My real name is Carsten, I was borned in Karl-Marx-Stadt (today it is called Chemnitz) in Germany in 1989. I am intrested in computing, programming and modding. My first mod I created was for Grand Theft Auto Vice City. Today I am working on some great projects like Grand Theft Auto: United and GTA: Berlin. I am also developing some tools for GTA modding.

Comment History  (0 - 30 of 111)
Aschratt
Aschratt Dec 30 2010, 4:24pm replied:

I have no idea why this file is called "default.ida" for you... (anyway - it is unused)

+1 vote   mod: GTA United
Aschratt
Aschratt Dec 7 2010, 11:43am replied:

Yea we are about to finish some updates for you, also related to a proper release date.

San Andreas' engine is a bit more complex than the old one and many things have changed. More data requires new algorithms that makes files smaller and calculations more effective. So there are a few more limits and some new technologies. This is why there are certain limits which we were not able to hack (or at least with many deductions). This is why we decided to leave out San Andreas and simply take the player back to the good old times :-)

+1 vote   mod: GTA United
Aschratt
Aschratt Oct 11 2010, 10:32am replied:

Nope... but we also wrote about this in the mod description ;)

+1 vote   mod: GTA United
Aschratt
Aschratt Oct 3 2010, 3:20pm says:

It is not. ;)

+1 vote   mod: GTA United
Aschratt
Aschratt Sep 20 2010, 1:43pm replied:

There are several 3rd party multiplayer modifications... but no official one. Should be easy to find around the web ;)

+1 vote   mod: GTA United
Aschratt
Aschratt Sep 20 2010, 1:42pm replied:

Yes, of course! =)

+1 vote   mod: GTA United
Aschratt
Aschratt Aug 19 2010, 10:07am replied:

We're still working on it.

+1 vote   mod: GTA United
Aschratt
Aschratt Jun 10 2010, 11:40am replied:

You can post bugs on our forums at GTA-Worldmods.de or GTAinside.com. Also you can use our GTAforums topic: Gtaforums.com

And no - we are not going to include Los Santos, because of the same reasons.

+1 vote   mod: GTA United
Aschratt
Aschratt Jun 9 2010, 11:40am replied:

Because Vice City got a different engine which is more easy to hack. Also it uses many features that are pretty old - like the path system or an old collision format.

We also talked to X-Seti to united GTA United and State Of Liberty, but during our discussion we recognized, that both modifications are aiming on different targets.

+1 vote   mod: GTA United
Aschratt
Aschratt Jun 9 2010, 11:37am replied:

We already did this ;)

+1 vote   mod: GTA United
Aschratt
Aschratt May 23 2010, 12:39pm replied:

I am not PARADOXON... :p But he was a former teammate at GTA United. You'd better contact him ;)

+1 vote   member: Aschratt
Aschratt
Aschratt May 23 2010, 12:38pm replied:

I havent created those maps... oO

+1 vote   member: Aschratt
Aschratt
Aschratt May 19 2010, 11:40am replied:

We haven't replaced any vehicle... also we are trying to keep additional stuff as low poly as possible (just like the original game has been made). So if you lag we are sorry, but it seems like you have to get some new hardware :-/

+1 vote   mod: GTA United
Aschratt
Aschratt May 9 2010, 3:43am replied:

Nope... the reasons are descriped in the mod description text in here ;)

+1 vote   mod: GTA United
Aschratt
Aschratt May 4 2010, 11:26am replied:

We've already done something with the tunnels... just wait and be surprised! ;)

+1 vote   article: GTA United 1.2 - A happy new year
Aschratt
Aschratt May 2 2010, 10:17am replied:

Basicly this is not possible since collisions are only calculated from a distance of 300 units. Long distance objects do not require collisions to be calculated, so there is this radius of 300 units. This saves a lot of performance of SA's slow collision engine. But we already improved the draw distance and made it a bit more realistic. Perhaps some day there may be 3rd party modifications which bring higher resolution textures (There already were some projects like this for United 1.1) to the modification.

+1 vote   mod: GTA United
Aschratt
Aschratt Apr 24 2010, 3:49am replied:

This mod is just created as a singleplayer modification. For more information read the mod description in here ;) There is a section about multiplayer.

+1 vote   mod: GTA United
Aschratt
Aschratt Apr 20 2010, 11:24am replied:

Great idea - we will check how far this can be realized!

+1 vote   mod: GTA United
Aschratt
Aschratt Apr 14 2010, 11:15am replied:

Hey. There is a simple solution to get your questions awnsered:

1. Try to fix your capslock key
2. Try not to spam and post the most significant points of your question inside 1 comment.

Thank you.

+1 vote   mod: GTA United
Aschratt
Aschratt Apr 9 2010, 3:12pm replied:

Nope - you need an unpatched SA executeable. Since steam does only offer patched versions ('cause of Hot Coffee) it will only work if you downgrade your executeable. Just google for "GTA SA downgrade patch" - should work ;)

+1 vote   mod: GTA United
Aschratt
Aschratt Apr 9 2010, 3:11pm replied:

Yes it is! ;-)

+1 vote   mod: GTA United
Aschratt
Aschratt Apr 5 2010, 6:37am replied:

Yes of course many people asked, but this is almost impossible since IV's LC would spread the engines limits. On most systems it would simply crash or run damn slow.

+1 vote   mod: GTA United
Aschratt
Aschratt Mar 28 2010, 11:51am replied:

What?!

Could you please write in some kind of english everyone is able to read?

Thanks :)

+2 votes   mod: GTA United
Aschratt
Aschratt Mar 28 2010, 11:50am replied:

This would not fit into the story. We are planning to create a storyline based on GTA III/VC/SA. Or are you personally able to transform yourself into the girl from next door? ;)

+1 vote   mod: GTA United
Aschratt
Aschratt Mar 28 2010, 11:49am replied:

We will not include any music into the modification since we want to stay free people creating legal modifications ^^

+1 vote   mod: GTA United
Aschratt
Aschratt Mar 28 2010, 11:48am replied:

Why shouldn't it? I thought XFire is compatible with almost all games... and so it should also be compatible with GTA San Andreas... United is nothing more than a San Andreas modification ;)

+1 vote   mod: GTA United
Aschratt
Aschratt Mar 7 2010, 4:02am replied:

Could you please PM me?

(Sorry for the delay... I was a bit busy the last days ;))

+1 vote   mod: GTA United
Aschratt
Aschratt Jan 31 2010, 11:35am replied:

Hey,

such a script is not very hard to create. But this will not be part of our modification since we are trying to give the player an authentic modification which leans on the realness level of San Andreas. If you want such a script there are tons of CLEO scripts like those around the internet. CLEO should be compatible with GTA United 1.1 and is a fixed part of 1.2, so you will not have troubles to customize your game as you want it ;)

+1 vote   mod: GTA United
Aschratt
Aschratt Jan 27 2010, 5:50am replied:

Yes we are going to add a storyline. For more information read the mod description ;)

+1 vote   mod: GTA United
Aschratt
Aschratt Jan 17 2010, 5:12am replied:

No worries about that ;)

+1 vote   mod: GTA United
Aschratt
Aschratt Jan 10 2010, 4:28am replied:

SA is not yet part of this game. Read the mod description for more information ;) Also the latest news are telling something about this problem.

+1 vote   mod: GTA United
Level
Avatar
Avatar
Offline Since
Dec 15, 2012
Country
Germany Germany
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Members
2
Mods
102
Articles
2
Media
13