The offensive begins!
askdust
askdust Aug 25 2012, 12:09pm replied:

oh lord jesus

+2 votes     media: Shamshir
askdust
askdust Aug 24 2012, 6:41pm says:

i love the variety on the items you have created, and cannot wait to try this mod out!

any idea on how many weapons, armor etc you will implement?

+1 vote     media: Shamshir
askdust
askdust Jul 14 2012, 8:02am says:

seriously, you are doing a fantastic job on this mod!

keep going, i cannot wait!

+5 votes     media: Closed Burgonet
askdust
askdust Mar 16 2011, 2:31pm says:

you are doing great!

keep it up!

+1 vote     media: set2
askdust
askdust Oct 15 2010, 10:45am says:

underbarrel small arm

bet the underbarrel thing is getting old, but here we go...

points: 80

an underbarrel pistol of some sort. much faster than swiching to a pistol, as it is on your primary weapon. would probably be used as a last resort weapon, or when the enemy is getting close.

as a second idea, this could instead be used as a perk, that allows you to mount your secondary pistol(instead of a whole new weapon) so that you can choose wich gun you prefer. anything from the revolver to the glock.

it should decrease accuracy though, as it should be hard to aim with.

+1 vote     article: The Rising MOD - Update 8: Resistance Upgrades
askdust
askdust Oct 15 2010, 10:27am says:

barrel modification

points: 60-80(?)

a fitted on barrel modification, making the barrel longer, and therefore, increase accuracy and bullet speed(damage)

+increase damage by 10% and accuracy by 30%

-decrease weapon handling(making it slower to move with your mouse)

+1 vote     article: The Rising MOD - Update 8: Resistance Upgrades
askdust
askdust Oct 15 2010, 10:23am says:

backpak

points:120

you greedy bastard you! you'we grown so found to your equipment, you decided you would screw mobility, and rather focus on packing some heat.

+increases inventory space. doubles the ammount of every ammo type, and doubles amount of medpacks, flares etc...

- VERY heavy, decreases stamina, speed, jump height by 40-50%

+1 vote     article: The Rising MOD - Update 8: Resistance Upgrades
askdust
askdust Oct 14 2010, 4:21pm says:

grip

points: 20

gives an accuracy boost and handling boost, but you cannot use bayonets, flashlights, or lasers. maybe you cant use sight upgrades too?

0 votes     article: The Rising MOD - Update 8: Resistance Upgrades
askdust
askdust Oct 14 2010, 4:20pm says:

chain mail

points: 60-70

chain mail armor that increases protection a great deal. verry heavy though, and therefore slows you down, and may inventory size.

+1 vote     article: The Rising MOD - Update 8: Resistance Upgrades
askdust
askdust Oct 14 2010, 4:13pm says:

energy drink/energy snack/*insert food product here*

points: 20

you deicided to prepare for your journey with some food, and therefore, you have more stamina and speed. good call!

+1 vote     article: The Rising MOD - Update 8: Resistance Upgrades
askdust
askdust Oct 14 2010, 4:08pm says:

tactical clothing:

points: 60-70

makes you a bit faster, jump higher, increase stamina and may increasy meele damage.
on the other hand, it increases damage taken, and you hold less ammo in your inventory.

+1 vote     article: The Rising MOD - Update 8: Resistance Upgrades
askdust
askdust Oct 14 2010, 4:04pm says:

sights

points: i dunno, lot of options here, might be anything from 40 to 90

just some generic sight upgrades

1: red dot sight. easier to aim, maybe a small zoom increase, and, if possible, increased accuracy in closer ranges. accuracy decrease when target is further away.

2: medium-long range optic. larger zoom, easier to hit targets further away. accuracy decrease when the enemy is too close.

3: target designator. a small "screen" fitted on top of the weapon, when in ironsigt, it frames enemies with, for instance, a green frame, that makes it easier to spot enemies. does not zoom, and neither increase or decrease accuracy. cool huh? ;)

+1 vote     article: The Rising MOD - Update 8: Resistance Upgrades
askdust
askdust Oct 14 2010, 3:54pm says:

extended magazines

points: 50-70(?)

increase magazine size by 10 on assault rifles, 5-6 on pistols(not revolvers) 3 on shotguns, and maybe 1-2 in special weapons, if there is any. may make the weapon jam (let's say 10-15% increase in chance?)

revolver may not be upgradable, as i cannot see how you would be able to do it :s

+1 vote     article: The Rising MOD - Update 8: Resistance Upgrades
askdust
askdust Oct 14 2010, 3:48pm says:

underbarrel controlled explotion

points: 70-90(?)

one shot underbarrel launcher that emits a small-medium range explotion, dealing a lot of damage and setting players and objects on fire. may possibly be reloadable if you include some sort of universial ammo crate.

another possibility, is a underbarrel one use flame burst, similar to the one abowe, but no explotion.

you may just include friendly fire on this one, so that you have to be carefoul to use it(?)

well, thats my first contribution!

this may possibly be used as a weapon in on its own? i dont know, you deicde. just fun to contribute ;)

+1 vote     article: The Rising MOD - Update 8: Resistance Upgrades
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