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yay another update for EaW :D
where's the download?
when is this new version coming out?
hey um the link for patch 1.005 is not working(sending back to same page)
can you guys post the correct link plox ^-^
theres a link in description after where it says " People who use our launcher will be automatically notified about the update. People who have had problems with our launcher (resulting in them needing to create a custom shortcut) should download and apply the patch manually using this" *insert "link" here*
where it says "link" click on it = link to patch
PS thats for manual made shortcuts(like me)
i absolutely agree, they're worse than riflemen, ALOT worse
hell i think militia might be better =/
you guys should give airborne some sort of AT, AT4 = best idea, cuz they get torn up by any vehicle =/
LMFAO "joni1 Mar 23 2012, 7:03pm says:
yes that has a boyfriend already made, I hope the answers I was soon onkelsam fact is you came out is only mod mc gambled bna yes then I'll have to play bk mod does not play such a shame because the chases alone mc fun
thanks for the info
the **** did you say?????
at the end of our test my friend had like, litterally, 50 Type 59s and i had about 20 Stryker MGS(i didnt think he was gunna bring THAT many up as we said 15 Type 59s vs 20 MGS) and raped me up my *** and killed all my Abrams(TUSK) easily
when i did it (with my friend) we were both facing frontal vs each other and made sure that we both had no AT in the area, and there were weird things happening, example being missed 3-4 shots as Abrams TUSK and ZTZ99 usually missed 1-2 shots, the turret traverse on ZTZ99, we both noticed, is much faster than Abrams, reload was the same, the ZTZ99 is harder to kill when it has less health(keeps getting repeated criticals like engine destroyed), Abrams TUSK was slightly easier to kill at last bit of health, and i was trying to out run his tank and it kept catching up so im not too sure on a speed advantage by either tank but i think that the ZTZ99 is better than Abrams TUSK in addition to having heavier support and being cheaper
in 2 of my 6 tests the ZTZ99 got one or two "rear armor hits" on Abrams TUSK vs frontal armor (1st test = 1 "rear armor hit" 2nd = 2 "rear armor hit", the same thing happened against the ZTZ99 but only once on my last test
GUYS PUT A UNIT CAP ON T59D NOOOWWWW its SOOO annoying how you can spam then like nothing, and i did a test of ZTZ99 vs Abrams TUSK winner = ZTZ99, fix that please because it costs less, can be supported with unlimited Type 59s and its SOOO annoying and its overpowered in the sense thats its faster, turret traverse is like twice as fast and i feel that that is unbalanced(both abrams and ztz99 had full vet)
Abrams needs buffing and should be able to call in 2
BTW i tried Abrams with every possible vet combo = lost every time
can you guys give airborne AT4s(like riflemen) to be able to at least attempt to combat tanks lol and maybe change their names as well because technically they're not "Airborne" since they're fastroping down as opposed to being paradropped
Don't get me wrong i like the idea and the animation is really cool but its somewhat misleading, they're more like "Ranger's inserted via helicopter" or "fastroped rangers" just to throw that in there
the Saiga is Russian and is not in service with the Chinese, but they will probably copy it soon anyway lol
oh dear jesus PLEASE add some SEALs, they are by far my favorite special ops forces in the world, you guys should really put them in to be like KCH or something lol(although they're Navy branch =/)
ok thanks :)
there's another glitchish thing, for some of the vehicles, when they traverse their turret you can sometimes see the outline of the vehicle when they dont have their turret moved (silhouette of idle vehicle) idk whats the problem is it my graphics settings?(high/medium)
Ermmm, the US TOW from Bradley doesn't shoot like more than half the times.... =/
you making one for the bradley too??? (not to ask for too much) and another thing, does this stop you from being compatible with other players who do not have the skins?
me tooo :P
when the new MBTs come out in real life (M1A3 Abrams and new Chinese MBTs) will you guys make new units for this mod???? I REALLY HOPE SO that would be AWESOME
the chinese rocket artillery is HUGELY overpowered =/ killed my full vet and full health TUSK Abrams with 2-3 rockets
enough of my complaints, i honestly feel that this mod is a very fulfilling mod and is it's own game, and its pretty well refined, i love the models(especially the A10 and tomohawk) and i feel that the developers of this mod did an amazing job delivering not only a mod, but a game that will entertain me(and maybe all of you) for a LOOONNGG time :D
i absolutely agree, in addition the PLA's mortar has like 2x(exaggeration) range of M106A3 AND the AT gun has ridiculous range, like literally almost 2x range of Abrams, and you should prolly buff the Abrams a bit because its the USA's ONLY tank while the PLA have 3(i think) in addition to the tank destroyer and APC w/ 30mm(that can upgrade to 105mm)
i think you guys should also increase the HP of the supertanks cuz my Abrams got mauled by like 2 AT guns and a type 59 and i can only call one in (BTW i had 2 MGS strikers supporting)
can you guys fix the Paladin's range... o_O it has horrendous range but its pretty damn good when in close and i love the sound files you guys put in for it
I DONT SEE DOWNLOAD!!! helpppp!!!! (or is it not out yet, btw i live in New York)***NVM found it
yah i would LOVE to know lol
*refresh resfresh refresh refresh refresh* refresh refresh refresh* refresh* xD xD cant wait
looks pretty badass lol