I usually talk about and show very early project building on this page however you should go to armouredboar.com for news on my games.

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Latest tweets from @armouredboar

Added an item level requirement to balance off the shared storage between heroes #indiedev #indiegame T.co

Sep 24 2016

Risen Kingdoms running on an android device! resolution can be set to fit your needs, ive set it to 1280 720 here :… T.co

Sep 23 2016

This menu is accessed through the main menu when not playing a map and allows shared storage between all your heroe… T.co

Sep 22 2016

Fighting a new enemy? Bring up information about units on the battlefield! #indiedev #gamedev #indiegame T.co

Sep 22 2016

An example of an item that grants its owner traits when worn, items can give heroes traits, spells and stats. :)… T.co

Sep 21 2016

By opening a unit info window you will be able to read up on aspects of that unit including spells, stats and trai… T.co

Sep 21 2016

Some basic map ai in place with the average ai turn lasting around 3-5 seconds while outside the view of the player… T.co

Sep 20 2016

example of temp units on the field, temp units are placeable separately so make good shields! #indiedev #gamedev T.co

Sep 19 2016

A more in depth look at how dwarf units will function :) Patreon.com #indiedev #patreon #4x

Sep 16 2016

Concept designs for the dwarfs, unsure how advanced they should be with their magic canister use #indiedev #gamedev T.co

Sep 16 2016

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