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RSS Reviews
9

MISERY

Mod review
8

S.T.A.L.K.E.R.: Call of Chernobyl

Mod review

Great adaptation, GReat Environment....BUT well the problem mainly the environment is too...yes...toooooo quiet,,there are STALKER wandering around, but when they dead..its just dead..the game not respawn it again to keep the environment alive...when im traveling along the road, i never saw STALKER rest or play guitar...sometime it irks me..why the most active STALKER on the Zone is meee. Well a suggestion is to increase STALKER wandering or spawn..if i recall i want the athmosphere us like STALKER but with active StALKER like AI going to find Artifact, AI Play guitar on road, AI rest on road, AI hunt mutant.. and also decrease the BloodSucker in Loner Start area and the Garbage... i find it ridiculous when i battle the BloodSucker in front of the Trader..and sometime i find 4 (Four) BloodSucker attack me together near the Startpoint on Loner...

well then for the Environment Review: Yepp, the Athmosphere is great, but the emptyness reduce it.i can travel anywhere and thiss is the STALKER that must played a year ago..KUDOS for the Environment Team.. and the Blowout and PSI kudos to Atmosfear 3 team..well, if you can reduce the grass, its weird when we see an green Field in the Nuclear Zone..

Sound Review: Well, the sound is great..but, if you can merge this Mod with the sound from MISERY thats will be great..in the night it lack of Cricket sound, and some eeeriee bizarre sound..but the gun sound is on par..

Overall