Love the way this is going. Keep it up!
Love the way this is going. Keep it up!
The thing about the AAC-1 is that its ODF is just missing the code that activates the critical hit locations... Wondering if this mod could rectify that, as the forum I went to stated that "a small side mod" was the solution.
Does this mod fix the issue of not being able to land critical hits on the AAC-1 hovertank?
Will this fix the issue of the AAC-1 not giving a critical hit when you hit the coolant tanks?
Query retracted. Fixed them myself.
Problem solved. Modified the Panzerfaust file incorrectly.
I'm stuck on Red Army Training. Specifically the part where you have to throw the potatoes into the marked areas. I throw the potatoes into the three target areas, but the game acts as though I haven't thrown anything. Any suggestions as to what is happening?
Is there a way to edit the panzerfaust file to ensure the game does not crash after the player picks it up? I had to modify all the weapon files to get around this, and made all the Allied rifles into tank killers.
Is there a way to permanently disable explosion shocks? They keep re-enabling themselves and it's quite annoying and distracting.
You need to go into the players folder and edit the config.cfg file in the folder with your profile name. Change the value of "seta sys_sysMB" to 512 or, even better, 1024. (You will find "seta sys_sysMB" near the bottom of the config.cfg file.)
I've noticed that this mod messes up the subtitles by removing most of the contractions. Is there any way to correct this, or am I stuck with it?
I've noticed that this mod messes up the subtitles by removing most of the contractions. Is there any way to correct this, or am I stuck with it?
Also, the game crashes to desktop whenever you pick up the Panzerfaust.
I'm stuck on Red Army Training. The potatoes are going into the marked target areas, but the game acts as though I've thrown nothing. Is there an easy-to-explain reason for this?
AnonModUser97
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