I have no idea why this file is called "default.ida" for you... (anyway - it is unused)
I have no idea why this file is called "default.ida" for you... (anyway - it is unused)
Yea we are about to finish some updates for you, also related to a proper release date.
San Andreas' engine is a bit more complex than the old one and many things have changed. More data requires new algorithms that makes files smaller and calculations more effective. So there are a few more limits and some new technologies. This is why there are certain limits which we were not able to hack (or at least with many deductions). This is why we decided to leave out San Andreas and simply take the player back to the good old times :-)
Nope... but we also wrote about this in the mod description ;)
There are several 3rd party multiplayer modifications... but no official one. Should be easy to find around the web ;)
You can post bugs on our forums at GTA-Worldmods.de or GTAinside.com. Also you can use our GTAforums topic: Gtaforums.com
And no - we are not going to include Los Santos, because of the same reasons.
Because Vice City got a different engine which is more easy to hack. Also it uses many features that are pretty old - like the path system or an old collision format.
We also talked to X-Seti to united GTA United and State Of Liberty, but during our discussion we recognized, that both modifications are aiming on different targets.
I am not PARADOXON... :p But he was a former teammate at GTA United. You'd better contact him ;)
We haven't replaced any vehicle... also we are trying to keep additional stuff as low poly as possible (just like the original game has been made). So if you lag we are sorry, but it seems like you have to get some new hardware :-/
Nope... the reasons are descriped in the mod description text in here ;)
We've already done something with the tunnels... just wait and be surprised! ;)
Basicly this is not possible since collisions are only calculated from a distance of 300 units. Long distance objects do not require collisions to be calculated, so there is this radius of 300 units. This saves a lot of performance of SA's slow collision engine. But we already improved the draw distance and made it a bit more realistic. Perhaps some day there may be 3rd party modifications which bring higher resolution textures (There already were some projects like this for United 1.1) to the modification.
This mod is just created as a singleplayer modification. For more information read the mod description in here ;) There is a section about multiplayer.
Great idea - we will check how far this can be realized!
Hey. There is a simple solution to get your questions awnsered:
1. Try to fix your capslock key
2. Try not to spam and post the most significant points of your question inside 1 comment.
Thank you.
Nope - you need an unpatched SA executeable. Since steam does only offer patched versions ('cause of Hot Coffee) it will only work if you downgrade your executeable. Just google for "GTA SA downgrade patch" - should work ;)
Yes of course many people asked, but this is almost impossible since IV's LC would spread the engines limits. On most systems it would simply crash or run damn slow.
What?!
Could you please write in some kind of english everyone is able to read?
Thanks :)
Could you please PM me?
(Sorry for the delay... I was a bit busy the last days ;))
Hey,
such a script is not very hard to create. But this will not be part of our modification since we are trying to give the player an authentic modification which leans on the realness level of San Andreas. If you want such a script there are tons of CLEO scripts like those around the internet. CLEO should be compatible with GTA United 1.1 and is a fixed part of 1.2, so you will not have troubles to customize your game as you want it ;)
Yes we are going to add a storyline. For more information read the mod description ;)
SA is not yet part of this game. Read the mod description for more information ;) Also the latest news are telling something about this problem.
CLEO 3 is also useable with the 1.1, but it will be includet by default with 1.2.
Which submarine, wtf?! And we do not put stuff into GTA United because one single person wants it. It is nothing against you, but if you want to have a submarine in GTA United, then put it in there on your own, custom game.
Aschratt
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