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Comment History
ArysWolfheart
ArysWolfheart - - 8 comments @ Image 1

Well, my only problem with this, seeing the troop trees, is that the Mounted Archers and Heavy Knights (who uses Heavy Horses, like the Charger) are being exchanged for... Light Cavalry?

Good karma+2 votes
ArysWolfheart
ArysWolfheart - - 8 comments @ Image 3

What cavalry uses bows?

Good karma+1 vote
ArysWolfheart
ArysWolfheart - - 8 comments @ Image 6

Hey, what about the Sarranid Heavy Cavalry? They are a key peace in their army...

Good karma+1 vote
ArysWolfheart
ArysWolfheart - - 8 comments @ Calradia 1050 A.D.: Mercenary Uprising

Very good mod, I must say, as I love Native Enhancers.
Well, it would be PERFECT if you add the Tavern Recruiter NPC (They are just like ransom brokers or peasants, walking randomly into Town taverns.). They allow you to recruit ANY troop from ANY faction (with enough money, of course.). Well, I don't know who created it, but I've seen it on the Tocan's Calradia Mod (https://www.nexusmods.com/mbwarband/mods/3916/, now Open Source).
Good mod, I am tracking this :D

Good karma+2 votes
ArysWolfheart
ArysWolfheart - - 8 comments @ 16th V1.3 updated pack

People, that's just an patch for the 1.2, that's why you are having these ******* problems.

Good karma+2 votes
ArysWolfheart
ArysWolfheart - - 8 comments @ 16th V1.3 updated pack

For the people who is having problems with the tree meshes and that *****, I think that version is just an Patch (it have only 19MB lol). I am trying to place it on 1.2, so I will check if that's true;

Good karma+1 vote