I like this a lot. The absence of real-time isn't a big issue for me because RT often gets mentally exhausting after a couple of times for me.
Very authentic and nicely done too. You sir deserve a medal. Thanks for your work and effort!
I like this a lot. The absence of real-time isn't a big issue for me because RT often gets mentally exhausting after a couple of times for me.
Very authentic and nicely done too. You sir deserve a medal. Thanks for your work and effort!
Has anyone tried this on Steam Deck, how does it play?
I haven't tried this mod in the campaign yet, but in the Crew Expendable DLC (hard difficulty), it seems like the alien is constantly on the player's tail no matter how carefully I move or how quiet I play.
Additionally, the alien seems to patrol the same area where the player is located, I gave it like 10 minutes to change its behavior but it keeps goin in loop in the same corridor outside the door where I was hiding.
I played and finished the first level with Raze, though I can't enjoy playing with eduke32 due to terrible mouse jitter/frame pacing, otherwise very well done detailed levels.
Do you plan fully optimizing for Raze port?
Artaxeus
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