Water textures look off. It's like they're too bright and the contrast is too high.
Also it's hard to tell whether switches are on or off.
Other than that, great work.
Water textures look off. It's like they're too bright and the contrast is too high.
Also it's hard to tell whether switches are on or off.
Other than that, great work.
The trapped exit (*the* trapped exit) in E2M6, Halls of the Damned is behind a yellow door that doesn't open. Other than that, great mod!
In the exit room of E1M9, the bridge to the exit is already raised, however its floor is acid water, and it's invisible but impassible. Running Zandronum 3.0alpha (latest mercurial).
amphetamachine
Dan joined
a.k.a. h3xx