check stuff out -> -::- www.sota.dk -::- -::- www.stupidgameprojects.blogspot.com -::- Currently hired as the Lead Animator at Playdead - creators of Limbo. :: Before that I've been professionally animating on numerous feature animated movies in Denmark. :: I graduated from The Animation Workshop in 2005~6~7'ish as a classically trained modern character animator.
A actual working prototype made in Gamemaker. Mostly to somehow give meaning to "broad" pixels aesthetic. This have minor complications. Right now it is "faked" so the assets actually have broad pixels drawn. I tried having the game run in slim format, and then make it wide in the render, but that gives me complications where things has to move twice as slow horizontally compared to vertically.
As stated many times I'm merely an artist, so small coding obstacles is a complete showstopper. Whatever!