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Comment History
Arrite
Arrite - - 9 comments @ S.T.A.L.K.E.R. Re-Animation Project 2

If you need help tracking the wpn_bullet1_545 crash, it has something to do with the Fort-12, so the fastest solution(for me) is to delete the Fort-12 mesh and config files, and avoid using the Fort-12 until it gets fixed since it is now unaffected by the mod. However, Another crash I noticed was the M9 asking for some "generic shell" particle or whatever that caused crashes after deleting the Fort's files (I never actually used the M9 before using the Fort when trying the mod, so I am unsure if the M9 crash was affected by the Fort file removal), so I switched it to the shells the L85 used, and was able to use it afterwards.

Good karma+1 vote
Arrite
Arrite - - 9 comments @ Original Weapons Renewal by r_populik

Nevermind about the st_dialogs_zaton.xml having nothing to do with the mod. I decided to check what it was again using Notepad++ and it's ALL of the dialog and dialog options used in Zaton, including the names and descriptions of Nimble's weapons.

Good karma+1 vote
Arrite
Arrite - - 9 comments @ Original Weapons Renewal by r_populik

I tried having a peek at the st_dailogs_zaton.xml, and it appears to just be dialog and dialog options for Beard in Skadovsk with no reference to any of the added content. So it might be safe to not include that file when using this mod. Besides, it just replaces the English and Polish text and not the German text, so it might work if you replace the German file with the included English file, unless you feel like editing the English files and translating them yourself.

Good karma+1 vote
Arrite
Arrite - - 9 comments @ Original Weapons Renewal by r_populik

The text is currently in English with no other options and there are probably going to be updates soon since the images show an FNP-45, a Baikal MP-153, and a (Ruger?) Mini-14 that are not included in the download. The current version is just a simple reupload of the old mod with no changes yet.

Good karma+2 votes
Arrite
Arrite - - 9 comments @ Shoker Weapon Mod v2.1 (11 April 2014)

A little over 2 months later, and there's still no English installer yet.

Good karma+6 votes
Arrite
Arrite - - 9 comments @ COP Original Weapons Renewal

I just tried getting the same gun for the trip to Pripyat, and it crashed too.

[error]Expression : fatal error
[error]Function : CBlender_default::Compile
[error]File : D:\prog_repository\sources\trunk\Layers\ xrRenderPC_R1\BlenderDefault.cpp
[error]Line : 63
[error]Description : <no expression>
[error]Arguments : Not enought textures for shader, base tex: shell

No, nobody else has reported the issue yet due to the bug being added upon the 2.1 update. The gun worked almost perfect when it was at 2.0. Well, the sight attachment just annoyed me. All I wanted was the stock. A stock seems like a good idea for a future update. An attachment that decreases the recoil and increases the handling by a bit, like 15-50%, though 25% seems good enough.

Good karma+1 vote
Arrite
Arrite - - 9 comments @ S.T.A.L.K.E.R. Re-Animation Project 2

I tried the makeshift texture substitute thing, but it still crashes from the lack of wpn_bullet1_545. Any other ideas besides changing the static lighting setting to something else that my computer can't handle?

Good karma+1 vote
Arrite
Arrite - - 9 comments @ COP Original Weapons Renewal

Plus, the Desert Eagle based upgrade tree (the Desert Eagle, the Desert Dragon, and the MP-412) cannot complete the entire second and third tier (due to the ones with 2 recoil upgrades and I think a flatness upgrade). It just claims that you need previous modifications even though you already have them.

Good karma+2 votes
Arrite
Arrite - - 9 comments @ COP Original Weapons Renewal

Have you actually tried aiming with the GSH-18 or Glock 17 with an exoskeleton?

Good karma+1 vote